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  1. #11
    Originally Posted by Gaser. Go to original post
    So a evil exists so we should keep a other evil?

    This is kinda backwards in my opinion.


    Honestly if it’s about anti ganking then you could change it to a idea I posted here long time ago.

    https://forums.ubisoft.com/showthrea...ite-Corruption

    This would give her survivablty in team fights scenarios and force anti gank advantage via her tier 1 and 4.


    Because in my opinion how both of the tier 1 and 4 currently are, they are unfixable.

    They break a entire mode Apparate and in a game where dmg feats in general are glorified WMDs.

    I read your post and I agree with what user "Knight_Raime" says:
    "While the ideas are similar to what currently exists I don't see it happening due to the intention of the feats. Yes they work as an anti gank. Or as a way to break up a team fight. But it also allows her to offensively pick someone and isolate them from everyone else. And I don't see this idea fulfilling that design. The enemies aren't going to disengage when she pops armor because they can just pile on damage and kill her since her regular kit has nothing super scary in it. Far as the blast change goes that just makes it a worse fear itself. 2 meters bigger AoE sure but blast is just a one and done area where as fear itself follows the user around. Blast would also be debuffing for 10% less than fear itself if you best case scenario it and the entire enemy team is effected.

    The only edge it would have over fear itself is that WM does more damage to the targets on top of that because of one of her passives and she would heal off of damage being done to people under the effect. Though I have my doubts the former would work since you're turning the blast into a generic debuff and debuffs don't stack. Just as buffs don't. I don't know how the feats are coded but I believe it and infection can only work as seperate debuffs from regular debuffs because they have a DoT component. Of which seems to be removed from your suggestions."
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  2. #12
    Originally Posted by Goat_of_Vermund Go to original post
    This feat setup would still be one of the strongest in the game, dealing damage is just unfair. I understand you like to use broken things to get an easy advantage, but a 4v4 is almost solely decided on who has more Gryphon or Warmonger. It is definetely stupidly broken now. I play WM, but I still don't understand how can anyone defend this feat.
    I understand your anger, but Warmonger was designed around the Corruption feat and his normal kit doesn't have anything super scary in it, if we're going to modify his feats I'd go with caution to avoid damaging the Warmonger hero too much, but frankly it's pretty hard to balance the Corruption concept while keeping it fair but unique.

    Anyway, he's not my main hero, but still I don't want to see a "super nerfed" hero because of salty people. This post is not an attack on you, "Goat_of_Vermund", I'm speaking in general, it's simply my opinions, shared by other people who play "For Honor" too.
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  3. #13
    Honestly her corruption feats are only good against teams that lack spacial awareness and are gank heavy. Her first feat can be dealt with by blocking and non brain dead teammates. Her fourth feat can be negated with spacial awareness. As long as your team isn't bunched up or cornered like the example Goat gave, then the corruption doesn't spread. I'm not saying the damage isn't overtuned a bit but the feat itself isn't as strong as people like to claim it is.

    One of the biggest issues i have with warmongers feats is teammates who just don't care that someone has corruption on them and charge into the fight anyway(I'm looking at you warlord players).

    At least it doesn't auto kill you in the minion wave like it did when she was release. We can all agree that was BS and Ubisoft knows it as well.
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  4. #14
    Originally Posted by Wyrd9- Go to original post
    I understand your anger, but Warmonger was designed around the Corruption feat and his normal kit doesn't have anything super scary in it, if we're going to modify his feats I'd go with caution to avoid damaging the Warmonger hero too much, but frankly it's pretty hard to balance the Corruption concept while keeping it fair but unique.

    Anyway, he's not my main hero, but still I don't want to see a "super nerfed" hero because of salty people. This post is not an attack on you, "Goat_of_Vermund", I'm speaking in general, it's simply my opinions, shared by other people who play "For Honor" too.
    I don't want it either, I consider her one of my mains. I find the heal instead of damage a sufficent change, it would still be a very strong tier 1 which would potentially feed a ton of health in gank. Compare it to, let's say, Warden's new tier 2, which gives 20hp/revenge. This Corruption would give 20 on T1 if a player would stand in an other opponent's range for 4 seconds.

    I don't think Warmonger would have any problems with normal feats, I sometimes run with Rush, Arrow Strike, T3 hp buff and Autorevive, and she is still decent. Her kit is not OP, but not weak either.
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  5. #15
    Originally Posted by TrondurIGotu Go to original post
    Her feats are fine. They seem way too strong on paper, but in actual gameplay, I find them to be pretty useless against any team that understands that it does more damage when they are next to each other. The only thing that needed to be changed was the fact that it killed minions, and now it has. Not to mention 2 of them only activate when you hit them with corruption, which if timed right, can kill all 4 players in seconds, but then just like that, its back to normal.
    Understandable.
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  6. #16
    Gaser.'s Avatar Senior Member
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    Originally Posted by Wyrd9- Go to original post
    I read your post and I agree with what user "Knight_Raime" says:
    "While the ideas are similar to what currently exists I don't see it happening due to the intention of the feats. Yes they work as an anti gank. Or as a way to break up a team fight. But it also allows her to offensively pick someone and isolate them from everyone else. And I don't see this idea fulfilling that design. The enemies aren't going to disengage when she pops armor because they can just pile on damage and kill her since her regular kit has nothing super scary in it. Far as the blast change goes that just makes it a worse fear itself. 2 meters bigger AoE sure but blast is just a one and done area where as fear itself follows the user around. Blast would also be debuffing for 10% less than fear itself if you best case scenario it and the entire enemy team is effected.

    The only edge it would have over fear itself is that WM does more damage to the targets on top of that because of one of her passives and she would heal off of damage being done to people under the effect. Though I have my doubts the former would work since you're turning the blast into a generic debuff and debuffs don't stack. Just as buffs don't. I don't know how the feats are coded but I believe it and infection can only work as seperate debuffs from regular debuffs because they have a DoT component. Of which seems to be removed from your suggestions."
    And a I said to him, I will say the same to you.

    That’s was my intention because the idea is garbage how it’s right now and pretty much mirrors catapult, you can’t balance it without getting either to strong or to weak.

    Also about corruption blast, yes it’s weaker but then every one of the enemy would have basically the debuff on them, similar to kenseis cold stare.

    Also the numbers I only was thinking up in a bubble.
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  7. #17
    I remember seeing somewhere what if corruption did stamina damage instead. I didnt read through every post here to be fair so if it was said before then my bad.

    I just feel that if this feat does normal damage than it will no matter what either be too strong or too weak. There just isnt an in-between here and as much as i dont like stamina removing moves, it still would act as an anit-gank at that point but it wouldnt be a team wipe in the sense of how it is now.

    Just my thoughts on it
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  8. #18
    Gaser.'s Avatar Senior Member
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    Originally Posted by Saint_YeetsXB Go to original post
    I remember seeing somewhere what if corruption did stamina damage instead. I didnt read through every post here to be fair so if it was said before then my bad.

    I just feel that if this feat does normal damage than it will no matter what either be too strong or too weak. There just isnt an in-between here and as much as i dont like stamina removing moves, it still would act as an anit-gank at that point but it wouldnt be a team wipe in the sense of how it is now.

    Just my thoughts on it
    Honestly stamina dmg would almost be equally as terrible
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  9. #19
    I think the selfheal would work the best. Or a debuff like "if you are in the circle, you take +25% damage from all sources [stacks]"
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  10. #20
    Yeah, nerf her big time man
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