Conqs combo lights from the same side apparently are 900ms (but it's an entirely different story as you are supposed to go in your infinite chain and this just simulates how the flow has been lost - The attack itself is not even that slow. It just takes a while until conq gets rebalanced to strike with the flail again). All others are 500 ms. PK's zone cost was reduced not long ago. It's 40 nowOriginally Posted by Goat_of_Vermund Go to original post
Stam cost reduction is universally agreed upon.Originally Posted by Lord.Warden. Go to original post
I disagree with making the zone undodgeable. That's just silly.
That's the only time I was able to shut down Tiandi and JJ who were always able to counter my entire kit by dancing around me. At the moment it's undodgable without the blue color indicator on it and it feels great. I don't think it's silly as it has made Warden's zone attack finally a viable tool. Warmonger has an undodgable feintable attack, Warden needs one as well and his Zone is perfect for it (You can easily predict it too and parry it so it isn't overpowered or anything, just made the move viable for once and at least it's not feintable like Warmonger's).Originally Posted by MrBdur Go to original post
Conqs same side lites should be slower than the first. After all, it is a ball on a chain and trying to swing it in the same direction as fast as the first would be next to impossible.Originally Posted by Goat_of_Vermund Go to original post
I’ve been saying this since the testing grounds, his stamina cost on is zone is way too high it’s almost impossible to even get a combo off with the new shoulder bash after every attack.Originally Posted by Lord.Warden. Go to original post
His zone should be undodgeable for sure.Originally Posted by LightUpTheEyes Go to original post