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  1. #1
    Metal_Greg's Avatar Member
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    PVP balancing issue

    so, a lot of people in the DZ go around with all 6 armor cores with crit as the minor attributes. This is a huge problem because they can be pretty tanky but still do a lot of damage.

    Is this what you intended devs?

    this wouldn't really be a problem if every type of build was able to have lots of armor while maintaining a lot of damage.

    here are some possible solutions:

    nerf crit damage ( the damage crits do seem too high when compared to other things. but idk thats just how it seems to me. )

    nerf crit damage AND buff weapon damage core attribute ( this would shift the damage for weapon builds to weapon damage core attributes instead of crits, making them more meaningful and therefore making armor crit builds less viable.)

    edit: these should NOT be applied to PVE as well.

    give every type of build a way to get lots of armor. more things like memento and kard.
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  2. #2
    Originally Posted by Metal_Greg Go to original post
    so, a lot of people in the DZ go around with all 6 armor cores with crit as the minor attributes. This is a huge problem because they can be pretty tanky but still do a lot of damage.

    Is this what you intended devs?

    this wouldn't really be a problem if every type of build was able to have lots of armor while maintaining a lot of damage.

    here are some possible solutions:

    nerf crit damage ( the damage crits do seem too high when compared to other things. but idk thats just how it seems to me. )

    nerf crit damage AND buff weapon damage core attribute ( this would shift the damage for weapon builds to weapon damage core attributes instead of crits, making them more meaningful and therefore making armor crit builds less viable.)

    give every type of build a way to get lots of armor. more things like memento and kard.
    Isn't that the only way to do an optimal pvp build without doing skill damage? I mean you either go full skill and hide against someone like that or go full armor core with full sub reds so you're not a glass cannon. It's impossible to balance because there is no point. Why go full red core if you're not going to do some one shot headshot sniper/rifle build. Sure its tedious but meta is meta. Welcome to pvp where perfect balance is impossible. They already have a cap on crit chance. If they put a cap on crit damage then that could solve the issue but then you're nerfing damage in the PvE aspect of the game. It's nearly impossible to have a perfect balance for PvP in games anymore. People will always use what's broken and meta.
    DIV 1 where you'd go into a darkzone and see a group of people dancing around inside the Health Box aoe shooting each other as they had one of 2 gearsets equipped. That's how PvP is. People always go meta because they want to win. If you don't like it go into the normalized dark zone where stats are universal and don't matter as much as the cut throat DZ.
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  3. #3
    Licher.Rus's Avatar Senior Member
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    Massive just can't into PVP, so nothing to balance here.

    Deal with that.
     2 people found this helpful
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  4. #4
    Metal_Greg's Avatar Member
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    Originally Posted by WaflHousPancaks Go to original post
    If you don't like it go into the normalized dark zone where stats are universal and don't matter as much as the cut throat DZ.
    Aren't they all normalized?
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  5. #5
    Originally Posted by Metal_Greg Go to original post
    Aren't they all normalized?
    If you look at the map there are 2 DZ that are normalized and one with a red knife which means all stats are what you got and nothing is adjusted. Basically cut throat where most try-hards with ultimate stat god tier builds will go. Regardless the PvP meta is meta and in a game like this you can't really change it unless you study each gear set and brand set and see if there's anything to counter the armor stack. Or go on youtube and look out builds. There's stuff out there to find and play with. I run a skill build because its fun to me. Striker drone and Striker turret. I do conflict. Never cared for darkzones because of how random it is with people. They can help you then turn around and gun you down. It's not fun to me and any exclusive loot in there I don't need. So dark zone balancing just isn't a huge deal to me honestly. I've been deleted in conflict before in what seemed like a second because I had bad positioning but once I got into a good position and had my skills set up I was good to suppress the enemies while my team did their thing.
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  6. #6
    Metal_Greg's Avatar Member
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    Originally Posted by WaflHousPancaks Go to original post
    If you look at the map there are 2 DZ that are normalized and one with a red knife which means all stats are what you got and nothing is adjusted. Basically cut throat where most try-hards with ultimate stat god tier builds will go. Regardless the PvP meta is meta and in a game like this you can't really change it unless you study each gear set and brand set and see if there's anything to counter the armor stack. Or go on youtube and look out builds. There's stuff out there to find and play with. I run a skill build because its fun to me. Striker drone and Striker turret. I do conflict. Never cared for darkzones because of how random it is with people. They can help you then turn around and gun you down. It's not fun to me and any exclusive loot in there I don't need. So dark zone balancing just isn't a huge deal to me honestly. I've been deleted in conflict before in what seemed like a second because I had bad positioning but once I got into a good position and had my skills set up I was good to suppress the enemies while my team did their thing.
    Pretty sure the un-normalized dz went away with the occupied dz, such a shame it got replaced by the invaded pro-spawn-killing dz.

    glad to see you aren't one of those weapon build snobs who think skill builds take no skill or effort. Funly enough, weapon builds are arguably easier to use than skill builds since all you have to do is put up a shield and shoot. and like you said it's a lot more enjoyable.

    but yeah, you can counter the tons of armor PVP meta with things that do a lot of damage very quickly like the sniper turret, sticky bomb, or a sniper build. so, I guess it's not that big of a problem but it enables the chiken dance smg shotgun crap.
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  7. #7
    Originally Posted by Metal_Greg Go to original post
    Pretty sure the un-normalized dz went away with the occupied dz, such a shame it got replaced by the invaded pro-spawn-killing dz.

    glad to see you aren't one of those weapon build snobs who think skill builds take no skill or effort. Funly enough, weapon builds are arguably easier to use than skill builds since all you have to do is put up a shield and shoot. and like you said it's a lot more enjoyable.

    but yeah, you can counter the tons of armor PVP meta with things that do a lot of damage very quickly like the sniper turret, sticky bomb, or a sniper build. so, I guess it's not that big of a problem but it enables the chiken dance smg shotgun crap.
    Yeah the un-normalized is occupied. I forgot that was the name. But I'd prefer chicken dancing over chicken dancing in healing zones like in the first division. Atleast you see damage happening to the enemy you shoot at now. But a lot of people I see on here complain about PvP but at the end of the day the game is just like division 1. You can't get a ton of build variety because What's the point in running all red core and all sub reds if you can run all blue core and all sub reds and do the same damage. Only someone using a pure one shot sniper/rifle build should have 100% reds and nobody wants to do that because in order to do that you just camp somewhere and wait for someone.
    So you're left with two options. Skills or all blue core with all sub reds.
    Only way to reduce damage is tone down crits with smgs since it seems like that's the main issue. I see it on youtube all the time when someone has builds. It always has an smg over an assault rifle or lmg. Maybe take crit stats out of smg oriented gear brands or something so you cant over stack so much damage with gear brands. Maybe make something like smg damage, smg reload speed, smg magazine size. Maybe that could pull back some of the power of smg builds.
    Also if they put some power into LMG's that would be nice because I don't see any PvP lmg builds being made. It's all PvE with the pestilence. I wouldn't mind being able to use my god roll Bullet King in a legitimate build for PvE and PvP.
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