Dear developers,
Please fix the bug with the label on the map in the PC version. I will give an example: You go to the map and place a mark on any area with the left key, firstly, the mark on the map is not displayed visually (if you leave the map, it is displayed in the game and on the mini-map), and secondly, it cannot be removed from the same map while you are you will not reach this mark in the game!
I also wanted to say about the mark when you aim with the right mouse button and press Q to place the mark, so until you reach it you cannot remove it, suppose I put it by accident and it bothers me, I will have to run to it so that it disappears! (Add a separate button or something to remove it)
And one more thing, a ring with objects where you can choose, say, a grenade or a first-aid kit, is a little unfinished! First, I don’t know why, perhaps to complicate the game, but you didn’t make a syringe for a separate key, I want to say that the syringe should not be in this ring, it should be assigned to a separate key, so that when you are shot at you do not go into this ring and did not look for a syringe, after which you must still press the key to apply it, and it takes another 3 seconds to heal (Of course, I don’t argue with the latter, this is normal, for this they came up with an accelerator of receptions) but please assign a first aid syringe to a separate button so that by one click, the character began to heal himself! The same thing with grenades (fragmentation), I do not use them because it takes a long time to go into the ring! and in general I don't use much (flashbangs, a flask of water, amy grenades) because they are somewhere out there and during a firefight there is no time for this ring! In order to change this ring, you need to go into the character's menu, then go into the ring to change objects, can you do this all somehow more conveniently?