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  1. #11
    BAD FASHION ALERT!




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  2. #12
    Originally Posted by Kean_1 Go to original post
    Unfortunately with WL and BP, it is just a matter of dress-up IMO in the sense that it doesn't affect the actual gameplay in regard to how AI react, affects on stamina, stealth, carrying capacity, heat/cold, movement speed, etc. .....so it really doesn't matter what you're wearing in relation to the game world other than what it may mean to a player in a role play scenario for instance.

    IMO, the way around all of this is to make gear choice matter in that camo types are relative to the biomes you're traveling in and can affect mechanics like detection. ......gear with a weight system that affects stamina, sound signature and the other aspects I mentioned. At that point, it stops becoming less about dress-up as it has a direct affect on gameplay.

    btw, I think the route they took with the RPG elements in Breakpoint were the wrong way to implement something like this.
    Agreed, but honestly we made hundreds about this already dedicated to talking about these things, but Ubi doesn’t listen. Just wanted to shed light to what my experience is now since there is nothing to do in Breakpoint.
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  3. #13
    Rafi-KtC's Avatar Senior Member
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    I don't know why everybody is complaining, who doesn’t feel good to try the tactical belt with every combination possible? I've probably spent 99% of my 400 hours just doing that 😂
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  4. #14
    I thought this was the whole point of 3PP games

    I'd prefer FPP, but if I'm seeing my toon, then I'm playing dress up. In this case, since it has zero bearing on the enemies ability to spot me, I'm just amusing myself with ridiculousness.
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  5. #15
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by TONY-NOVA Go to original post
    I disagree to an extent. Not downplaying the fact that mission structure isn't a vital part in the entertainment loop, But the ability to customize my characters look impacts my replayability. Now of course we're not talking about "Dress up Barbie" with neon pink and unicorn hats and rabbit feet, but If I'm roleplaying(which we all are) as a Tier 1 Spec Op I want to design the look. I want some control over the game. Personally, if we were nameless grunts and all looked the same I won't care how detailed and impressive the missions were I'd have a feeling of disconnect. Perhaps it's just me..
    To the bold... that is exactly what we have here though, a feeling of disconnect because the missions are just cheesy. Besides, the game doesn't care whether you are wearing Dulce & Gabanna, HIllfiger or Crye, it doesn't punish you one way or the other. You could go naked for all the game cares and the enemies would not see you or hear you any closer.

    Perhaps you need to go back a few years and play a game where missions were detailed and impressive to see if that changes your mind. If not, you're not playing a Ghost Recon game and that is why you don't care.
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  6. #16
    Originally Posted by Steven527 Go to original post
    nobody ever said they had to, it is a question of want to. For some of us creating a character is also about defining how we want to approach a mission. Each of the characters below for me is a different style of play. You decide what and how you want to play the game you paid for and leave me to decide how I will approach it. Cosmetics and mission design are not mutually exclusive no matter how many times I hear that on this forum.






    They all look the same...
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  7. #17
    Steven527's Avatar Senior Member
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    Originally Posted by fastastoast Go to original post
    They all look the same...
    that is just mean. and I'd suggest it is time you visit your optometrist. You don't want to be this guy.

    Originally Posted by AgentMikel Go to original post

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  8. #18
    Samesies.

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  9. #19
    Jazz117Volkov's Avatar Senior Member
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    Ghost Recon: Fashion-point.

    All 5 of my loadouts are occupied with distinct looks. Night, snow, jungle, etc. It's all about looking right, in the right moment.

    It's smart divorcing form from function in the game's design. Playing these games is like playing with an action figure; you need to be able to look just how you like, and then play exactly like you want, without any friction. I find it very appealing. If suddenly I had to be wearing half a building on my back just to carry the max amount of gear, my fondness of the game would decrease dramatically.
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