1. #81
    Just shut up, Scott. Why is there always 10 ******* posts of your nonsense in every update thread?
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  2. #82
    Originally Posted by ScottOld Go to original post
    yes a 50% win rate is basically sending me BACKWARDS, so stop saying thats how it works , its rubbish, and needs to change
    did you read.. win 30 win 30.. lose 70... thats -10 ELO for 66% win rate. if all 3 of those have the SAME level cards etc... then its sillyness and needs to change.
    Sorry. That’s how it works. You just don’t understand the math/logic. Go ahead and register for your local community college or vocational game deign tech schools game design class and you’ll see this is how games are designed. You clearly don’t understand ELO philosophy. The tighter the competitive range, the more impact a act a win or loss has. The broader the range, the less a win or loss has.
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  3. #83
    ScottOld's Avatar Banned
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    I dont CARE about the maths and I do understand how it works, I want a system that actually rewards, not penalises 2 wins should NOT be wiped out by 1 loss, when the players are evenly matched in every case, that is UNFAIR.

    what nonsense? you mean wanting less stupidity and rewarding play so the game isn't grind grind and more grind to get even a small bit of progress.

    sick of these stupid arguments that have no relevance to what i actually want
    elo system .
    this rating system is self-correcting. Players whose ratings are too low or too high should, in the long run, do better or worse correspondingly than the rating system predicts and thus gain or lose rating points until the ratings reflect their true playing strength

    which it isn't because EVERYONE HAS THE SAME LEVEL CARDS OVER A WIDE AREA SO YOU ARE PENALISED/REWARDED BASED ON RNG MATCHMAKING

    the current matchmaking is creating this situation
    https://en.wikipedia.org/wiki/Elo_hell
    but yea, lets ignore that issue.
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  4. #84
    The inane ramblings of a madman.
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  5. #85
    ScottOld's Avatar Banned
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    people like you are why the game never gets improved, fed up to the back teeth of it, either contribute to the discussion or say nothing because it is really tiresome grinding for jack **** every month because of things i have no control over and could be improved.

    simple facts is RL SAY NOTHING ABOUT ANYTHING IS WHY I'M NOT GOING TO STOP MENTIONING IT

    but yea, lets earn less bottlecaps for team and get less rewards because my dar incan 25 NK 8.5 level deck is at 8.0 so instead of taking 30 takes 70.. but whatever. top 1000 is still stupidly low. but again, it doesnt matter because people just defend it by being rude and attacking people who speak out.
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  6. #86
    SICK AND TIRED™?

    also telling people to contribute or say nothing in your case is a bit, you know, hypocrite, hm?
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  7. #87
    No, this game never gets improved because the developer is a second grade finish outsourcing company and Ubisoft are evaluating their performance by a single measure, that is monthly profit from selling in game services. Keeping a balanced gameplay is nowhere near a high priority for RL.
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  8. #88
    You're a bad player, Scott. You have the levels, not the skill. This game isn't rocket science, yet you make it seem so. I want to improve this game too, but unlike you, I am not a focking lunatic who rambles on and on about the most inane focking things. We've heard you, Scott. We've all seen your many many MANY (!!!!) posts about elo alone. They have been received, Scott. And then they have been dismissed as (I'm gonna repeat myself here, just so you don't feel so alone, Scott) THE INANE RAMBLINGS OF A COMPLETE AND UTTER LUNATIC. Get a focking grip, Scott.
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  9. #89
    Scott, bottom line is what you think needs correcting isn’t actually flawed, it’s the basic design. Therefore it doesn’t need any fixing.

    I really don’t think you understand ELO. When you lose to an equally skilled but lower ELO opponent, you lose more of your own ELO. That is not a flaw, it is just how it is. Stop losing against lower ELO opponents, or win more against higher ELO opponents. Problem solved.

    Also, the top 1000 is low currently, but that’s not something the game developers should directly control. It just means there are a lot more competitive decks, which is also why your ELO is fluctuating.
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  10. #90
    ScottOld's Avatar Banned
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    ELO system is based on a game where everything is equal and its direct strategy and skill

    the issue we have in this game is it will only work UP TO A POINT because of the requirement to upgrade the cards you have:

    whales
    4/5/6/7 (or 6/6/or7/6) players
    rest distributed down the ranks as it should be for card levels

    using the word "Skill" is half the problem.. what skill? you mean the cards you are given at random from every pack? the cards in a deck you pick and are then given in a random order? skill would only apply if you had a gameplan that you could use. which you can't because its RANDOM, if you want skill, then getting to the top end of your "bracket" is the skill, but then you get punished for being there.. because of the system, and because of how the card level system works, you get more and more people reaching the same level of cards, yes you can have your I'll play this to start then this.. but again random.. only takes you so far, I have had 300-400 elo taken off losing to things i beat every day of the week previously, because of the random element taking away the counter i need at that moment. (LB for SOMM etc..., starting hand plays a card you dont want to use at the start and need for something else)

    the simple fact is, the ranking system worked when there were less people in each range, but sadly the game doesn't work like that, the way the cards are given out, you end up with more and more people with level 4 legends level 5 epics 6 rares etc etc, all copy/pasting the best decks then you end up with.. say late season an 8.5 player with 4/5/6/7 generic dar incan deck, and a 7.9 with generic dar incan deck of the same level. the guy sitting 8.4 has worked hard to climb, but thanks to how the game works, there are less players above his rank then below... thats the "skill" of being in that position, most of the games will be against people below, now they are better players, so win more then they lose, which is as it should be if you account for SKILL, the problem lies in the RANDOM FACTOR, that that one loss against mr copy paste sitting 8.1 getting lucky is that this ONE LOSS wipes out 2 or 3 of your "wins" (which because you are facing mainly lower players IS MORE LIKELY).
    so the system WAS fine when there were less people with the same level cards, but as you get MORE people with same level cards, you end up with people reaching a point, then get dragged right back down, then eventually you hit more people above you, and they take a hit and get pulled back down which is WHY the top 1000 is so low (throw in deranks as well) because of this loop.

    so you say skill, winning 60-70% games with the random element thrown in and not moving up the ranks? pretty sure winning more then half your games is skill, but thats not rewarded.

    so yes the system NO LONGER works because of OTHER systems, so the simple fact is that beating someone 200-300 below is no longer a given, and those take off 70+ (and beating them is worthless basically) even though they have the same cards available as someone else, hell i have faced the EXACT SAME DECKS back to back, one on an 8.6 and one on a 7.9.... talking EXACTLY THE SAME... card levels, the lot, one is worth 70-80 for a win one is worth 70-80 for a loss... skill doesn't come into it, and i know i'm going to take LESS risks against the 7.9 then the 8.6 because of the risk/reward factor. its luck you can face the same guy multiple times, if skill was the deciding factor then you would win every time, newsflash.. you dont, because of the RANDOM elements. also you have EOS basically resetting everything, and again, the system WOULD work if you had MORE time to climb because those smaller and smaller increments you do get would then add up over a longer period (to make up for the more players competing scenario)
    so yes the system needs to change, it needs to account for the fact there are more people with the 4/5/6/6 or 7 cards that are over a larger spread of rank, so that actually winning more EVENLY MATCHED games actually makes a noticeable dent in rank, as a system based on skill should indicate. because a fair few months back beating the lower players actually put you in and around the whales, which you then lost to, and you fell to your "level"

    win 3 games earlier back into 8k one deranked trash one overleveled SH player and 1 bad luck and i'm at 7900s THAT IS THE PROBLEM I win 3 games lose 3 games win 3 games lose 3 games and i'm now 200 odd off where i started, THAT IS NOT A WORKING SYSTEM, one more rubbish hand and 7.8s whish is basically almost ALL THE SEASONS RANK, how many games am i winning between then and now? more then 4. because i'm winning 4 in a row losing 2 etc etc.. its stupid and still get matched with people below me even there
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