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  1. #1

    Devs, do bring pop-up messages etc to a minimum by DEFAULT pls <3

    At ripe age for "PEGI18", you shouldn't BY DEFAULT have to be handgrabbed as if you're a drooling toddler or a demented elder. I KNOW for instance, when I've spotted an Outpost- by looking at it!

    I know.. when I see a road sign with a symbol of a cougar or a FISH. I know, if a quest has started because I payed basic attention to the dialogue/cutscene that kicked it off. And if I, for some reason miss the point of said dialogue/cutscene- there's a JOURNAL tab I can open. And I can do that, without a default Tutorial algoritm doing it for me every single playthrough. Same goes for skill/perk menus, believe it or not. No need to disable utility wheels and center of vision for several seconds in order to slap me in the face with a pop-up slideshow about characters/locations/sidequests.

    The default set of information pop-up/ faceslaps should be at the absolute minimum. Let the gameplay and/or story bring the player's interest instead, to keep track of stuff- at HIS/HER >OWN< accord.
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  2. #2
    HorTyS's Avatar Senior Member
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    Feb 2003
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    That far cry continues to use game interrupting, full screen tutorial prompts is incredibly frustrating. In game tutorials should never pause the game and force you to close a menu or screen. Provide a small in game hint as to what is happening on the HUD with the option to opt in to deeper explanation in a help menu or something. I hate approaching an outpost only to have the game pause and bring up a multi-panel tutorial screen I have to hold B to close or something, far more immersion breaking than any speaking character ever was.
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