Lady Death: Armor Pieces in the build should debuff Lady Death. For example, just add to her talent that the amount of damage buffed is equivalent to the amount of Red Core Attributes.
1 Red Core Atributte = +12,5% Bonus Damage
"Today, some players with 6 armor pieces have a ******g high damage with Lady Death."
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Firewall Shield Buff: Decreases the shield buff to 5%, regardless of the number of targets ahead.
"No mather how is your protection, this shield deal a massive damage to the user."
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Another thing I ALWAYS thought, in DZ, no damage skills should be active, only healing.
Equal to the Hunters' interference. Disables the abilities of ALL agents.
Bearing in mind that today the use of the sticky bomb is a hit kill in a player with 1.5M of armor.
And we also have build with full regeneration causing hitkill with the explosive trap.
This means that less skilled players do not want to improve their gameplay.
Please UBISOFT, think about it!
A 6 red build should do more damage than a 4 blue/2 red LD/shield build, always and by a lot. Multiplicative dmg should scale with reds - if you've got 6 reds, your dmg output should not be rivaled by anything other than skill dmg from a 6 yellow build.
But 6 reds should also stay squishy, I'm fine with that.