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  1. #1

    Ubisoft please read. This is so annoying

    Can someone please tell me why you can guard break through a dodge attack and not heavy attacks. And why is it you can only guard brake surtain dodge attacks. It feels like ubisoft doesn't care about dodgy characters. When it comes to an unblockable attack there's two ways to counter. Parry or possibly dodge if you time it right but with a dodge attack you can get hit with a heavy it tracks, with light in to heavy it tracks, heavy into heavy it tracks light into light tracks now. You can parry, crushing counter and deflect. There's so meany ways to stop you from playing a dodgy play style and I hate it. You even get guard broken when you double dodge back. My point is stop letting heavy attacks track and guard brakes spoile my game play. Also make it so that you can guard brake heavy. Making it so you can counter both a guard brake when dodging and guard broken when chucking a heavy. If your fighting a fast pase orochi who's constantly dodging you can just guard brakes, so if he counter guard brakes you just have a stale mate. Same with heavy. Like a raider and his zone. Of course is top faint light will cancel the guard brakes. This is the one thing I have about the combat in this game as a dodgy player i hate it sooooo dam much. Nothing more frustrates me. I feel I'm being fair. Its just soo inconvenient
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  2. #2

    Please fix this. Its so annoying

    Can someone please tell me why you can guard break through a dodge attack and not heavy attacks. And why is it you can only guard brake surtain dodge attacks. It feels like ubisoft doesn't care about dodgy characters. When it comes to an unblockable attack there's two ways to counter. Parry or possibly dodge if you time it right but with a dodge attack you can get hit with a heavy it tracks, with light in to heavy it tracks, heavy into heavy it tracks light into light tracks now. You can parry, crushing counter and deflect. There's so meany ways to stop you from playing a dodgy play style and I hate it. You even get guard broken when you double dodge back. My point is stop letting heavy attacks track and guard brakes spoile my game play. Also make it so that you can guard brake heavy. Making it so you can counter both a guard brake when dodging and guard broken when chucking a heavy. If your fighting a fast pase orochi who's constantly dodging you can just guard brakes, so if he counter guard brakes you just have a stale mate. Same with heavy. Like a raider and his zone. Of course is top faint light will cancel the guard brakes. This is the one thing I have about the combat in this game as a dodgy player i hate it sooooo dam much. Nothing more frustrates me. I feel I'm being fair. Its just soo inconvenient
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  3. #3

    Gonna keep reposting till its fixed

    Can someone please tell me why you can gb through a dodge attack and not heavy attacks. And why is it you can only gb curtain dodge attacks. It feels like ubisoft doesn't care about dodgy characters. When it comes to an unblockable attacks there's two ways to counter. Parry or possibly dodge if you time it right but with a dodge attack you can get hit with a heavy, it tracks, with light in to heavy, it tracks, heavy into heavy, it tracks light into light tracks now. You can parry, crushing counter and deflect. There's so meany ways to stop you from playing a dodgy play style and I hate it. You even get guard broken when you double dodge back. My point is stop letting heavy attacks track and guard brakes spoile my game play. Also make it so that you can gb heavy attacks. Making it so you can counter both a gb when dodging and guard broken when chucking a heavy. If your fighting a fast pase orochi who's constantly dodging you can just gb, so if he counter guard brakes you just have a stale mate. Same with heavy. Like a raider and his zone. Of course his top faint light will cancel the gb. This is the one thing I hate about the combat in this game as a dodgy player i hate it sooooo darn much. Nothing more frustrates me. I feel I'm being fair. Its just soo inconvenient
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  4. #4
    Dude, last time I checked, if you keep spamming the same post in the forums your account will get banned.
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  5. #5
    MrBdur's Avatar Senior Member
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    Originally Posted by Azulra_1 Go to original post
    Dude, last time I checked, if you keep spamming the same post in the forums your account will get banned.
    Dude, don't tell the guy. Just let it happen.

    He is a known troll here so just let him get deleted.

    Lol
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  6. #6
    Originally Posted by Azulra_1 Go to original post
    Dude, last time I checked, if you keep spamming the same post in the forums your account will get banned.
    k well I'll try not to get ban
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  7. #7
    Originally Posted by MrBdur Go to original post
    Dude, don't tell the guy. Just let it happen.

    He is a known troll here so just let him get deleted.

    Lol
    if you have something against me then message me. I'm willing to talk it out
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  8. #8
    Originally Posted by morganwolfsoul Go to original post
    Can someone please tell me why you can guard break through a dodge attack and not heavy attacks. And why is it you can only guard brake surtain dodge attacks. It feels like ubisoft doesn't care about dodgy characters. When it comes to an unblockable attack there's two ways to counter. Parry or possibly dodge if you time it right but with a dodge attack you can get hit with a heavy it tracks, with light in to heavy it tracks, heavy into heavy it tracks light into light tracks now. You can parry, crushing counter and deflect. There's so meany ways to stop you from playing a dodgy play style and I hate it. You even get guard broken when you double dodge back. My point is stop letting heavy attacks track and guard brakes spoile my game play. Also make it so that you can guard brake heavy. Making it so you can counter both a guard brake when dodging and guard broken when chucking a heavy. If your fighting a fast pase orochi who's constantly dodging you can just guard brakes, so if he counter guard brakes you just have a stale mate. Same with heavy. Like a raider and his zone. Of course is top faint light will cancel the guard brakes. This is the one thing I have about the combat in this game as a dodgy player i hate it sooooo dam much. Nothing more frustrates me. I feel I'm being fair. Its just soo inconvenient
    I am not sure I got your intention with this post, your English is just painful to read. But I will try to clarify this.

    Every attacks have different gb vulnerabilities. For heavy openers, this is universally 400ms, you can easily get a guardbreak during the startup. Chain attacks usually have only 100ms vulnerability in order to make whiffing a bit safer. Dodge attacks are different across the board; light dodge attacks usually have low vulnerability, while heavy dodge attacks usually get higher (safe for Kensei, Gryphon and Shaman), this is to compensate for their relative safety.
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  9. #9
    Originally Posted by Goat_of_Vermund Go to original post
    I am not sure I got your intention with this post, your English is just painful to read. But I will try to clarify this.

    Every attacks have different gb vulnerabilities. For heavy openers, this is universally 400ms, you can easily get a guardbreak during the startup. Chain attacks usually have only 100ms vulnerability in order to make whiffing a bit safer. Dodge attacks are different across the board; light dodge attacks usually have low vulnerability, while heavy dodge attacks usually get higher (safe for Kensei, Gryphon and Shaman), this is to compensate for their relative safety.
    I'm not sure your intentions for this message. Are you answering my metaphorical question? Thanks for trying
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  10. #10
    Originally Posted by morganwolfsoul Go to original post
    I'm not sure your intentions for this message. Are you answering my metaphorical question? Thanks for trying
    I would call it theoretical rather than metaphorical, and well, let's call it a question without questionmark. It is theoretical because it is built on false assumptions. The first part is, "why can you gb through a dodge attack", and the answer for that is "you can not", the second part is "why can you not guardbreak a heavy attack", and the answer is "you can". Even though every attack has a startup vulnerability, it is always less for a dodge attack and more for a heavy opener. I think I also answered the "surtain dodge attacks" part (though this greatly depends on the meaning of the word "surtain", it might be a word I did not understand. I assumed it is a gross grammatical error, I did not bother with actually using a dictionary for it).

    The entire post is a big theory if you go through it, not a metaphor.

    1. You establish a certain problem.
    2. The argument is based on that problem, which is like building a castle on quicksand. For example, the entire argument is built on "heavies are easier to gb than dodge attacks", which is completely untrue, and it puts the entire argument in the realm of theory. Like an argument starting with "why do an avarage African country's citizen earns more than the USA's usual citizen?" This is not a metaphorical question, this is a theoretical question. My answer would probably involve Wakandan economy, which would make it look like as serious as the entire thing you keep spamming on the forum.

    A few more cherries to pick:

    1. Unblockables have more counterplay: there are multiple optionselects to beat an unblockable, you can empty dodge, dodge attack, normal parry, or depending on what unblockable it is and how it was accessed, you can interrupt it with a light attack. I would say that even with proper conditionng, actually landing an unblockable is rare, maybe 1 out of every 3 committed unblockables. It's main strenght is it forces some kind of reaction.
    2. While the "what beats a dodge attack" part gets quite messy because of the terrible grammar you are using to desacrate the English language, it is also based on false assumptions. Feint into heavy certainly does not beat a dodge attack, since they are slower. Feint into light might be too slow as well, and depending on the actual dodge attack's qualities, might just hit the iframes and do nothing. Undodgables do beat dodges, but well, dodging an undodgable is not an advisable thing- if the name did not give out already, that is an attack you shouldn't try to dodge. Since you can't. If a normal heavy tracked your dodge attack, your timing was bad.
    3. The counterplay for "brainless dodging" (aka your main playstyle) is guardbreaks. In case you wonder why do you suck, that is because you are dodging everything, and the enemy probably reads it instantly. While it is understandable it is irritating for someone preferring the playstyle "brainless dodging", every similar playstyle have a drawback. Examples are "brainlessly throwing out heavy attacks", "brainlessly spamming the same move", "brainlessly taking any possible baits like an unusually stupid goldfish".

    On your suggestion: even though you might have been a player during early seasons where dodging was op, you were probably a bad player (like now), so I will write down for you why reposting this stupid topic will achieve absolutely nothing (aside getting you your well deserved ban):

    In the past, there was absolutely no counterplay to doging. Assassins could backdodge out of heavy attack range, raiders could counterguardbreak after a caught side dodge, and some heroes had so low recoveries that they could literally dodge twice without a problem to avoid anything. It was standardized to avoid this problem, it was a healthy change.


    The solution for your problem would be learning how to play the game.
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