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  1. #11
    Gaser.'s Avatar Senior Member
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    I mean sure let’s lower it to 40.
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  2. #12
    Tiandi has it all... Best stamina cost and best damage compared to other vanguards. Nerf please or buff the rest.
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  3. #13
    I wholeheartedly agree with reducing it's stamina. Buffing it's damage though I'm not sure I agree with.
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  4. #14
    Originally Posted by Goat_of_Vermund Go to original post
    Conqueror's same side lights are 600ms as well. Or 700? Can't tell from the animation, and it is never used anyway. Zones should cost less stamina general.


    P.S. PK's cost just as much stamina, It deals 11 damage, and if you run out with the move, there is an unfaintable second part.
    Conqs combo lights from the same side apparently are 900ms (but it's an entirely different story as you are supposed to go in your infinite chain and this just simulates how the flow has been lost - The attack itself is not even that slow. It just takes a while until conq gets rebalanced to strike with the flail again). All others are 500 ms. PK's zone cost was reduced not long ago. It's 40 now
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  5. #15
    Warden's zone Stamina cost needs to be reduced to 40 and the blue undodgable symbol added to it. The stamina cost is too high that I can't chain into my attacks because I run out instantly from doing one bash into a zone. Please fix this number.
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  6. #16
    MrBdur's Avatar Senior Member
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    Originally Posted by Lord.Warden. Go to original post
    Warden's zone Stamina cost needs to be reduced to 40 and the blue undodgable symbol added to it. The stamina cost is too high that I can't chain into my attacks because I run out instantly from doing one bash into a zone. Please fix this number.
    Stam cost reduction is universally agreed upon.

    I disagree with making the zone undodgeable. That's just silly.
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  7. #17
    Originally Posted by MrBdur Go to original post
    Stam cost reduction is universally agreed upon.

    I disagree with making the zone undodgeable. That's just silly.
    That's the only time I was able to shut down Tiandi and JJ who were always able to counter my entire kit by dancing around me. At the moment it's undodgable without the blue color indicator on it and it feels great. I don't think it's silly as it has made Warden's zone attack finally a viable tool. Warmonger has an undodgable feintable attack, Warden needs one as well and his Zone is perfect for it (You can easily predict it too and parry it so it isn't overpowered or anything, just made the move viable for once and at least it's not feintable like Warmonger's).
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  8. #18
    Originally Posted by Goat_of_Vermund Go to original post
    Conqueror's same side lights are 600ms as well. Or 700? Can't tell from the animation, and it is never used anyway. Zones should cost less stamina general.
    Conqs same side lites should be slower than the first. After all, it is a ball on a chain and trying to swing it in the same direction as fast as the first would be next to impossible.
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  9. #19
    Originally Posted by Lord.Warden. Go to original post
    Please fix Warden's zone's stamina cost and damage. It currently does 13 damage even though it's registered by the game as a "heavy attack" and costs 60 stamina (that is far too big of a cost compared to other vanguards) and makes Warden run out of stamina way too quickly.


    Character Stamina Cost Damage
    Warden 60 13
    Warmonger 40 13
    Tiandi 30 15
    Kensei 60 13 then 16 (2 heavies with 360°)
    Raider Neutral (50), Follow up (35) Neutral (22), Follow up (38)

    Warden's zone should be buffed to do at least 15 damage considering the game registers it as a "heavy attack" after all and the stamina cost should be reduced by half as it's the easiest zone to see coming a mile away.

    I’ve been saying this since the testing grounds, his stamina cost on is zone is way too high it’s almost impossible to even get a combo off with the new shoulder bash after every attack.
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  10. #20
    Originally Posted by LightUpTheEyes Go to original post
    Conqs same side lites should be slower than the first. After all, it is a ball on a chain and trying to swing it in the same direction as fast as the first would be next to impossible.
    His zone should be undodgeable for sure.
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