Yeah somehow warden's follow up light that is 600ms is a problem but Tiandi's follow up lights that are 400ms aren't. I love how they justified it by saying it deals more damage so it has to stay 600ms lol (1 more damage than normal lights).Originally Posted by Wyrd9- Go to original post
That sounds a bit too much. Warden can already do far more than Tiandi, I don't think he should get a neutral dodge light too. That is one more thing to look out for against an already strong character.Originally Posted by Lord.Warden. Go to original post
Please read the whole thing. I will help to make it clear.Originally Posted by Lord.Warden. Go to original post
I know it sounds too much, but actually Tiandi's 400ms light attack is fine as it is, Tiandi's light attack is not based on reaction, but on reading and predicting the attack, you have to read your opponent's attack.
So, Tiandi is fine to have 400ms of light attack because of this reason:
Actually that the game is developing becomes faster and more fluent and attack-oriented fights, while inputs become more fluid and forgiving and without too much recovery to make things more fairly and less potentially one-sided.
But again for the same reason mentioned above, it's not at all fair that Warden has the 600ms second light attack. It's like the developers forgot about this main reason of why they implemented CCU.
After making another post providing Ubi the numbers (87 stamina for 28 damage by using Zone Attack > SB > Double Light) on their official "Bug Reporter" website, here's their response:
At this point I feel like it's bots responding to the posts disguised as official Ubi devs. Warmonger's zone also has a ridiculously low recovery (500ms) exactly the same as Warden and she can continue offense afterwards dealing 39 damage using the sequence of: Zone attack 40stm, Light attack 9stm, bash 15stm, Light attack 9stm.
Total stamina spent: 73
Total damage: 39
If the sequence involved a charged bash (level 3) then top heavy attack 12Stm and 28 damage then the result would be:
Total stamina spent: 76
Total damage: 50
Originally Posted by Lord.Warden. Go to original post
To be fair though, Warmonger's zone does not chain into her bash. So it is not just a universally superior move.
She can light > bash > light/heavy. Warden's bash can be dodged/lighted/rolled out of. I don't see the big deal. If I'm going to spend 87 stamina, I better deal at least 50 damage. She spends far less and deals way more damage than me.Originally Posted by Goat_of_Vermund Go to original post
This issue of the stamina cost has been there even pre CCU and pre the rework.
This is untrue though. They deal literally the same damage, and you can also light-bash-light-heavy. And her bash can be dodged, lighted and rolled out of as well, they are literally the same. Also, her bash followup does not chain into the next bash.Originally Posted by Lord.Warden. Go to original post
She does more damage if she starts her sequence with the Zone attack which is the heart of this topic. We're not asking for any damage buffs or nerfs. We just want to have the same stamina cost as her.Originally Posted by Goat_of_Vermund Go to original post
Warmonger: Zone attack 40stm, Light attack 9stm, bash 15stm, Light attack 9stm = 39 damage & 73 stamina
Warden: Zone Attack 60stm + SB 12stm + Double Light 15stm = 28 damage & 87stm