Originally Posted by
MCBooma16
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I understand. I think trading with charged bashes is less of an issue now that Gryphon can't delay, and Gryphons will really have to commit to their dodge attack if they want to dodge early. If a charge bash hero expects this, they're lucky to be able to feint and parry. There isn't really much that can be done about this, as the nature of the dodge with its speed and i-frames is what really causes this and just requires some slight extra reading.
Besides, almost every character's UB pressure and charged bash pressure can be countered by a simple light if you've been light hitstunned, so this isn't too crazy of an issue. Besides, that's also a slight level of reading that has to happen. If I had to play a character's game just because they hit me with a light, this game would be much less enjoyable for me. Sometimes I make a read and simply interupt with a light. Sometimes I try to interupt and get smacked with a non charged bash instead.
I think hitting the opponent with a harder attack should warrent the possibility of a strong followup, if that makes any sense.
Gryphon doesn't really have to follow this because he has his double light into his kick, and subsequent options as well.