only thing i want to add to your reply:Originally Posted by Justicator Go to original post
Cought cought ROCKSTEADY Cought cought
Just wait for it when it happens you will have shugs and Ara complain that there out of jail card they always used is gone.Originally Posted by Lele051205 Go to original post
There shouldn’t be a feat that mess with a inferior dmg typ that only three characters can profit from.Originally Posted by TheRubyHero Go to original post
The unblockable feat doesn’t need to be removed as mentioned.
It’s a Tier 4, Has a short duration, long cooldown and can be almost completely negated by proper spacing and being semi decent at parrying.
It’s a decent feat but far far from broken.
Really there are only two things that need to be removed: Rock Steady and Corruption Blade
As well as nerfs to: Longbow, Javelin, Pugio, all the bomb feats, Highlanders special arrow storm, Gryphon Crossbow. (Plus healing feats no longer healing away bleed)
Most Damage feats are still glorified WMD in this game and will cause three outcomes:
1: You miss
2: You hit but your target is still alive but that does not matter because you basically won by doing 50-100+ to them (with a attack that has no indicator and sound or is most likely AOE and just decided you the team fight.)
3: You hit your targets dead.
Originally Posted by Gaser. Go to original post
That really depends on the projectile. PK and zerk deals 25 damage, and the only time they can ever be used effectively is killing someone, or interrupting something (a killing blow or a revive). In case of Longbow, Pugio, Jawelin and Gryphon's crossbow, I agree.
It is extremely stupid people complain about Thick Blood. The feat si a direct counter to many stronger feats, some deflects and three total hero kits, in no form should it ever be useable this way.
I don't know how Corruption could work well. I think I woud keep Corruption blade as it is, but instead of dealing damage, the level 1 should heal the Warmonger if people are entering melee range (like 5 hp/tick). That way, it could still be used as something that is decent for antigank, but it wouldn't outright stop people from going near the infected opponent.
Tho why would you use that feat if you have her amazing ground trap feat?Originally Posted by Azulra_1 Go to original post
Gaser, because people aren’t dumb enough to stay on the caltrops anymore and the caltrops don’t really do a whole lot of damage in the first place(plus they can screw up your teammates and get them killed). I’m a Nuxia main in the Lu Win faction and if I used them I’d just use them to punish people for chasing after me because you can toss them down while sprinting. Also ever since Executioner’s Respite came out hardly any Nuxias use the Caltrops anymore.
I mean I enjoy nuxia the most from the wu lins as well but I just think the utility of the caltrops are just the best even more in 4v4 where you can just stop minion reinforcement .Originally Posted by Azulra_1 Go to original post
The new revenge feat honestly doesn’t really have much use on her but I can see the reason for Executioners Respite.
She’s meant to be by herself and isolate an enemy so that they’re alone. That’s how she gets her increased damage and such. Also Thrilling Comeback does have a use on her because she’s meant to be fighting a 1v1 fight, but if she is being ganked she can’t do anything other than parry until she gets revenge and when she pops revenge she heals since she has no healing feats during a fight and it makes it possible for her to last longer when being ganked.
Also just letting you know that caltrops are HORRIBLE for use against minion reinforcement because your minions will just go “dodo do nothing wrong where I’m stepping” and dies on the caltrops the second their toes touches them. All they’ll do is pause the minion assault for both teams.
Tho this heal really has no purpose her anti gank is below average and she doesn’t have stuff like super sonic.Originally Posted by Azulra_1 Go to original post
Also I kinda did not clarify how I mean that thing with caltrops, yes placing them in lane is terrible but what i mean Is placing them at around the area where new minions spawn.
It gives you a lot of points and basically locks the enemy out of capping mid in dominion for the duration .
I kinda keep playing my nuxia with the feat because it’s just a great feat in my opinion.