Hello, we now have a road map for year two.
With this we have the opportunity to improve on game mechanics and UI.

There are a couple of ideas I have regarding these areas.

Night vision: Right now the night vision is blurred and has the strange effect of making viewing things at a distance darker under certain conditions.
If these issues could be resolved it would be appreciated.

Gunsmith: There are at least two things that I can think of to make gunsmith feel complete.
That is to add semi automatic trigger options for asr assault variants and to maximize scope compatibility for all weapons.

Last is weapons selection ui in the loadout menu.
If the weapons tab in the objectives board could be repurposed to function as the weapons selection system it would make going through a hundred plus weapons quicker and easier for players.

Thank you for reading.