Mario+Rabbids was easily one of the best games I never knew I wanted. Great gameplay, a stellar soundtrack, and plenty of moments that left me laughing until it hurt. Let's just say I'd love some more Rabbids in the Mushroom Kingdom.

Here are a few things I'd like to see added.

- Add in enemies that can turn invisible. This would be an activated ability that lets them move around unseen, preventing you from targeting them, but they decloak after they attack, if you damage them, or if they get too close to one of your heroes.
Adding to this, I'd allow some of your own characters (i.e. Waluigi) to use invisibility as well. Stealth-type characters (and enemies) would also be able to see invisible opponents from a few tiles away (rather than only in adjacent tiles).

- Add secondary weapons that allow you to set mines. These would be deployed at range, and explode if an enemy walks too close to them. Unlike the drones (R-Peach/Luigi secondary), these don't chase enemies. Handy for covering a flank against mobile enemies.
I'd also allow some enemies to lay mines, but you can destroy them by attacking them. Your enemies can do this too, but they generally aren't smart enough to think of it (they'll usually only destroy mines via splash damage).

- Add more character-specific map interactions like what we got in the Donkey Kong DLC (i.e. the dandelions). This would allow for a lot of unique ways to tackle various battles.

- The ability to reset our orbs without having to reset them all at once. I'm sure more than a few people were annoyed by this.

- Change up the party restrictions. I'm sure I wasn't the only one put off by the fact that you required Mario and at least one Rabbid. More than that, though, extend the party size to 4-5 characters at once. That'd allow for a lot of unique combinations.

- Add in "mind control" mechanics. These are a staple of XCOM, and it'd be hilarious to be able to mind control the Rabbids. Of course, it'd also annoying (but potentially fun) to have the enemy mind control YOU (dunno how the Rabbids would pull it off, though).

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Playable characters to add

Daisy - Specializes in healing allies and debuffing enemies rather than buffing allies. Enemies tend to get so annoyed by her that it affects their performance in battle.

Wario - Not very mobile, and doesn't have the best range, but he's an excellent bruiser once he gets into the fray. Wario can even taunt enemies into attacking him, drawing attention away from his teammates. He's also good at taking punishment, though not as good as Bowser.

Waluigi - A dirty coward, Waluigi uses stealth to sneak into enemy positions and attack them where they don't expect it (considering his terrible durability, one shouldn't be surprised). Like Luigi, Waluigi is a sniper, but he's better at debuffing than at dealing damage.

Bowser - All about brute power, Bowser is a true heavyweight who can dish out tons of damage and take a huge beating, but he's slow as molasses. His greater size than other characters also means he can't be launched by teammates, though he can still launch others for a team jump. He's willing to team up with Mario because the big bad of M+R2 tried to kidnap Peach, and Bowser won't stand for that ("That's MY schtick, buster!").

Bowser Jr. - Unlike his father, Bowser Jr. is nimble and can deal surprising damage, but can't take a hit well. However, Bowser Jr. has some very powerful abilities that involve calling in support from the Koopa Army and Airships, though these abilities have long cooldowns.

Kamek - Bowser's majordomo isn't sitting out this time. Though he's rather fragile, his magic can be very potent. In particular, he has the ability to mind control the enemy and force them to do his bidding. He's only able to do it against the Rabbids because of how weak-minded they are.

Donkey Kong - Returning from his DLC, he'd play much the same as he did then. Good toughness, able to use certain map mechanics, and good at crowd control. Unfortunately, due to his size, he can't be launched by allies.

Diddy Kong - An expert at mobility, Diddy Kong can use his jetpack to jump incredible distances and initiate fights. However, his lackluster durability means he's vulnerable to retaliation.

Captain Toad - It's gotta be the Captain, not just any Toad. Though not particularly mobile, Captain Toad would be an excellent utility character, able to help out in a variety of awkward situations. Helpful for countering whatever dirty tricks the Rabbids have in store for you. Unfortunately, he's lackluster in damage output and isn't the best at taking hits.

Rosalina - Of course the third princess has to appear at some point. How else are we gonna have the Rabbids go galactic? Anyhow, Rosalina would be a buff/debuff character, able to support allies while crippling the enemy simultaneously. However, unlike Peach and Daisy, she can't heal allies.

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Other stuff to add

- Professor E. Gadd needs to be present as an NPC, wanting to study the Rabbids.
- Bring in a new, original villain to be the big bad of Mario+Rabbids 2.
- Extend the Versus mode to online multiplayer.

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Obviously there'd need to be some Rabbid counterparts, but this would be a good start.

So, come on, Nintendo and Ubisoft. Let's get us some more BWAAAAAAH~!