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  1. #1
    Licher.Rus's Avatar Senior Member
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    Jan 2017
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    NPCs have homing bullets!

    Seriously, no joke, their bullets are homing!

    There is no physical objects, called "bullet" which flies around and could hit you on (and only on!) contact, no way)

    Their chance to hit determines at the moment when they "pulls the trigger" (if this even applicable to NPCs). And tracers drawn - just a visual effect. I've noticed this today, what a lol.

    This explains a lot, situations like:
    Usually inaccurate NPCs could literally oneshot you from far with just SMG. Why? Because server got bugged and 'forgot' to apply their chance to hit or distance or whatever.
    Or hyenas shooting on you with one hand while moving and their laser sight jumping on the whole screen, but they has no misses
    Or you got kneed and then die second later - just server decided to repeat all bullets sent to you or something like that
    Or NPC shooting on you from impossible to hit (for you) position. Because he didn't have "iron sight" and for him is enough to just see you.
    Or you fast jumping to cover and then getting kneed already behind it.

    This system is fine (this is not Battlefield at the end), but only if game servers and connection are perfect.
    Sadly, it's not.

    Pretty sure, the same works for players too. At least, for automatic weapons.
    Yesterday I fought in DZ and there was several pretty weird moments:
    Vs same guys sometime you could easily kill them in CQ and in another case - you die second later after pulling your shield. Why? Weak servers.
    Or I was shooting on some guy at very long distances (60+m) from M4. I know this AR, at this distance you couldn't hit a shiet with it. My opponent has only his head visible and guess what? I did something like 5-7 shots and they all hit his head and without distance penalty!
    Yesterday servers were very laggy tbf.
    What is laggy? In the game where a half of second matter "win or lose" even slight delay could be very visible, deadly and annoying.

    Ubisoft, stop saving on servers!
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  2. #2
    Adze.'s Avatar Senior Member
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    Jun 2016
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    Sounds like hitscanning? Imagine having 900 physical bullets rendered in a game heading towards a target in 1 minute. Do they do that? I dunno.

    But hitscanning for high RPM weapons and actual projectile bullets for slower weapons seems sensible to me. Maybe its a better use of resources to use hitscanning for both?
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  3. #3
    They are ridiculous, but some people "think" there is nothing wrong with this.
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  4. #4
    I'm pretty sure it's just server lag. After the maintenance today I haven't crashed yet, but When I'm running Lincoln Memorial and that grenade launching boss in the second area launches his grenade at point-blank range; the round just hangs in the air between us for a few seconds, suspended in mid-air, then explodes. It kind of has a Matrix-like effect to it, which helps me accept it with a grin. It has happened quite a few times so far. I think they have reduced the number of servers and this is the consequence of cutbacks.
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  5. #5
    xcel30's Avatar Senior Member
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    Until someone straight up datamines enemy accuracy values for each enemy type and each difficulty we just don't know
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  6. #6
    Originally Posted by xcel30 Go to original post
    Until someone straight up datamines enemy accuracy values for each enemy type and each difficulty we just don't know
    Yep, this whole game has been a crap shoot, but I still love it!!
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  7. #7
    xcel30's Avatar Senior Member
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    Originally Posted by T.H.U.D.D. Go to original post
    Yep, this whole game has been a crap shoot, but I still love it!!
    I mean who knows they find out that accuracy might scale with group size or some weird **** like that
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  8. #8
    Originally Posted by xcel30 Go to original post
    I mean who knows they find out that accuracy might scale with group size or some weird **** like that
    Transparency Now!!!!
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