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  1. #91
    Originally Posted by Wyrd9- Go to original post
    Almost certainly, the developers will ignore us as they did when the entire community asked to set the second light attack of the Warden to 500ms (from 600ms).

    This in my opinion is a huge mistake that the developers made when they released the new Warden rework, I write my thoughts below:
    In the patch notes the developers say they want to orient the Warden on offense so why give it useless moves?
    "Chained Side Light" still has a speed of 600ms making this move effectively useless, this light attack is so slow that 100% of the time it is blocked and 50% of the time it is parried by the opponent. This change does not make the Warden offensive. The community had been clamouring to speed up this light attack to 500ms, I've read a bunch of posts both on "Reddit" and on the "Official For Honor Forum" asking for this light attack to be speeded up to 500ms, and what's more, it's a perfectly reasonable request, there shouldn't be a 600ms light attack, so why have the developers ignored our requests? Explain to me what would be so offensive about in an attack that is constantly being parried?

    This is the official(!!) reason:
    https://old.reddit.com/r/Competitive...e_damage_than/

    Convincing?



    I'm sorry, but "Saint_YeetsXB" is correct here, if you managed to get away with a light>light >heavy domain like Highlander, it means that the people you were fighting don't know how to fight, and are brain dead. I too have no problem has fighting Highlander they do because as "Saint_YeetsXB" said it's evil and predictable brain, at best you can say your opponents don't know how to play.
    Yeah somehow warden's follow up light that is 600ms is a problem but Tiandi's follow up lights that are 400ms aren't. I love how they justified it by saying it deals more damage so it has to stay 600ms lol (1 more damage than normal lights).
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  2. #92
    Originally Posted by Lord.Warden. Go to original post
    Introduce new dodge light move that is undodgable like Tiandi's? I mean that's fast too and can be used on reaction.
    That sounds a bit too much. Warden can already do far more than Tiandi, I don't think he should get a neutral dodge light too. That is one more thing to look out for against an already strong character.
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  3. #93
    Originally Posted by Lord.Warden. Go to original post
    Yeah somehow warden's follow up light that is 600ms is a problem but Tiandi's follow up lights that are 400ms aren't. I love how they justified it by saying it deals more damage so it has to stay 600ms lol (1 more damage than normal lights).
    Please read the whole thing. I will help to make it clear.

    I know it sounds too much, but actually Tiandi's 400ms light attack is fine as it is, Tiandi's light attack is not based on reaction, but on reading and predicting the attack, you have to read your opponent's attack.

    So, Tiandi is fine to have 400ms of light attack because of this reason:
    Actually that the game is developing becomes faster and more fluent and attack-oriented fights, while inputs become more fluid and forgiving and without too much recovery to make things more fairly and less potentially one-sided.

    But again for the same reason mentioned above, it's not at all fair that Warden has the 600ms second light attack. It's like the developers forgot about this main reason of why they implemented CCU.
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  4. #94
    Its a joke bro. You never understand when someone is joking on the forums.
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  5. #95
    After making another post providing Ubi the numbers (87 stamina for 28 damage by using Zone Attack > SB > Double Light) on their official "Bug Reporter" website, here's their response:



    At this point I feel like it's bots responding to the posts disguised as official Ubi devs. Warmonger's zone also has a ridiculously low recovery (500ms) exactly the same as Warden and she can continue offense afterwards dealing 39 damage using the sequence of: Zone attack 40stm, Light attack 9stm, bash 15stm, Light attack 9stm.

    Total stamina spent: 73
    Total damage: 39

    If the sequence involved a charged bash (level 3) then top heavy attack 12Stm and 28 damage then the result would be:
    Total stamina spent: 76
    Total damage: 50
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  6. #96
    I think you got your answer. Also calling everyone who doesn't agree with you ubi bots is kind of insulting dude. No need for that imo.
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  7. #97
    Originally Posted by Lord.Warden. Go to original post
    After making another post providing Ubi the numbers (87 stamina for 28 damage by using Zone Attack > SB > Double Light) on their official "Bug Reporter" website, here's their response:



    At this point I feel like it's bots responding to the posts disguised as official Ubi devs. Warmonger's zone also has a ridiculously low recovery (500ms) exactly the same as Warden and she can continue offense afterwards dealing 39 damage using the sequence of: Zone attack 40stm, Light attack 9stm, bash 15stm, Light attack 9stm.

    Total stamina spent: 73
    Total damage: 39

    If the sequence involved a charged bash (level 3) then top heavy attack 12Stm and 28 damage then the result would be:
    Total stamina spent: 76
    Total damage: 50

    To be fair though, Warmonger's zone does not chain into her bash. So it is not just a universally superior move.
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  8. #98
    Originally Posted by Goat_of_Vermund Go to original post
    To be fair though, Warmonger's zone does not chain into her bash. So it is not just a universally superior move.
    She can light > bash > light/heavy. Warden's bash can be dodged/lighted/rolled out of. I don't see the big deal. If I'm going to spend 87 stamina, I better deal at least 50 damage. She spends far less and deals way more damage than me.

    This issue of the stamina cost has been there even pre CCU and pre the rework.
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  9. #99
    Originally Posted by Lord.Warden. Go to original post
    She can light > bash > light/heavy. Warden's bash can be dodged/lighted/rolled out of. I don't see the big deal. If I'm going to spend 87 stamina, I better deal at least 50 damage. She spends far less and deals way more damage than me.

    This issue of the stamina cost has been there even pre CCU and pre the rework.
    This is untrue though. They deal literally the same damage, and you can also light-bash-light-heavy. And her bash can be dodged, lighted and rolled out of as well, they are literally the same. Also, her bash followup does not chain into the next bash.
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  10. #100
    Originally Posted by Goat_of_Vermund Go to original post
    This is untrue though. They deal literally the same damage, and you can also light-bash-light-heavy. And her bash can be dodged, lighted and rolled out of as well, they are literally the same. Also, her bash followup does not chain into the next bash.
    She does more damage if she starts her sequence with the Zone attack which is the heart of this topic. We're not asking for any damage buffs or nerfs. We just want to have the same stamina cost as her.

    Warmonger: Zone attack 40stm, Light attack 9stm, bash 15stm, Light attack 9stm = 39 damage & 73 stamina
    Warden: Zone Attack 60stm + SB 12stm + Double Light 15stm = 28 damage & 87stm
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