Originally Posted by
Beyond_Paradox
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A feedback post testing the changes.
Overall the changes are fine. The input delay removal on the dodge attack didn't really change much as it is still a good escaping tool and only made the character feel clunky as others have dodge attacks that can be gracefully delayed (ehm .. Kensei!).One may say that we should make it universal and people will adapt but I really don't think this is the correct approach. I would rather have more GB vulnerability on starting frames or shifting the iframes to earlier window in the dodge attack itself and reducing them so they require a read on what to dodge and get punished on a bad one. The second proposed fix is the preferable one for me as this can be applied as a universal fix to all dodge attacks and much healthier to the game. We may however need adjusting some dodge attack speeds as well as looking at their punishes.
For the shove ...
Congratulations, you just made the worst 500 ms bash in the game. Mediocre range, forced delayed, can't be chained from on whiff, no supporting tools as other dodge forward options are no help and relatively bad recovery. What makes matters worse is that it is NOT un-reactable on high level as stated by the comp players already. The force delay basically gives the mix-up away which makes it much easier to somewhat react to. The shove must have another look for the character's effectiveness. Otherwise, your just burying him alive similar to what has happened to Hito before.
Bro. The Gryphon nerf is not even close to the Hito gutting that occurred.
Gryphon is still strong. Hito is not.
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