Hi again guys

On console / controller, the default way of holding your breath to steady your aim is achieved via relaxing your finger on the aim button, because it's a 'long pull' trigger. It's a great idea that has the potential to become a genre standard.

However, on Xbox (and perhaps on PlayStation / PC controllers as well) the engagement parameters (that govern how much of the trigger pull range activates the function) are too small to be used reliably.

It's needlessly difficult to 'find' the sweet spot. Making it more challenging is a small delay (which I like, it's quite immersive, really nails the sense of breathing and someone trying to relax their heart rate). But all too often I accidentally cancel 'aiming mode' entirely, while trying to use the feature.

It might be worth increasing the programmed allowance for the action, to make use of all the 'unused' mechanical range of the trigger. I think it would be an easy adjustment that makes a great 'quality of life' difference.