Hyper armor on finisher lights is fine in my opinion.Originally Posted by Soldier_of_Dawn Go to original post
Originally Posted by Soldier_of_Dawn Go to original post
Not aimed at me but I wanted to specify something. When I mentioned lights being faster in my response i'm more referring to hiding the indicator more. Particularly for neutral lights in most cases. I do think some lights should be made faster speed wise like raider top chain lights being 600ms and 700ms and zhanhu's finisher unblockable light being 565ms? Raider's should be 500ms across the board like all the other standard chain lights on most heros. And Zhanhu's needs to be faster to blur that line of borderline unreactable more. Soft feint lights should be looked at on a case by case basis though. I could compile a specific list on this topic if requested.
While you and I have had our disagreements about reducing light damage I would personally sign over my support on that if parrying across the board only gave a heavy parries worth of damage in return. This would kick start a chain of massive tweaks to the entire cast. But it's a path I think that should be tried on TG since we already got to test essentially two different overall damage profiles of heros on TG already.
I think lights can have HA on finishers since finisher lights already have FD in most cases. The only hero I can think of that isn't much bothered by this is Kensei because his finisher lights always cause medium hitstun. That combined with his dodge attack having the same capability to avoid things as Gryphon's means he's not really punished for finisher lights nearly as much as he should be. That should be handled seperately. But as a concept I think lights having armor on finishers is fine.
Originally Posted by Gaser. Go to original postPersonally, HA on light finishers isn't so bad as long it's a 3+hit chain we are talking about. With 2-hit chains, the HA would kick in too soon and negate counter-play as it would be a HA'd light after the first attack. However, I do get where you both are coming from in terms of the finisher lights having FD. Overall, I still prefer lights not to have HA at all given their speed. HA should be reserved for trading on read(e.g. heavies) rather than making some of the safest attacks even safer.Originally Posted by Knight_Raime Go to original post
Yes, 600+ms chained/neutral lights should be standardised to 500ms. I just wish they had fresh animations instead of speed-ups since they don't look nice or natural. I wouldn't touch Zhanhu's light finishers because I predict that would swap one problem for another but we'll see what the upcoming TG does with him. Perhaps making his light finishers feintable could be an option? However, speeding up his recovery cancels to the level of Tiandi is the biggest necessity for Zhanhu in my eyes.