🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Didn't even know you could put mods on gloves and knee pads ...
    Btw, I don't see a brand logo on those. Why is that? Thanks
    Share this post

  2. #12
    Licher.Rus's Avatar Senior Member
    Join Date
    Jan 2017
    Location
    Russia
    Posts
    937
    Originally Posted by Alc111 Go to original post
    Didn't even know you could put mods on gloves and knee pads ...
    Btw, I don't see a brand logo on those. Why is that? Thanks
    You could in custom ones. You can craft this on bench.

    And that's why there is no brand logo - you opt out of brand set bonuses to possibility to put mods on it.
     2 people found this helpful
    Share this post

  3. #13
    Before some noob says it, skill teirs on gear doesnt light up with the orange background stating its "God Rolled" for some reason <.< FYI
    Share this post

  4. #14
    Oatiecrumble's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    London
    Posts
    4,850
     1 people found this helpful
    Share this post

  5. #15
    CategoryTheory's Avatar Senior Member
    Join Date
    Feb 2015
    Location
    Tokyo, Japan
    Posts
    675
    Originally Posted by SuicideHero793 Go to original post
    Before some noob says it, skill teirs on gear doesnt light up with the orange background stating its "God Rolled" for some reason <.< FYI
    I thought that a "god roll" was when all attributes were maxed out, not just one. (Or maybe all but one, since you can always recalibrate the last one to max, if you don't need to replace a talent.)

    I am not totally sure, but I believe that the orange background behind a fully-rolled attribute is actually indicating that it's a named piece of gear that either has a special attribute you cannot put in the recalibration library or always gets that attribute fully rolled, or something like that. I do know that in some cases I've not been able to put the attribute in my library by destroying the item, but I seem to recall in other cases that I have been, when it's a "normal" attribute that the library can have in it anyway.
    Share this post

  6. #16
    Oatiecrumble's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    London
    Posts
    4,850
    Originally Posted by CategoryTheory Go to original post
    I thought that a "god roll" was when all attributes were maxed out, not just one. (Or maybe all but one, since you can always recalibrate the last one to max, if you don't need to replace a talent.)

    I am not totally sure, but I believe that the orange background behind a fully-rolled attribute is actually indicating that it's a named piece of gear that either has a special attribute you cannot put in the recalibration library or always gets that attribute fully rolled, or something like that. I do know that in some cases I've not been able to put the attribute in my library by destroying the item, but I seem to recall in other cases that I have been, when it's a "normal" attribute that the library can have in it anyway.
    I think his on about the display bug where the skill tier does not show up as god rolled/orange background......i.e:



    Kinda makes sense though as it will always roll maxed anyway.
    Share this post

  7. #17
    N3mB0t's Avatar Senior Member
    Join Date
    May 2016
    Posts
    2,911
    i would have 16 builds to shove in there , a couple would be worth it , ill see if i get around doing it one of this days , if this forum had direct image uplaods it would be done in a snap , having to upload to some site , grab links , post links.... too much trouble.
    Share this post

  8. #18
    RedSaberSam's Avatar Senior Member
    Join Date
    Mar 2018
    Location
    USA
    Posts
    861
    Originally Posted by N3mB0t Go to original post

    Nice That extra mod slot comes in handy, rogues n hunters I hear are doing protests against improvised gear lol.

    I have a maxed out set myself. Took a Lot of crafting. then materials to max them out.

    Do you chase the Rogues around and make them retreat when you use your improvised gear?

    Agents that run a red build have no idea what they are missing out on, in your face action lol

    Oh... after reviewing my post, I see the build is a red build, I fubbed up lol.


    Bottom like.. improvised gear is the bomb, get it, max it and kick some npc rear ends lol.
    Share this post

  9. #19
    It just seems odd to not have that light up with the orange background. Why would one thing out of them all not be that way unless they were gona implement a ST2? Maybe on a new exotic Gear peice?
    Share this post

  10. #20
    N3mB0t's Avatar Senior Member
    Join Date
    May 2016
    Posts
    2,911
    Originally Posted by RedSaberSam Go to original post
    Nice That extra mod slot comes in handy, rogues n hunters I hear are doing protests against improvised gear lol.

    I have a maxed out set myself. Took a Lot of crafting. then materials to max them out.

    Do you chase the Rogues around and make them retreat when you use your improvised gear?

    Agents that run a red build have no idea what they are missing out on, in your face action lol

    Oh... after reviewing my post, I see the build is a red build, I fubbed up lol.


    Bottom like.. improvised gear is the bomb, get it, max it and kick some npc rear ends lol.
    Now im curious to see that build , please post a pic.
    Share this post