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  1. #11
    Originally Posted by FCacGRdvWD Go to original post
    Do not despair folks, I am sure this new cross-over is what the game needed to get back to the Ghost Recon roots and the proper Ghost Recon experience. I just know it with all my heart. Remember to keep on giving your positive and eloquent feedback and they will continue to listen to the community and bring content, bugs and fixes from all of that feedback. YEAH!!!
    Originally Posted by MassimusprimeX Go to original post
    Literally no
    Eglish is not my mother tong, but I'm pretty sure it sounds like sarcasm from FCacGRdvWD...

    Have you find other number showing the gap between those two title aside from my post ? AI BLUEFOX, you've mentioned achievement from PSN, do you have a screenshot of it ?
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  2. #12
    AI BLUEFOX's Avatar Senior Member
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  3. #13
    FCacGRdvWD's Avatar Senior Member
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    Originally Posted by vaessili_fr Go to original post
    Eglish is not my mother tong, but I'm pretty sure it sounds like sarcasm from FCacGRdvWD...
    You sir, are a smart man!!!
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  4. #14
    I can show you more data.



    For the hardest mission on the game, only 416K players were able to complete it. That is insignificant in comparison to the 64 million times players at least started the mission.

    Another example is:



    Only 396K players completed the whole mission.

    And last but not least:



    673K players got Caveira's gloves, for completing the whole R6 crossover event on Wildlands.

    With all that in mind, I think Breakpoint's Amber Sky wasn't that failure, it's the opposite. If you think the "masterpiece" Ghost Recon Wildlands, with that huge player base got those numbers, and Breakpoint having at least half of that amount got practically the same (1.3MI of total starting players, you can calculate at least 400K completed it), it's pretty OK to me.I don't think Breakpoint is worse or better. I think Widlands hit because its appeal of smuggling scenario, while Breakpoint got rid of all this and I can admit it, rushed things too. I think lots of players have fun and prefer the mechanics os movemente and "survival" of Breakpoint instead of the generic gameplay of Wildlands. I think both games are fun, and I enjoyed Wildlands a lot in the past, but nowadays I can only see myself playing Breakpoint due its improvements on enemies behavior and character movement. I think it's a long road to success, but the game is in a good state now. It could have been so much better, with some tweaks here and there on gameplay aspect, such as make rebels live their lives, driving cars, the outpost domination mechanic similiar to TD2 and FC series, but that's another matter.
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  5. #15
    if anything, that just shows how they can manipulate the numbers, to paint the game in the best light possible.
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  6. #16
    FCacGRdvWD's Avatar Senior Member
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    Well, I am sure that if the numbers are posted on the internet they must be true numbers because it is illegal to show otherwise... just like they trailer

    Oh and in case you were wondering, so were the numbers they posted on their polls.


    If you believe that one, I still have that Condo on top of the Golden Gate Bridge just waiting for one of you.
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  7. #17
    Steven527's Avatar Senior Member
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    Originally Posted by winspector_24 Go to original post

    With all that in mind, I think Breakpoint's Amber Sky wasn't that failure, it's the opposite. If you think the "masterpiece" Ghost Recon Wildlands, with that huge player base got those numbers, and Breakpoint having at least half of that amount got practically the same (1.3MI of total starting players, you can calculate at least 400K completed it), it's pretty OK to me.I don't think Breakpoint is worse or better. I think Widlands hit because its appeal of smuggling scenario, while Breakpoint got rid of all this and I can admit it, rushed things too. I think lots of players have fun and prefer the mechanics os movemente and "survival" of Breakpoint instead of the generic gameplay of Wildlands. I think both games are fun, and I enjoyed Wildlands a lot in the past, but nowadays I can only see myself playing Breakpoint due its improvements on enemies behavior and character movement. I think it's a long road to success, but the game is in a good state now. It could have been so much better, with some tweaks here and there on gameplay aspect, such as make rebels live their lives, driving cars, the outpost domination mechanic similiar to TD2 and FC series, but that's another matter.
    You can push the numbers any way you want but BP has been a financial disaster.

    As to your suppositions, I can't speak for what anyone else likes or not. But the "survival" aspects of BP are a freakin joke even if you like survival crafting. Movement in BP is better in some ways than Wildlands, but worse in others. For now I am back in Wildlands and the gun battles are so far superior and the map locations so much better. Hell I would take Rancho Sabala alone over the entire Auroa map. There is more life in that little town than in all of this stupid Isle, Atoll, whatever.

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  8. #18
    Originally Posted by winspector_24 Go to original post

    With all that in mind, I think Breakpoint's Amber Sky wasn't that failure, it's the opposite. If you think the "masterpiece" Ghost Recon Wildlands, with that huge player base got those numbers, and Breakpoint having at least half of that amount got practically the same (1.3MI of total starting players, you can calculate at least 400K completed it), it's pretty OK to me.I don't think Breakpoint is worse or better. I think Widlands hit because its appeal of smuggling scenario, while Breakpoint got rid of all this and I can admit it, rushed things too. I think lots of players have fun and prefer the mechanics os movemente and "survival" of Breakpoint instead of the generic gameplay of Wildlands. I think both games are fun, and I enjoyed Wildlands a lot in the past, but nowadays I can only see myself playing Breakpoint due its improvements on enemies behavior and character movement. I think it's a long road to success, but the game is in a good state now. It could have been so much better, with some tweaks here and there on gameplay aspect, such as make rebels live their lives, driving cars, the outpost domination mechanic similiar to TD2 and FC series, but that's another matter.
    I think you miss the point. The figure in the opening post shown the number of players triggering the event, not completing it. your player base is the number of players playing the game, not the number of them finishing it a way or another.

    What your numbers shown, and it is a fact, is that the difficulty have been lowered below the deck in breakpoint. In fact, with the lowest difficulty setting, all the HUD on and two primaries, you can basically finish all the event mission of Breakpoint a hand in your back so to speak.

    It's not about which game is better. That's irrelevant as Wildlands was released in 2017 and Breakpoint 2019, 2020 if you consider the ghost experience.

    Regarding the animation, the way the character move, I agree with you as Breakpoint having the upper-hand.

    For all the rest, Gunsmith, charactersmith, The way the world feels vivid and alive, civilian minding their own business, UNIDAD patrolling regardless of the player (E.G. Blackhawk flying by randomly), raw distance, the way UNIDAD scales up its reaction to player's aggression, rebel support, the way NPC behave at night : they sleep ! All the light can be shot down, the compass, the ability to see the laser beam of your friend's ATPIAL with nods on... I can keep up this list.... Well Wildlands does it better. It does it period actually...

    On both, story is kinda weak and the writing, very consensual. Tho, Wildlands is fun to replay seriously or all guns blazing running around.
    Ghost mode give an high-end challenge for player you don't have in Breakpoint.

    To me, breakpoint is in a poor state. Dev are struggling to roll back a game designed to the core to be a third person Farc cry / the division to a more ground-based "tactical shooter", but without the resources to do it. The island is empty, the character design of the wolves seems to come form a bad action movie of the 90's. The story is so stupid a child could have wrote it and the succession of crossover make the game looks like a marketing material for other licences.

    Your numbers tell the same thing mine told : The player base as decreased since Wildlands, either the difficulty of the game.

    Spoiler:  Show
    For what it worth, I've 700h in GRW, more the 800 in GRB, mostly coop. I've finished wildlands tier one ghost mode, including watchman (doing it all over again atm )


    Regards.
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