Hey fellas !
So ive worked quite a bit to get a decent DPS build , and ive worked my way up to this
https://imgur.com/a/XyhvVvS
using this build, the police M4 crits a max of 631,617. starts to build up from 450k crits. these numbers are for body shots.
1. looking at my build, what changes do you suggest ? Is there any way i can push these numbers up further?
2. When i swap the Capacitor for a baker's dozen, the CHD falls to 193.4 but my max crit remains the same at 631617. Why is that ? Why isnt the extra 13% CHD increasing the hit damage? is there a cap of some sort ?
3. When a friend checks the build i have, he says i have 60 CHC and 176 CHC. Is it the case that when somebody inspects, the intrinsic 30% CHD of the capacitor isnt added to the total stats ? Also, when im actually playing with my secondary(M4) does the system register 206 CHC or 176 ? Is the 206 number just when im using the primary ?
Lot of questions but these are bugging me. Help a fellow agent out![]()
The range is glitchy, especially on the damage meter. Change the damage display under gameplay options to floating and you will be able to see the damage as you hit easier.
Your build is fine. I hit harder consistently with Foxes Prayer and Contractors, and I use on almost all of my DPS and pvp builds.
Fames is my primary of choice, but the Police M4 is great too. M1A, CQB, or Scorpio for secondary. Capacitor is great for yellow builds, but I don’t care for it in a red build.
People really need to stop using Fox's Prayer and Contractors when they arent using a rifle or LMG. That meta hasn't been optimal since they nerfed them. You're losing 2 pieces worth of brand bonus, and would be better off with 2pc W&H while stacking more CHD.Originally Posted by mrwtw Go to original post
Agree to disagree. Many 100’s of raid comps and conflict level 100 on 2 characters have proven out my build, as well as the math on multiplicative damage.Originally Posted by Sircowdog1 Go to original post
You can do whatever you want in conflict. It's broken trash with special rules and math for everything. Nothing makes sense there.Originally Posted by mrwtw Go to original post
And raid comps? Show me the math. I highly suspect 99% of them are just mindlessly following old guides that are out of date.
Maybe...MAYBE there is a case for Fox's Prayer. But contractors gloves with high RoF non-LMGs is a waste.
While Math can't be wrong, the reality gives you the different situations.Originally Posted by mrwtw Go to original post
For example, DtA or Dttooc does NOT work on Heavies, dogs or red bars in cover.
There are a lot of situations, where things doesn't go as planned.
Also, everything depends on your build and playstyle. Stupid m1a headshot boom-boom can be annoying and won't work in CQB. As for build, it depends on what you wear
So it can't be 100% Contractors+Fox all the time.
Originally Posted by Sircowdog1 Go to original post
because the capacitor has an intrinsic 30% CHD, more than the rifle's 17%. I thought if i push the CHD numbers higher, ill hit harder, but the max crit happens to have capped out. which is why i asked whether or not the primary's intrinsic attributes transfer on to the secondary when im using it
Also, i have max rolls on both fox's and contractors. from my experience, the damage is around 30k less per bullet on average as i miss out on the set bonuses. It doesnt melt the way its supposed to, atleast on an AR
On a bullet king though, with 3 pc strikers and THEN a contractors, it hits harder. I use this build on the final stage of roosevelt quite frequently.
build ? and stats ? im open to trying builds, even though when i put in the fox's and CG on my current build, the dps reduces slightly. maybe im missing something ?Originally Posted by mrwtw Go to original post