Official Website Patch Notes for this update
Gryphon
Side Dodge Attacks (Soul Cleaver)
- Side Dodge Attacks are now 14 damage (down from 16)
- Side Dodge Attacks can no longer be delayed in side dodges; they will now always happen at 300ms (previously delayable until 500ms)
Dev Comment: This should make Side Dodge Attacks more predictable, as well as making it impossible to delay to dodge on most mix-ups, while still being a good dodge attack that leads to finishers.
Veteran's Kick and Slash
- Kick Follow-up damage has been reduced to 24 (down from 28)
Gryphon's Shove
- Gryphon's Shove is now a Dodge Forward + Guard Break input
- Gryphon's Shove no longer chains after a miss
- Gryphon's Shove now costs 15 stamina (up from 12)
- Gryphon's Shove no longer pauses Stamina Regeneration
Dev Comment: The previous Back + Guard Break input of 600ms was unreactable for most players outside of high-level play. This meant that Gryphon's Shove was problematic (for different reasons) in both casual and high-level play.
By making Gryphon's Shove a 500ms Dodge Forward Melee, combined with the additional minimum of 300ms spent in the Forward Dodge, the move becomes predictable for most players, while also being unreactable to players at all levels of play.
Gryphon's Shove should now function as a mix-up and opener that is less frustrating to face.
Draconite Mist (Tier 2 Feat)
- Draconite Mist now heals for 15 (down from 20)
- AoE range of Draconite Mist's healing effect reduced to 8 meters (down from 11)
Draconite Bolt (Tier 3 Feat)
- Draconite Bolt now heals for 15 (down from 20)
- AoE range of Draconite Bolt's healing effect reduced to 8 meters (down from 11)
- Draconite Bolt damage reduced to 20 (down from 30)
- Cast time of Draconite Bolt increased to 600ms (up from 400ms)
Changes are overall healthy and in the right direction except for the shove, it is extremely rigid and much weaker than similar bashes. Losing the ability to chain while having a 300 ms delay into the dodge AND leaving all other forward dodge options the way they are is too much. The move became much weaker in 1v1 and not that useful in team fights. I didn't see any talks about its recovery on whiff and my god if it remains the same then it will be the worst 500 ms bash in the game; and that is taking into account the TG changes.Originally Posted by UbiYubble Go to original post
Please reconsider the decision regarding that, it shouldn't be kept like that!
It should chain and the forward dodge light should be enhanced and forward dodge heavy should be feintable. This will at least give it some sort of utility and lift it up to other similar 500 ms bashes.
Finally...After all these years.....pain...frustration...unbalance....no brain easy mode play style.....We got something....a small warm light in the dark tunnel....its nice..its lighting our way..yet the tunnel exit is far far away yet this tiny light is something to satisfy our souls..it gives us hope..
I look forward to seeing these changes and playing with them.Originally Posted by UbiYubble Go to original post
I personally loved Gryphon on release. Put 6 reps on him pretty quickly.
I stopped there because it felt like he was just too easy to play. I was beating good players with little to no effort and not in the same way as most new heroes on release.
I'm happy about this nerf because I feel like I can play him more without feeling bad for the other guy, like LB. I play him more since his nerf. He's fun.
Anyways, good changes overall. Might need to rethink the bash changes to appease the many people upset with that change but I'm happy to see these nerfs.
Good job.
Bolt is still rather to strong in my book. (not to mention they still remove dmg over time)
Also the issue with the dodge attack remains that simliar to kensei it has no real gb vurnable time at start up but truck loads of I-frames.
Dodge attacks honestly should either be:
1) No real gb vurnable time, quick, only very little I-Frames
2) Can be Gbed on start up, feintable, many I-frames.
Both Kensei and Gryphon have the best of both worlds and can just throw there dodge attacks to negate any combo pressure with very low risk.
I am a Kensei main and I approve this message.Originally Posted by Gaser. Go to original post
LOL
I think the changes in gryphon are to some extent valid, especially the nerfs in the damage and the changes with the kick and dodge attack, but with the bash I find them excessive, when there are problems of little vulnerability in the beginning of the dodge attack for example.
I think the nerfs in the feats were necessary. But I agree with raime that they should have been done months ago or after the tournament.
What surprises me is that the lack of vulnerability of the black prior is not corrected when it comes to punish him, a problem that has been for years and that puts him as the best character of the game in duel, it is a headache to punish him even with a correct read and he can constantly bash you and of course he cuts your stamina regeneration...why gryphon "stamina cut" property is taken away and BP IS NOT?
THE DUDE ALREADY IS EXTREMELY HARD TO READ AND TO PUNISH EVEN WHEN YOU ANTICIPATE HIM CORRECTLY DUE A LACK OF RECOVERIES
I'M TIRED OF THE DEVELOPMENT TEAM IGNORING THE TREMENDOUS ADVANTAGE HE HAS IN DUELS.
but hey let´s nerf The bald one right before the tourney!