Polarity Switch activates when agent who has it activated joins group
Saw this also with reanimation. I run my world with PS switched off, a player running with PS joins my group, and PS is activated. That's the repro. It's a bug. No video
GlennFlatpack: Understood! I've reported this to our teams to be looked into, but if you could provide a video of this occurring the next time you're able to, that would be very much appreciated!
Sorry, I can't see what a video would show. PS wasn't on, someone joined, suddenly it was. As a software engineer, I'd check the code for changing status like PS and see what code paths could trigger it on agent joining the world. (: