Trouble in the Firing Range?
Since around the time of the Golden Bullet event, I see targets in the Firing Range 'dying' but not falling over to reveal other targets behind them.
Depending on build, I can usually headshot the reds quickly and I hear the distinctive headshot squelch, but the target will stay up for several seconds after, showing damage such as bullet holes as I keep firing into it.
Sometimes I have to stop firing and wait several seconds for a whole wall of 'dead' targets to fall so I can begin taking down the remaining ones behind them.
I don't see this happening in the open world, over and above the usual hit registration niggles I've always seen.
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