Since in the new TG we will see jj, I tought that it'll be usefull sharing some opinions and ideas
I think that the part of jj kit that needs more work is the sifu stance
Maybe adding an heavy( faster than the neutral ones) in other to improve the mind game and catch those players who try to parry the sifu zone instead
Another idea is to add the same kick of his forward top heavy to the sifu and make his 600ms sifu zone undodgable ( and make the neutral one 600ms too or even 500ms since it doesn't have a special mechanic like hyper armor, ecc...
Personally it would be cool if they also improve the distance that the sifu create between you and your opponent.
They wouldn’t make his heavies faster in his sifu stance compared to normal heavies because Nobushi already has that feature with her hidden stance. Also the kick from sifu stance wouldn’t really make much sense due to the fact that JJ’s kick requires him to use his momentum and when you’re in your sifu stance you’re basically just static(not moving=no momentum).
I don't think that having the something similar to nobushi is a big deal( cause warden, cent and hito almost play the same)Originally Posted by Azulra_1 Go to original post
Also his sifu zone is already faster than the netraul one( sifu 600ms-neutral 700ms)
Talking about the momentum, in real life would be a big deal but we are talking about a game where shugo can heal by hug, shaman can jump 8m and hit you and raider can fly like bee with a giant axe