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  1. #1

    Fair Feedback

    Hi Ubisoft,

    I recently got back into Ghost Recon: Breakpoint and I need to admit that you guys have done a great job so far, however there are still a couple of things that really need some attention.
    As you can see is that your community behind this game is really desperate for tactical and immersion, that is why you started adding these updates in the first place because you are listening.

    Things that would not involve alot of work and would still make this game unbelievable and so much better:

    - TRACERS -

    Please create a secondary ammo type where we can choose not to have tracers OR give us the option to turn tracers off.

    Why?

    Because the tracers feel awefully slow and it feels like I am shooting bb's out of an airsoft gun.

    - BLOOD DECALS -

    Please create an option for GORE, so we can have blood decals back on walls and maybe add a bit more to body or headshots on the enemies as well.

    Why?

    Why did this game had blood decals on walls before and now there is none? Do not get me wrong, I understand that you guys are most probably focusing on some of the younger people as well, but you need to keep in mind that there are a lot of players out there that are MATURE and searching for that IMMERSIVE experience. Maybe have it turned off by default and let us be able to turn it on.

    - DIRT -

    It would be great to see DIRT on our clothing for a longer time, while coming out of prone or crouching.

    Why?

    Coming back from a mission all dirty will just give that additional satisfaction for the immersive players out there.

    - AMMO CHECK -

    Give the player the ability to CHECK AMMO by pressing any button.

    Why?

    This way the player can completely TURN OFF the HUD and still have that tactical feeling of checking AMMO before going into a fight.

    - BETTER RAGDOLL -

    We are playing shooters because of the satisfaction we get taking out an enemy and this amplifies with how they drop.
    I know there is no way to make this a physics based game, however sometimes it feels really bland when a enemy drops.

    With that said, everything else feels already adressed by you guys and I am quite astonished coming back from the BETA to see where this game is at now!
    Your Ghost Recon community is not here to play casual arcady feeling games, they are here for immersion of tactical shooting.

    Best,

    Tom
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  2. #2
    Icetyger4's Avatar Senior Member
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    My thoughts on your thoughts...

    - TRACERS -
    Agreed. Something needs to be done to improve tracers, or have the option to turn them off.

    - BLOOD DECALS -
    I believe a Community Manager confirmed on the forums, blood decals would be returned to the game soon.

    - DIRT -
    I agree with you, but a lot of the community lobbied to reduce the dirt effects on Nomad/weapons.

    - AMMO CHECK -
    This is possible in the game already.
    You can choose to have the ammo count appear on your HUD, by tapping DOWN on the D-pad (I don't know the key for PC).

    - BETTER RAGDOLL -
    Meh. I don't have much of an opinion on this. I think the way enemies fall in the game is fine. Not amazing, but good enough.

    That's my 5 cents. Keep the change.
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  3. #3
    UbiBlush's Avatar Community Manager
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    Originally Posted by Icetyger4 Go to original post
    - BLOOD DECALS -
    I believe a Community Manager confirmed on the forums, blood decals would be returned to the game soon.
    Can confirm! The blood effects will be back in 2021.
     3 people found this helpful
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  4. #4
    Originally Posted by Icetyger4 Go to original post
    My thoughts on your thoughts...

    - TRACERS -
    Agreed. Something needs to be done to improve tracers, or have the option to turn them off.

    - BLOOD DECALS -
    I believe a Community Manager confirmed on the forums, blood decals would be returned to the game soon.

    - DIRT -
    I agree with you, but a lot of the community lobbied to reduce the dirt effects on Nomad/weapons.

    - AMMO CHECK -
    This is possible in the game already.
    You can choose to have the ammo count appear on your HUD, by tapping DOWN on the D-pad (I don't know the key for PC).

    - BETTER RAGDOLL -
    Meh. I don't have much of an opinion on this. I think the way enemies fall in the game is fine. Not amazing, but good enough.

    That's my 5 cents. Keep the change.

    Did not ask for your thoughts, I am asking the DEVS for theirs LMAO.
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  5. #5
    Icetyger4's Avatar Senior Member
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    Originally Posted by UbiBlush Go to original post
    Can confirm! The blood effects will be back in 2021.
    Thanks for the extra confirmation UbiBlush.

    Originally Posted by THICCMERP Go to original post
    Did not ask for your thoughts, I am asking the DEVS for theirs LMAO.
    Note to self; don't post in THICCMERP's topics.
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  6. #6
    Originally Posted by Icetyger4 Go to original post


    - AMMO CHECK -
    This is possible in the game already.
    You can choose to have the ammo count appear on your HUD, by tapping DOWN on the D-pad (I don't know the key for PC).

    Kind of but no

    You can have it ON, DYNAMIC of OFF. Dynamic is probably what you are referring to.

    DYNAMIC = Not in HUD unless the user pushes button to show the HUD....but automatically shows when enemy is close the same as what happens with all others set to dynamic which is stupid. Who wants to be told when an enemy is close but a HUD display popping up??
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  7. #7
    Rafi-KtC's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    Kind of but no

    You can have it ON, DYNAMIC of OFF. Dynamic is probably what you are referring to.

    DYNAMIC = Not in HUD unless the user pushes button to show the HUD....but automatically shows when enemy is close the same as what happens with all others set to dynamic which is stupid. Who wants to be told when an enemy is close but a HUD display popping up??
    exactly my problem, there's no option for the HUD to pop only by key press.
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  8. #8
    Icetyger4's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    Kind of but no

    You can have it ON, DYNAMIC of OFF. Dynamic is probably what you are referring to.

    DYNAMIC = Not in HUD unless the user pushes button to show the HUD....but automatically shows when enemy is close the same as what happens with all others set to dynamic which is stupid. Who wants to be told when an enemy is close but a HUD display popping up??

    Originally Posted by Rafi-KtC Go to original post
    exactly my problem, there's no option for the HUD to pop only by key press.
    Fair points. I was merely trying to explain, there is an option to do what THICCMERP was asking for, which was "Give the player the ability to CHECK AMMO by pressing any button".
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  9. #9
    Rafi-KtC's Avatar Senior Member
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    And we were trying to explain that in PC there's not
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  10. #10
    Icetyger4's Avatar Senior Member
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    I was not aware you were talking about the PC version.

    Wait. Are you telling me, with all the available keys on a keyboard, Ubisoft didn't dedicate a key to check your ammo? That's insane.
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