HUD: Enemy status + position - for any dev who cares!!
I guess the game is old and no one cares anymore but im asking Ubisoft to please consider this option to be able to remove enemy health status and position (red triangle) in the HUD in any future iteration, even better with this one.
Ive seen all the arguments of "oh its the lore of the game and its an rpg" etc etc, and thats really cool, i actually consider both AC Origins and Odyssey to be even more of an RPG and they have the option to remove these in the HUD.
WHY: Because i think Division AI are some of the best in gaming in their own environment, i love how they use cover... the immersion of trying to tackle these without all the position markers etc would be sooo much more immersive, i wonder if Ubisoft have play tested this scenario, as it is currently the game completely holds my hand like little person and lets me know where all the bad people are, all i have to do is wait and press the mouse button when the triangle pops up.
Please give a "hardcore" option where there are no visual or sound indicators when in a firefight, let me try to figure out if that enemy is still alive behind that cover or did he move? even an option where some AI just stay behind cover until you move in to clear the area.
My god the gameplay would be so awesome, i get this game is geared towards MP blast away everything, but i play single player, i like to walk mostly, soak in the awesome environment created and make my own roleplay scenario.
Please give the option of us letting go of mummies hand and go alone :P
1 people found this helpful