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  1. #1
    ManticButton's Avatar Senior Member
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    Breakpoint Appreciation Thread

    lets try to get away from the doom and gloom we've been in and try to provide some positive feedback
    lets just keep it at one thing to make it simple

    I really like enemy classes and feel they are a step up from wildlands sure the heavy is a bit much and a little out of place for ghost recon but the rest are great with only needing a few tweaks

    I really like how you actually need to worry about enemy composition and prioritise who to take out first
    a good example is the radio man before in wildlands to stop reinforcements you'd shoot the alarms off of towers or take out the power it was super easy to do now that the radio man exists the threat of reinforcements is much greater as he can move into buildings or surround himself with team mates

    and that's just one enemy type the drone operator is also pretty cool he can deploy up to three drones and acts as a force multiplier

    my one criticism is that the wolves just feel like re skinned sentinel with them having no unique classes and having to rely on sentinel drone operators and radio men

    maybe the wolves could get a mobile jammer that shuts down electronics and the wolves carrying it could be an armoured guy with an lmg faster than the heavy but easier to kill
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  2. #2
    Rafi-KtC's Avatar Senior Member
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    Being sincere, it's no to easy to be "positive" at this point. But here we go.

    Once I've picked up I couldn't let it go, despite all the things wrong with it. I tried to understand the engine, the survival system, it didn't bother me at all. Maybe the first 100 hours I had a lot of fun because I was still scared to death of the Behemoths and trying to find a way out of the island. I waited for my brother to play the campaign with me so I just cleared all the bases solo to get the blueprints and credits to buy the other ones. Then I joined a Raid group to get some more weapons, and somewhere in between I decided to play the campaign solo.

    I think I got hyped with the idea of nano-machines. I saw that there was a "Terminator" section in the mission board, and I thought that just like in the 3rd movie Walker would have been cloned by nano machines, and that we would need to develop some kind of hi-tech weapons to deal with this kind of enemy. Well, we all know that the main campaign was just lame in the end. When I finished I was like "what? no ship? no carrier? I'm stuck here with no nano-machine terminators?"

    But most definitively the game has the best graphics I've ever seen. I wish Bethesda could have the next Elder Scrolls looking like this. I can walk for hours in the jungle, I get myself complete immersed despite the small glitches and artifacts, I find myself always observing the rocks on the ground, the small pools of water that form on the dirt roads and the transition to the wet texture to the not so wet mud, how the ambient light reflects in everything, how the grass moves with the wind, how it bows when you walk or drive over it. I love looking in the distance, being able to spot a location more than 1km away and identify it, even Golem Island volcano can be seen from the whole map. It just feels great. I also like to see the details in the textures in Ultra and Ultimate versions. Sadly my pc don't run 4k but in 3k with image sharpening I can already enjoy them to it's fullness. I don't know how they do it but performance impact is the same on my GTX 1070, I'm just glad I can play it with Ultimate textures. I can appreciate the huge amount of work put into it, and there are very few times that I feel like they look bad or out of place.

    Except for the sound bugs and the walking noise of Wolves, I also love the sound. From the intro background tune to the death sounds, I never get tired of it like other games. I can start the game 10 times a day and I don't have a problem with the intro sound. I can die 100 times a day and I always feel a vibe like "mission failed, but try again". There are so many small sounds for so many things around the player that makes you feel immersed that most people don't notice them, to the noise of the cloth Nomad is wearing, the weapon being carried, the surface being walked on, except for enemies.

    I agree that the way the enemies were designed was a nice sort of puzzle, knowing which to eliminate/avoid first and how. If you choose to not use enemy marking and through-the-wall scanning it might be a hard task, specially when a base has 2 or 3 Radio Operators. Ai is not realistic, but for a game it provided a reasonable level of challenge for the player (not to be compared with WL please). If used correctly, the player can take advantage of the open world and scenario to hide, take cover, and successfully overcome the threat.

    I really wish there were more things that could keep me to playing this game for more than 1000 hours, I was in love with it, but I think that I'm sadly reaching my limit.
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  3. #3
    Keltimus's Avatar Senior Member
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    I don't mind the heavies, but popping off their helmets with a bullet is well... for Ghost Recon, I have no kind words for it. Sadly, because these characters exist in the game, Ubisoft neglected having other lesser armored enemies with various LMGs as they had in WL.

    I wouldn't have much of a problem about the Wolves if it wasn't for their ridiculous character design (again with popping helmets too) and that they haven't become a separate faction who no longer answers to Sentinel after Walker died, or especially after the Bodark episode. I expected them to develop into something like Unidad, but instead of being corrupt like Unidad, they're seeking their own agenda and following Walker's vision which has become drastically different from Stone's since the Bodark episode. This would put the Wolves at odds with Sentinel and still remain enemies of the Ghosts.

    I agree, they definitely need identifiable differences than Sentinel. Wolves with NVGs and shooting with suppressors to be on an equal ground with the advantages the Ghosts have. They also whisper to their Wolf lead as the Ghost AI teammates whisper to the player when undetected. Perhaps they discover the same fabric that is netted over Erewhon that hides their thermal signature and makes them difficult to spot with drones or NVGs?

    I always liked my own idea of having an elite hunting party equipped with the above mentioned and gets triggered when a player makes a certain number of kills in a province or clears a number of installations within a province. Almost like their deployment after being spotted, but they ambush at random and without warning. Surviving and killing them earns the player some reward.
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  4. #4
    If you do not remember all the accumulated criticism and just figure out why I still return to this game-these are several reasons. The island, it is beautiful beyond imagination. Different biomes and exciting landscapes. When the weather changes from sunny to heavy rain or fog with stormy gusts of wind-I can not tear myself away from the screen, filling the folder of screenshots with all the new stunning views. I would very much like to see in the next game not just a huge number of biomes, but to stay in the season of autumn/winter, I still can't forget the delight of the setting of the first Division game. The next reason is the measured gameplay. No, sometimes I go to the last Call of Duty, but for a long time I do not get stuck there, mad jumps for some reason save better from your fire than crouching to the ground, and the enemy with a knife kills you with one blow, ignoring the fact that you released half of the ammunition in it, while he ran with a knife on you. GR is perfect for me with its pace. Next - I love games with a third-person view. Especially when there is an opportunity to customize your fighter. I spent a lot of time in the equipment tab, dressing my character and teammates in what I thought was most appropriate and close in spirit. It's really a separate pleasure. It is a pity that the camouflage does not work as it should and does not affect the visibility. And it is also a pity that I can not equip the members of the squad with the weapons of my choice, removing the second default weapon, with the corresponding tactics of partners with artificial intelligence, what is there, does not satisfy. Having created my 3 characters, I go in a mixed style, almost without using helicopters or cars. And suddenly I still see places that I've never met before. You won't see it in a helicopter, just like in a car, the Ministry of Defense is rushing by, and on foot you are simply amazed at the level of elaboration. Ubisoft, this is recognized in my country by all players, even those who do not like their games, "know how to get into the environment". And later - I like the touch of futurism. In the equipment of the "Wolves". equipment and equipment. I really like the architecture of the buildings on the peninsula, I get a really aesthetic pleasure, being in this game.

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  5. #5
    The game has some of the best movement animations imo. The transitional states between them all are also very fluid and life-like. I am also very happy how the camera operates IE MGS5, Splinter Cell, camera rotating around the character, rather than how it was done in Wildlands with the camera stuck to your back.

    Ubisoft developers are really solid with their 3rd person mechanics and I always appreciate what they bring to the table with their 3rd person games
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  6. #6
    Virtual-Chris's Avatar Senior Member
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    There are several great things about Breakpoint I wish they would have brought to a Wildlands type setting...

    - Ballistics and shooting
    - Animations and character models
    - Explosions
    - Driving physics
    - Graphics and textures
    - Tactical gear selection - no backpack option
    - Single primary option
    - Fence cutter
    - Enemy AI behaviour (not great but better)

    In other words, they did a bang up job on improving many mechanics, they just ended up in the wrong game.
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  7. #7
    Steven527's Avatar Senior Member
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    I'm done trying to find kind words for BP. It isn't even just BP itself, but the totally lack of respect from Ubi.
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  8. #8
    Keltimus's Avatar Senior Member
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    Originally Posted by Gmoneymozart Go to original post
    The game has some of the best movement animations imo. The transitional states between them all are also very fluid and life-like. I am also very happy how the camera operates IE MGS5, Splinter Cell, camera rotating around the character, rather than how it was done in Wildlands with the camera stuck to your back.

    Ubisoft developers are really solid with their 3rd person mechanics and I always appreciate what they bring to the table with their 3rd person games
    I have to disagree on the camera rotation. I think this hurt the game as it gave Ghost Recon players an illogical advantage of having eyes at the back of their head. This is especially terrible for PVP. The camera freedom also affected retreating maneuvers which allowed the ability to walk backwards at a normal speed while being able ready for any rear contact. The camera rotation may have also played a roll in the non-ability to strafe left right or move backwards when walking or prone, giving us the awkward 90 to 180 degree turning when moving in any direction. Another prone problem I run into with GRB's camera freedom is when low crawling in retreat, I can't see what's in front of my character because the camera is stuck facing in the direction my feet are in.

    The only things the rotation really benefitted and was designed for was spotting moving targets your character is prompted to focus on, ie convoy trucks, Azrael drones, and delivery drones flying overhead. Aside from that, its good for theatrics when walking away from explosions or creating videos. I long for the maneuverability that the classic cam allowed though.

    I do agree though that the motion capture for character movements is one of Ubisoft's best talents. What they are also good at is enemy and objective placements in installations, with one major exception, the placement of Azrael drones, often begging me to wonder how the hell did it land here and how the hell do they expect it to take off here? Here being, no space for land or take off. No space to allow the aircraft to taxi to or from a reasonable open area. Completely goes against my aircraft experience in the USAF. And don't get me started on their airport layouts Still, when playing without using HUD indicators and never using the drone, the random enemy locations are always a pleasant challenge. Can't say the same for out in the wild though. Ubisoft surely needs to improve on where the enemy spawns and what they are doing. The encounters of enemies in the wild are terrible. I do like rescue and releasing captives though. Would like to see enemy units forcing captives to walk with hands behind their heads as if they are taking them to a transport vehicle or installation. I also wish we could escort them to a safe area after rescue, or see them get into a vehicle and drive off on their own.
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  9. #9
    Jon Bernthal...

    Idk, what else...

    Immersive mode

    The fact that dead enemies don't dissapear like in WL

    I mean, I recognize that the game is an improvement over Wildlands in so many aspects, but it is also a downgrade in many others. And another important factor that sabotages this game for me is the state of the game and what the game itself was when it released. I took almost a year for me to even consider this game a Ghost Recon.

    The game should be better than Wildlands in the state that it is today... but even if it is inferior - I still prefer Wildlands overall
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  10. #10
    Keltimus's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    There are several great things about Breakpoint I wish they would have brought to a Wildlands type setting...

    - Ballistics and shooting
    - Animations and character models
    - Explosions
    - Driving physics
    - Graphics and textures
    - Tactical gear selection - no backpack option
    - Single primary option
    - Fence cutter
    - Enemy AI behaviour (not great but better)

    In other words, they did a bang up job on improving many mechanics, they just ended up in the wrong game.
    I agree except for the shooting. Bullet and drop and range was better in WL.

    But to add to your list,
    - Carrying pistol only
    - Changing AI Teammate weapons (though I wish we had further equipping freedom like removing secondary weapons, arming them with lethal or non lethal explosives, etc)
    - More Gunsmith options (though again, should have gone further in depth)

    but hey, BP has blousing boots option!

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