Originally Posted by
Azulra_1
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I know that Warden was just reworked and that they changed/replaced one of his feats(thick blood), but I think that Ubisoft should modify the “come at me” feat slightly. I mean, yeah, the heal to full health upon hero kill is amazing, but it doesn’t help when the nerfed defense doesn’t make it easy for you to achieve that kill. What I think that Ubisoft should do is make it to where when you activate the feat and it nerfs your defense it should take the percentage of how much it lowers your defense by and boost your attack damage by the same percentage of your defense it takes away. This would make it easier to achieve that heal to full health upon hero kill.
One of the main reasons why this should be a thing is because the purpose of that feat is to make you more reckless and if you’re being more reckless it’s reasonable for you to take more damage, but it’s also reasonable to be dealing more damage.
Let me know what everyone thinks about this idea.
Where did you get the "heal to full HP upon hero kill" part? Let me educate you real quick on what that feat does when you kill a hero.
For 30 seconds, you gain 50% more renown and gain 20hp on hero kill, but you take 20% more damage. 45s cooldown. All you get is 20HP on a hero kill. It's only useful to farm minions with at mid lane to quickly reach your higher tier feats. I personally never use it in dominion as it's near impossible to see the mid lane empty without an enemy.
It does need a proper rework.
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