Floor 100 is proof you dont even play your own game.
I cannot complete it on Heroic + without cheesing the rogues at the door, and asking in chat others say same. Just bad game design.
Suggestion:
Remove EMP. We want to use our skills, its what makes Division unique
Add more reds + purples + yellows as well as hunters that target players.
Add more factions all fighting each other for control, make it a royal rumble.
Unless i am missing something and people do complete floor 100 in big room please link a video.
This right here x 9999999999 thousand.Originally Posted by NoMoreChillies Go to original post
God dammit Massive! Why do you even give us skills if your stupid weaksauce encounter design turns them off? It would be one thing if EMP made our skills weaker but we still got to use them. Fine. But just.... "HUR DURRR!!!! Hahaha! Gusy! We herd u lik skillz, so we hate fun and take them away! HUR DUR DUR DUR!!! I M Massive! I R GUD @ games!"
Seriously...who at the entirety of Ubisoft thought this was a good idea? And who then went on to approve it? I want to see a recording of that conversation. Because taking something that represents one of the few things that sets your shooter apart (arguably parkour/cover too, but not the topic) and removing it from important encounters in your game is possibly one of the worst decisions in the history of this franchise.
Do you know what that says to me? That every single person who's ever called Massive "lazy game devs" is right. Not just lazy, but stupid as well. Taking the ability to use skills away from players is a bad move. And I don't even care if the devs reading this have their feelings hurt. Good! They should feel bad about it. Maybe that way next time they think about doing something awful like this they'll have second thoughts.
Funny how people were obsessed with wanting more and more hunters when in the first game they also nuked your skills periodically, now it's a bad thing that selective memory of people don't remember. You know what i do? throw a fire granade at their spawn to stun some of them then go focusing fire one by one since they will be in awkward positions if you are the one that rushes to the good cover they go for, also skorpion OP
I don't recall asking for more hunters. Although I suspect that the desire for more hunters was actually just a desire for more content and challenging enemies....and not necessarily asking for their skills to be turned off. Not to mention that skills played a slightly different role in Division 1.Originally Posted by xcel30 Go to original post
As for just "throwing a fire nade"....how often does that actually work? And be honest. We all know that elite and above enemies are programmed to evade those kinds of attacks with a high-level of success. And getting to the spawn of a hunter in time to lob a grenade is iffy.
And relying on Skorpio is a bad "fix". Just as bad of a crutch as having to use a shield because armor values don't hold up to NPC damage. And both of those are a result a flawed game design that uses a too simple lever for NPC and encounter design: Overpowering situations that players don't really have many answers for.
In the case of Hunters it's all wrapped up in one package: Bullet damage that makes even using armor pointless. While simultaneously completely disabling skills.....including shields....which makes the situation even worse. All while spamming skills of their own without hardly any cooldown.
The fact that players have to use tactics and weapons that completely disable enemies, or face being completely disabled in return is a bad situation. It shows a complete lack of insight into how the game actually plays. Giving credence to the claims that the devs clearly don't play their own game.
It's the primary reason why players turn to using exploits, or abusing the AI with things like the door at floor 100. It's why they turn to exploits to jack their damage through the roof. It's why players LEAVE games. Players don't spend hundreds, if not thousands, of hours progressing thier characters and collecting the perfect gear to make a build.....only to have it turned off by an NPC that doesn't even have to break cover. with no way to counter-act it besides running away until it wears off. Nobody spends that same amount of time to get armor and toughness to have an NPC 2-shot them because they broke cover in order to take a couple of shots at them.
The entire concept of Floor 100 of the Summit is an example of how to dramatically FAIL at game design.
Hunters have always been the harder targets to take down, starting in TD1 Survival where they also killed players in an instant, or single shot depending on the gear you collected. When going solo you might stand a chance using a decoy which I always use, they won't hack it because it isn't an offensive skill. When in group I'm not sure you stand a change at all, when two or more target a single player you're pretty much history, and they will take out the team one after the other until no one is left.Originally Posted by NoMoreChillies Go to original post
The fact that they use EMP isn't that much of a problem, what I think is more problematic is that they drop their skills right next to you, in whatever place you are. Even seen firefly go straight through the wall while waiting for one to come to the door as cannon fodder for the Scorpio. I think asking for them to be tamed down is like doing same for legendary where you also have fights at choke points. Going back to the smaller room with the ammo and armor kits is good place to start (especially in team) and take one or two down before entering the hall.
Arguably he's not fighting in the room at all, he's just nuking the hunters at spawn, there's no fight going on in that videos.
He also clearly states that's a solo-only build, if they had more health or were not all clustered in that spawn location it would pretty much do nothing: they would survive and heal themselves to full in a couple of seconds.
All you're doing is reinforcing why that encounter room is poorly designed. When players have to resort to abusing the living hell out of the spawns and AI placelement or face being overpowered, that's a bad design.Originally Posted by Licher.Rus Go to original post