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  1. #1
    dagrommit's Avatar Senior Member
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    Div 1 Survival fans might like Scavengers

    If you don't do PvPvE, then skip this thread

    https://www.pcgamer.com/scavengers-c...e-hit-of-2021/

    In a 60-player server on a massive map, you've got towering cyclonic winter storms, enemy NPCs and Far Cry style fortresses with minibosses and gear to loot—there's even a roaming megaboss somewhere in that wintry hellscape.
    Sounds familiar right? Fortresses = landmarks, and there are supply drop events too.

    Most importantly - it's class-based, so much easier to balance.

    One thing I like is there seems as much emphasis on PvE as there is on PvP. Your squad wins a round by extracting or uploading the highest number of data points, not by killing the most players.

    Uploading requires that you stand by a terminal during the upload process, but you can break off and upload the remaining data points at another terminal. That would allow you to avoid engaging with hostile players if you wanted. It would be interesting if this mechanic could be worked into a Div3 Dark Zone.
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  2. #2
    Sircowdog1's Avatar Senior Member
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    The moment a player has the ability to troll me in a game, I'm out.

    It's one thing if it's directly PVP. But whenever a game starts trying to mix PVE progress with any sort of PVP element? That's usually a recipe for disaster.
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  3. #3
    dagrommit's Avatar Senior Member
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    Reminder - this is for people who liked Div 1's Survival. The first post even starts off with this:

    Originally Posted by dagrommit Go to original post
    If you don't do PvPvE, then skip this thread
    Anyhow, I forgot to mention the game is in Early Access on PC for now. And to be clear, it's NOT a looter shooter. Player progression is XP based, and unlocks additional classes, talents and cosmetics. Not better gear or higher stats.

    The parallels with Div 1 survival are uncanny though - snowy environment, a freezing mechanic (you need to light fires periodically to stay warm), landmarks to clear, extraction and all players start a match with nothing. It'll be interesting to see if it takes off, and if so, whether a future Div 3 adopts the uploading mechanic.

    [edit] from their dev blog on progression and leveling: https://www.playscavengers.com/en/ne...-of-the-week-9

    Also for full clarification, we actually don’t “scale” levels in the traditional sense because, as Wix discussed in the Gameplay Balance blog, we want to create a balance where high-level players don’t automatically win every engagement. We can do this because Explorer levels aren’t attached to power, and research levels just grant more flexibility in the loadout you bring to each match. By not attaching stats to any of these, we don’t have to ‘scale’ power (ie. A level 100 player doesn’t do 10% more damage than a level 1 player).
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  4. #4
    xcel30's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    The moment a player has the ability to troll me in a game, I'm out.

    It's one thing if it's directly PVP. But whenever a game starts trying to mix PVE progress with any sort of PVP element? That's usually a recipe for disaster.
    eh... they can work, titanfall 2 is dope and is mostly PVP but has aspects of PVE sprinkled on it, depends how well they balance it. Doesn't seem much like my cup of tea but won't fully shut down so hard without any hands on or more information
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  5. #5
    Sircowdog1's Avatar Senior Member
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    Originally Posted by xcel30 Go to original post
    eh... they can work, titanfall 2 is dope and is mostly PVP but has aspects of PVE sprinkled on it, depends how well they balance it. Doesn't seem much like my cup of tea but won't fully shut down so hard without any hands on or more information
    Titanfall 2 has a single-player PVE story.

    Titanfall 2 has PVP with some NPCs in it. Nothing about it is "PVE"



    Any time a game has a label of "PVPVE" it's a trap.
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  6. #6
    echolecter's Avatar Senior Member
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    Originally Posted by dagrommit Go to original post
    One thing I like is there seems as much emphasis on PvE as there is on PvP. Your squad wins a round by extracting or uploading the highest number of data points, not by killing the most players.
    Sounds like it could be a nice game but I think the statement above is only true when players play it first few times. After that it's just go in and kill others, I might be wrong but compared to DZ that is exactly what happens. Even when there are so many other things to do besides going after others for no reason.

    ADDED: I think games like this can be much better when it's PwP, as in go in as squad and come out as full squad, no one left behind. During the match you face NPCs or whatever and you have to rely on the other players in the team. Not sure why most games need to have PvP, and this mode usually also attracts cheaters.
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  7. #7
    dagrommit's Avatar Senior Member
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    Originally Posted by echolecter Go to original post
    Sounds like it could be a nice game but I think the statement above is only true when players play it first few times. After that it's just go in and kill others, I might be wrong but compared to DZ that is exactly what happens. Even when there are so many other things to do besides going after others for no reason.

    ADDED: I think games like this can be much better when it's PwP, as in go in as squad and come out as full squad, no one left behind. During the match you face NPCs or whatever and you have to rely on the other players in the team.
    It's PvPvE, so there will always be someone more interested in the PvP aspect than the PvE aspect. The point is that this game doesn't only rely on PvP for the victory condition or character progression. It's also squad (of three) based, so you don't have to deal with groups ganging up on solo players.

    Not sure why most games need to have PvP, and this mode usually also attracts cheaters.
    I don't generally play PvP, but it does provide replayability and including it will often attract a larger crowd.
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  8. #8
    desrocchi's Avatar Senior Member
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    Originally Posted by dagrommit Go to original post
    The point is that this game doesn't only rely on PvP for the victory condition or character progression. It's also squad (of three) based, so you don't have to deal with groups ganging up on solo players.
    How do you fulfill the winning conditions once you've been killed by someone camping an upload post?

    PvP and PvE must always be separate. Trying to mix them is always a recipe for disaster.
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  9. #9
    dagrommit's Avatar Senior Member
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    Originally Posted by desrocchi Go to original post
    How do you fulfill the winning conditions once you've been killed by someone camping an upload post?
    There are multiple upload points, and they spawn NPC's when players are nearby - i.e. someone camping is going to be occupied. You also don't need to upload everything at once. My squad placed sixth on one match despite dying at extraction because we'd uploaded the bulk of our datapoints.

    PvP and PvE must always be separate. Trying to mix them is always a recipe for disaster.
    See the first post.
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  10. #10
    Did anyone try it tho? I have a key but no time...
    Was not impressed with the early gameplay videos.
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