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  1. #11
    MrBdur's Avatar Senior Member
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    Feb 2018
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    Originally Posted by Wyrd9- Go to original post
    To say that Berserker is strong is untrue, as he's already not good at trading, consumes a lot of stamina, and his Berserker zone attack is easier to parry on a block. You have two different windows (second and third) to parry making it much easier to deal with. Not to mention it's a terrible start as it only turns on in lights and is useless in team fights as it leaves you vulnerable for seconds!

    Anyway, maybe I understand what you're trying to say, in essence:
    Hyper Armour stays on its normal chains example: light (500ms, HA)> heavy (700ms, HA) > light (500ms, HA) > heavy (700ms, HA) > etc..
    As you can see here there is HA in every attack, it would be madness to eliminate HA on the lights as I said before: HA is essential for him not to be a boxer who is interrupted as soon as he tries something.


    But, if he makes a feint, Hyper Armour is no longer there on the light attack:
    light (500ms, HA) > heavy feint, light (400ms) > heavy (700ms, HA) > etc..
    That should do it.
    I can perform better with Zerk in duels than some of my mains and I have 3 reps on zerk. I barely know him.

    That's where my opinion comes from. If the game becomes too easy due to hero selection, then the hero is too strong. If the game becomes more difficult, then they are too weak.

    The game shouldnt change in difficulty based on hero selection. Knowledge of an individual hero should be the only thing changing game difficulty. Obviously if you suck with a particular hero, that's on you.

    To suddenly "jump" in skill just by selecting a different hero? That's how I know when a hero is too strong (or too weak).
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  2. #12
    I was about to say the same. Heavy-feint-light is a common, working mixup for most heroes, and most of them don't get HA on either attacks, let alone a 400ms light attack after a feint. Even if you would take the risk of lightning through a heavy, which requires a quite dangerous read, you can not do that against Berserker. He is really easy mode (unless he fights a BP, Conqueror or Warlord, but even against them, he might be the least disadvantaged).
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  3. #13
    All other hero really too good, especially Hitokiri amazing.

    But Shugoki completely broken and trash now. I can't never win 1 round against to >100 rep heros.

    Shugoki need buff. Shugoki main ability is " disabling" and without disabling shoguki trash, nobody don't play with this hero, really too weak than all heros.
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  4. #14
    I tried Zhanhu and Hitokiri yet and I must say they are really strong now. I really like that Zhanhu gets guaranteed attacks after superior blocks, because it was just annoying when I successfully performed superior block and my attack got blocked. I also like the option of using Palm attack without need to deflect, because I am not that good in deflecting. To sum up, I think Zhanhu is now pretty viable, although he was already fine in my view, cannot argue with anybody if they do not agree. Hitokiri is very OP now, dodge attack and more versatility made him a true beast. I had a lot of fun during playing and I'm looking forward to trying other heroes in Testing grounds :-)
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  5. #15
    Hitokiri: I am glad you found a way to finally trigger those spoiled and entitled Warden mains a bit more. They would keep crying even if their zone was undodgable, their second lights would be enchanced and the zone would regain 20 stamina. But now with this new hero rework, it will completely boil their head, because it is a Warden, with a faaaaar better kit. Basically the same, but has hyperarmor on the light finisher, chain heavies, and gets a heavy attack from all three options. Plus he has a dodge attack. So, if anyone thought that the new Warden is a bit too strong, not to worry! That is covered. Unless I don't understand something, according to comp reddit and my own evaluation, this will be by far the best charged bash character in the game
    I agree with this one. Hito now has everything except superior blocks and soft-feints. High damage, a ton of 50/50 mix-ups and in general a safe kit thanks to HA. And now he/she also has dodge attacks as well. I don't understand why Hito needed that. Sure, to counter bashes, but even if we exclude those dodge attacks Hito still has one of the best kit in the game. IMO every hero (even the strongest ones) needs some kind of weakness/counter-play in order to remain balanced. That's why BP is one of the strongest hero right now because his/her only weakness is a well timed GB, not a lot you can do against him/her. I'm not against strong heroes, just OP ones. That dodge attack is a bit too much, let Hito struggle a bit against bashes he/she still has a really strong move-set.

    I also would like to talk about Aramusha's new soft-feint option, because I think that it needs more attention. The devs even said during the Warrior's Den that this new soft-feint is a "bit spicy". Indeed it is. It's spicy beyond comprehension. A 400 ms soft-feint bash that deals 12 damage by itself. Why? I know that Aramusha needed a viable opener for a long time, but having a 400 ms soft-feint bash with an almost invisible animation is not viable, it is "demi godly". Just an example, Valkyrie is also heavily relies on her soft-feints, because without it every single of her moves would be blocked, dodged etc. She can't mix-up her opponents without her Shield Tackle. Yet it is still 600 ms and 50-70% of the time (according to my experience) it works. Having Aramusha's soft-feint at 400 ms is a bad design choice because it makes the move almost unavoidable. It will land close to 90% of the time. Again, next to no counter-play against this move IMO and if it doesn't have counter-play it is not balanced.
    Either make it 500 ms (preferably 600 ms like Valk's) or make it deal no damage.

    The rest of the other changes for these two heroes seems to be fine to me.

    Thanks for reading, have a nice day!
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  6. #16
    Sorry if it's been posted before but the Shugoki can infinitely use his Oni charge with the current changes without depleting his stamina.
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  7. #17
    Originally Posted by MrBdur Go to original post
    I can perform better with Zerk in duels than some of my mains and I have 3 reps on zerk. I barely know him.

    That's where my opinion comes from. If the game becomes too easy due to hero selection, then the hero is too strong. If the game becomes more difficult, then they are too weak.

    The game shouldnt change in difficulty based on hero selection. Knowledge of an individual hero should be the only thing changing game difficulty. Obviously if you suck with a particular hero, that's on you.

    To suddenly "jump" in skill just by selecting a different hero? That's how I know when a hero is too strong (or too weak).
    It depends on who you are duelling with, people who know how to fight or people who do not know how to play, I can say that about Kensei too, he's not my main, but when I play Dominion with him I'm on a whole other level, but that doesn't mean I consider him OP, like you consider Berseker OP.

    Anyway, you are really complaining that the developers gave this to Berserker:

    "Berserker
    Top Light Opener
    Now 500ms (down from 600ms) and deals 12 damage (down from 13)
    After Feint version is now 400ms (down from 500ms) and deals 11 damage (down from 12)."

    These attack speed values were there before the CCU patch. Nobody had any problems with it and it was unexpectedly nerfed, so it's just a fix and I don't consider it a buff, more like a fix, if you know what I mean.
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  8. #18
    All heros amazing exclude Shugoki , he need buff. all light attacks , all heavy attacks dodgeable. All heros can dodhe all shugoki attack.

    Stamina bar need buff. All attack interruptable and due this reason spending too much stamina, after 1 interrupt all stamina is done. shugoki
    can remove from game because completely useless and trash now.
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  9. #19
    I just dont understand how the worst character Shinobi doesnt get priority.😔Hes been my main since his release. And its surprising this is so ongoing for a character that is as far behind as him. The mains have waited years. For him to be a viable pick again. Instead of a cosmetic. Hes been trashed on with poorly thought out executions and unnecessary nerfs. A pretty iconic type of ninja assassin being so mechanically bad. Please buff and adjust shinobi.
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  10. #20
    U sound poorly educated at the game. Shugoki is good.
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