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  1. #1
    echolecter's Avatar Senior Member
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    What to expect in the future from 'The Division' development

    Despite not being able to play, am not even trying after seeing the forum explode, I do find it rather amusing. But this actually raises a question, why does this game kill itself all the time for several weeks on end. Apparently they are changing a lot of things in Connect, but somehow fail to inform Massive about the changes? Or is it that at Massive' side they aren't really interested in keeping their game in check with updates on Connect. Either way it doesn't look good for the future when this keep going on.

    Then most of us are looking forward to any new content that will be coming out someday in the future, in what state? With the current situation and the game performing so badly on PC will this actually be enjoyable content when there are (still) so many issues and left-over bugs from day one. And are people willing to pay top dollar for something they know isn't really the high standard we expect from AAA titles, and this isn't only title (or publisher) that is suffering from poor QA.

    For me personally I will still play the game (when possible) but on any future updates I will simply decline and at some point move on to playing other games. Fortunately there are still many other ones that aren't plagued by poor development choices and fun to play. Kind of wondering what others might think about the stale situation we are in right now.
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  2. #2
    Cadillac-Jack's Avatar Senior Member
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    Personally i don't think we'll get a content update at the end of the year.

    I think an Anthem 2.0 is going to happen (Ergo Anthem 2.0 was cancelled) and the game was left to die abandoned .
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  3. #3
    Ummmm something that works !
    If they start there who cares just make sure the thing works.

    Wishfull thinking, i know right.
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  4. #4
    It is a non-subscription model that relies on revenue from new players joining in order to fund development, new content and servers upkeep. Also cosmetic store spend too.

    Seasoned players who have already bought the game don't bring in more money, so quitting won't affect them. They just need "enough" seasoned players to keep playerbase high enough to give decent match making time for new players to engage with.

    Variable revenue month to month makes it hard to judge plans and commitment on this game.

    Destiny 2 cranks out annual DLC to avoid monthly subscription.

    Although Division 2 has MMO elements and not a good comparison in gameplay, but if you look at the business model in WOW they release an expansion every 2-3 years. But they have a monthly cost that actively funds more constant support and events.

    Imagine if they charged £2 per player per month and yearly expansion included and better community functions. Works out same cost as an expansion standalone.

    First thing Division 2 and Destiny 2 does not have that it should is proximity text chat in White House/Haven. Feels like you're just walking past mute drones instead of people. Having to invite someone into a group just to quickly communicate in open world is just adding unneeded step. This can really bring out feel of a community in-game.

    Best case it will be higher level cap, more exotics, more weapons, more gear, more variety within same missions i.e. Hunts, Invaded but still very same mission areas. These are very easy changes to visual, sound, stats etc.

    If there was an entirely new city map which would take alot more development, then it will cost and will not be free.
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  5. #5
    Cadillac-Jack's Avatar Senior Member
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    Originally Posted by qapnugget Go to original post
    If there was an entirely new city map which would take alot more development, then it will cost and will not be free.
    That maybe true and i quite agree.

    Yet in the first game The Division, when they did the exact same thing and announced No more content coming they again did a new content release months later.

    I did a thread on what that consisted of, and it was a Free content update after the same scenario we have here.

    List
    A complete new part of the city/map opened up with activities,/Dailies/Weeklies bosses and all sorts.(West Side Piers.)
    A new BoO
    4 new exotics (Devil/Heel/Alejandro/The House)
    2 new game modes One for P v E and one for P v P (Resistance and Conflict)
    A reworked Dark Zone DZ 2.0
    A reworked Underground with new enemy type (UG 2.0)

    And all that was a Free content add on (spanning from the community after them saying there will be no more content) so if and a real if later this year we actually do get a content drop i'm expecting it to be No less than this. and atleast free if it is less than that list from the Division 1.8 content drop.
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  6. #6
    echolecter's Avatar Senior Member
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    Originally Posted by qapnugget Go to original post
    It is a non-subscription model that relies on revenue from new players joining in order to fund development, new content and servers upkeep. Also cosmetic store spend too.

    Seasoned players who have already bought the game don't bring in more money, so quitting won't affect them. They just need "enough" seasoned players to keep playerbase high enough to give decent match making time for new players to engage with.

    Variable revenue month to month makes it hard to judge plans and commitment on this game.

    Destiny 2 cranks out annual DLC to avoid monthly subscription.

    Although Division 2 has MMO elements and not a good comparison in gameplay, but if you look at the business model in WOW they release an expansion every 2-3 years. But they have a monthly cost that actively funds more constant support and events.

    Imagine if they charged £2 per player per month and yearly expansion included and better community functions. Works out same cost as an expansion standalone.

    First thing Division 2 and Destiny 2 does not have that it should is proximity text chat in White House/Haven. Feels like you're just walking past mute drones instead of people. Having to invite someone into a group just to quickly communicate in open world is just adding unneeded step. This can really bring out feel of a community in-game.

    Best case it will be higher level cap, more exotics, more weapons, more gear, more variety within same missions i.e. Hunts, Invaded but still very same mission areas. These are very easy changes to visual, sound, stats etc.

    If there was an entirely new city map which would take alot more development, then it will cost and will not be free.
    Whether this game uses a non-subscription model or monthly payed subscription base doesn't really matter for releasing anything new in a good condition. And I also am quite convinced that they are using a budget system to fund a new games. Spend X amount in development and hope to get it back by making enough sales, anything beyond that is pure profit with minimal costs. Only question there is how much of it do they actually want to invest in the next game or more content, or just send it to personal back accounts. The way I see it is that they charged people a base price for the game, then you had to pay double for little extras and without additional value in their so called GaaS model. And the same applies to in game purchases where you spent a ton of money for something that is cheap as hell to develop. But when people like to buy those high cost items, in contrast to the actual game, feel free to do so.

    But that isn't the point I trying to make, IF (in which I kind of agree with Cadillac-Jack that it even might be scrapped) they will release new content, in what state would it be released. Can we actually expect this new content to be working properly without having to patch it multiple times with all risks involved. So far in this title I haven't seen single update being released that didn't contain a major bug, glitch, or having issues on server side. Is this what we get in the future and if so why do people still accept this as being the norm, which in my book it sure as hell isn't the case. So if we have to pay or it being free that's all fine, but more important is, will it be very good, acceptable, or just bad in terms of quality.
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  7. #7
    Originally Posted by qapnugget Go to original post
    It is a non-subscription model that relies on revenue from new players joining in order to fund development, new content and servers upkeep. Also cosmetic store spend too.

    Seasoned players who have already bought the game don't bring in more money, so quitting won't affect them. They just need "enough" seasoned players to keep playerbase high enough to give decent match making time for new players to engage with.

    Variable revenue month to month makes it hard to judge plans and commitment on this game.

    Destiny 2 cranks out annual DLC to avoid monthly subscription.

    Although Division 2 has MMO elements and not a good comparison in gameplay, but if you look at the business model in WOW they release an expansion every 2-3 years. But they have a monthly cost that actively funds more constant support and events.

    Imagine if they charged £2 per player per month and yearly expansion included and better community functions. Works out same cost as an expansion standalone.

    First thing Division 2 and Destiny 2 does not have that it should is proximity text chat in White House/Haven. Feels like you're just walking past mute drones instead of people. Having to invite someone into a group just to quickly communicate in open world is just adding unneeded step. This can really bring out feel of a community in-game.

    Best case it will be higher level cap, more exotics, more weapons, more gear, more variety within same missions i.e. Hunts, Invaded but still very same mission areas. These are very easy changes to visual, sound, stats etc.

    If there was an entirely new city map which would take alot more development, then it will cost and will not be free.
    What in god green earth are you talking about.... LOL.... They really don't need all this money to fix a problem that was created in the last 24hrs due to a small update to the game launcher. It really should'nt be that difficult to apply a fix to this issue, there are tens of thousands of people having the same issue.
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  8. #8
    Originally Posted by Diffuse-VX9- Go to original post
    What in god green earth are you talking about.... LOL.... They really don't need all this money to fix a problem that was created in the last 24hrs due to a small update to the game launcher. It really should'nt be that difficult to apply a fix to this issue, there are tens of thousands of people having the same issue.
    The OP in this thread was posting about "future content" and not about "crashes". There are already multiple threads about crashes in wrong subforum which should be support section.


    Originally Posted by echolecter Go to original post
    Whether this game uses a non-subscription model or monthly payed subscription base doesn't really matter for releasing anything new in a good condition. And I also am quite convinced that they are using a budget system to fund a new games. Spend X amount in development and hope to get it back by making enough sales, anything beyond that is pure profit with minimal costs. Only question there is how much of it do they actually want to invest in the next game or more content, or just send it to personal back accounts. The way I see it is that they charged people a base price for the game, then you had to pay double for little extras and without additional value in their so called GaaS model. And the same applies to in game purchases where you spent a ton of money for something that is cheap as hell to develop. But when people like to buy those high cost items, in contrast to the actual game, feel free to do so.

    But that isn't the point I trying to make, IF (in which I kind of agree with Cadillac-Jack that it even might be scrapped) they will release new content, in what state would it be released. Can we actually expect this new content to be working properly without having to patch it multiple times with all risks involved. So far in this title I haven't seen single update being released that didn't contain a major bug, glitch, or having issues on server side. Is this what we get in the future and if so why do people still accept this as being the norm, which in my book it sure as hell isn't the case. So if we have to pay or it being free that's all fine, but more important is, will it be very good, acceptable, or just bad in terms of quality.
    You are correct that part of and we don't know in what fraction the funds will be used to develop new games. It is a business model where you are not forced to buy DLC/Expansion but "Fear of missing out" compels people to actually buy it to not be split from playerbase in regards to missions access that others have access to. If it was DLC/Expansion already present in initial install to "unlock" then I would consider unethical. But WONY Expansion was well worth the value.

    Cosmetics store - Don't give any in game advantage. Fair enough OK to include for people to buy if they want.

    Why do we have to pay for DLC/Expansion/Cosmetics etc - Simply put because people are willing to pay for it even if others are not.

    If they go in with new city and cost was same as WONY and size of content then I believe that would work. Level cap raise as without it there is no gear progression.

    Forget Division 2 the future of gaming is least development effort and most return. Look at mobile gaming it brings in more money than AAA single player PC/console games but less effort to produce.

    War Robots, Genshin Impact, COD Mobile etc. Looks like CD Projekt also developed mobile game as well called Monster Slayer. They know making a sh!t mobile game for casual players who are more willing to spend real cash pay to win works. Even the mighty has fallen.

    https://apps.apple.com/my/app/the-wi...r/id1509704647

    That is the future of gaming in general.
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  9. #9
    What to expect in the future from 'The Division' development,

    umm, more freezes or crashes.
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