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  1. #11
    CategoryTheory's Avatar Senior Member
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    I confirmed today that enemies in the open world seem to have different levels of awareness depending on what they are doing. A group on patrol will usually scatter and escape when a grenade unexpectedly lands amongst them. But I found a couple of True Sons doing push-ups, snuck up quite close to them, and dropped a grenade on them, which they they were pretty slow to take notice of. (Too slow: they both died.)
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  2. #12
    N3mB0t's Avatar Senior Member
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    enemies have diferent ways of acting , that is a fact that was even featured in a very cool video about the making of DIV2 AI , you can find that on the UBISOFt YT channel.
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  3. #13
    Licher.Rus's Avatar Senior Member
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    Originally Posted by N3mB0t Go to original post
    start viewpoint museum in normal or story , there is a group of 4 enemies at the start , throw nade at them , restart mission , rinse repeat.
    This is the only valid advice here

    Start mission, kill that 4, restart mission, kill that 4, restart mission...
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  4. #14
    Easiest way i have found out was eclipse set and vile mask and riot foam and once they are stuck in the foam throw the grenade when red mobs are a third of the way down in hp due to vile mask poison debuff, and grenade will explode when they are below 40% and should kill them and if they are close together, and the vile mask and eclipse will make it spread out.
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  5. #15
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Licher.Rus Go to original post
    This is the only valid advice here
    I'm curious. Why are all the other things people have done that worked reasonably well for them not "valid"?
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  6. #16
    Licher.Rus's Avatar Senior Member
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    Originally Posted by CategoryTheory Go to original post
    I'm curious. Why are all the other things people have done that worked reasonably well for them not "valid"?
    Because this is easiest and fastest way to complete such dumb challenges.
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  7. #17
    CategoryTheory's Avatar Senior Member
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    Originally Posted by Licher.Rus Go to original post
    Because this is easiest and fastest way to complete such dumb challenges.
    Ah! But that would make simply doing the challenge not "valid," would it not? After all, there are much easier and faster ways to earn a hundred in-game credits. (Such as opening one weapon or gear loot box and selling what you get out of it.)
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  8. #18
    CategoryTheory's Avatar Senior Member
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    Originally Posted by N3mB0t Go to original post
    enemies have diferent ways of acting , that is a fact that was even featured in a very cool video about the making of DIV2 AI , you can find that on the UBISOFt YT channel.
    It's not really related to this thread, but I am guessing that the videos you're talking about are these ones from AI and Games:



    These are all great. The last one is particularly interesting because it describes a technique I would have suggested for helping to catch the recent Ubisoft Connect issue: have an AI player run through large parts of the game in order to find bugs. It turns out that they've been doing this since Division 1 days. Not idiots, these developers.

    Doing exactly that with as-close-to-production-as-possible systems including the new Ubisoft Connect client code might have caught the freeze bug or its precursors. Sadly, having tests does not mean that the right people can be convinced to run them.
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