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  1. #11
    croken717's Avatar Senior Member
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    Graph: "Ash and Zofia are off the charts again"

    Ubisoft: "Let's nerf Jackal"
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  2. #12
    Originally Posted by croken717 Go to original post
    Graph: "Ash and Zofia are off the charts again"

    Ubisoft: "Let's nerf Jackal"
    HAHAHA, this is so on-point, have my thumb-up. You summed it up perfectly!

    Originally Posted by Mandalorian Guy Go to original post
    I think a better buff for Thermite is just to give him a 3rd charge or the ability to carry the hard breach equipment. Maybe trade out his shotgun for a G36 or R4C so he has an actual choice. As it stands Ace has a better weapon, more breach potential, and the ability to quickly deploy his utility from a distance while Thermite still needs to be next to the reinforcement and do a longer animation instead of a quick throw.
    I've been advocating for Thermite to have access to the R4-C since day one. Glad to see I'm not the only one who has realized how Ace is just an all over better version of Thermite (yet at the same time 1000x less charismatic in spite of Ubi's shilling efforts). Worse, they've now added the smaller hard breach charges as gadgets, so neither Thermite, Hibana or Ace are actually vital now.

    Returning his stolen frags to him would also be a step in the right direction. The G36C as it stands, however, is probably worse than the 556xi si I say just go with the R4-C with ACOG.
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  3. #13
    Originally Posted by xcel30 Go to original post
    https://www.ubisoft.com/en-us/game/r...piYEb3lNJEqA4F





    Honestly some curious stuff by changing weapon magazine sizes more often, wonder if extended magazines could also appear as form of buffs to some characters. Honestly seeing how ash is becoming Jager 2 but for attacking nerfing her the same way could seem like the right way to tackle her pickrate, make the R4-C have more recoil and smaller magazine to make her fragging a bit less "free", similar to jackal that just had a stupidly good gun and gadget that pretty much let him get kills with low effort.

    Honestly surprised by the tachanka buffs, honestly was expecting him to be ignored again in a "we already reworked him now leave us alone" scenario but happy that isn't the case and they really want to make him a good alternative instead, will save my comments about his performance until more is shown.

    Another point that surprised me is how gun-ho they appear with some of those drastic changes but no comment was made regarding the tested nokk buff, funny how meta operators get changes on demand but others that could be added to relevancy take a loooong time.

    Lastly if magazine capacity is something worth looking for, then might i suggest you increase shields total ammo and pistol magazine size to 21+ bullets? their hipfire is useless so they at least being able to use some sort of supressing fire to keep people from just walking foward and meleeing them (as your own data shows they are not a threat or used frequently), they are still underperforming
    These are absolute crap changes. Like holy hell. They know why jackal is always banned and it aint his rifle that ship sailed along time ago.

    The ace change doesnt seem remotely neccessary and thermie needs alot more than smokes to make up the current gap. A different gun wont change that.

    And can we please just stop trying to make jager a second bb, jesus this is just getting stupid. You could give him just a pistol and hed still have a huge pick rate. If ash and zofia are fine with an ever increasing pick rate while maintaining good win rates, than jager is perfectly fine.
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  4. #14
    Originally Posted by xcel30 Go to original post
    If he has both better gun AND gadget then he is a must pick, if he has a better gadget but not gun then people would need to think one second more if they want fragging or dealing with projectiles (of course nothing stops picking both characters in a team). Honestly the attackers are not opressive because they are the ones that are losing the utility war against defense overly numerous options, attackers only have a ****ton of frags, nades and so on because they have to push throught a even ticker layer of gadgets against defense
    he doesnt have the better gun....... literally read Ubi's own explanation to the nerf but ill quote it instead - "Our next step is to look at the frag potential of his 416-C, which has been performing above average among ARs" see the issue with this statement...... who else on defence has an AR? only Kaid and Wamai do. so who are they really comparing ARs to? attacker ARs? if so thats a heavily flawed reasoning because its an apples to oranges comparison as defence inherently plays different to attackers so you simply cannot compare KD stats from an AR on defence vs an AR on attack.........

    Better yet - "These changes help make the weapon less of a must-pick compared to other weapons and operators, while keeping it a strong weapon in a skillful player’s hand." I mean who genuinly picks the M870 over the 416? one is a CQC weapon, the other offers range combat, the entire reason behind the nerf is, they simply have none and need another reason to find because they know they F'd up by giving attackers way to much utility to throw at defence and they dont know how to solve the problem.

    But in regards to frag potential on the 416, how is jager actually the worse performing operator on defence with a -2% windelta? if his frag potential was "so high" as Ubi like to make out, this simply does not correlate with the windelta (like we saw with BB, like we saw with Ela pre nerf) see the picture, its just bogus reasoning.

    This is why im calling Ubisoft out on his frag stats, I want to see hard frag stats on all weapons on defence to justify this nerf (guess what we wont see it) till then, jager will be picked till ubi fix the consumable meta that has plagued siege for years and has gone overlooked

    Jager's isnt picked for his weapon, hes picked because attackers have to much consumable utility that can easily oppress ankers on site and make holding site more difficult and to somewhat back that claim up, look at ash and zofia's pick rate? both are hard counters to Jager but also play crucial roles in denying bandit trickers/kaid trickers on many sites like Oregon and Club house from below, What about slegde and ace?

    literally 4 keys ops (sledge, ace, zofia & ash) who are all directly countered by Jager all have the highest pick rates on attack....... really says everything to why jager is picked so much

    please go play several high rank games without jager and watch how hard it is to anker and defend site (its really hard to do unless you heavy roam which brings its own set of issues)
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  5. #15
    xcel30's Avatar Senior Member
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    Okay few things because not sure why you decided to bring this up again.

    a) only Wamai has an AR on defense, Kaid has an SMG conversion of AUG that counts as SMG heck even vigil K1 that is just an AR but the company that makes them say it's just an SMG so the game considers it a SMG in terms of stats (ADS, drop-off and so on) but it's in 5.56 like any rifle but just a bit more compact (just like jager 416-C). So jager actually has range advantage over all other defenders other than wamai and the 2 with LMGs that are Maestro and Tachanka (correct me if i forgot someone else).

    b) Yeah it's an long standing issue they refuse to address and only use as convenient excuse, pretty much most of the operators have an clear winner in weapon choice and the rare ones are the have good viable both options (old data from Y4S2):



    I wouldn't mind them balancing MORE weapons to all be a viable choice, i mean look at Rook, nobody uses the P90, nobody in their right mind also uses FAL with buck and the list goes on if you consider all shotguns on attack (https://www.windowscentral.com/rainb...ation-and-more)

    c) Jager is just so mandatory that EVERY match has a jager, so if ALL matches that people win and lose HAS a jager at this point and Ash and Zofia are going to follow this suit pretty soon of ever increasing pickrate, just like everyone always pick the same guns it just means they will both win and lose by using the same guns because the other one is just not used not having data so the only used gun will have the most losses in sheer number.

    d) You are seeing things backwards, the ever increasing need in attacker utility to counter jager on top of bulletproof gadget, so they are in a arms race that considers that all attackers gadget has to deal with bulletproof gadgets AND have spare to either waste a jager ADS or actually do it's job. Same reason why zero has many cams and they also have lazer, they are not expected to be a long term intel tool as much as something to burn utility and why they removed his frags to give him the horrible Gonne 6, so he ONLY deals with utility as support and not go around getting kills with actual frag granades
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  6. #16
    Mike_Oxuge's Avatar Senior Member
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    Instead of nerfing Jäger I think it would be wiser to just make Wamai more appealing. If for example he spawned in with all 4 discs instead of getting them readied up 1:20 into the round where he can potentially get himself killed it would be a great change. Something I personally dont mind but I know annoys a lot of people is the hipfire holding animation for the Aug which covers more from the screen then other guns. Lowering it a bit would make a diffrence for some people I think.
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