Could you help me with this? With Mr, Hat, I have a few questions. It appears to me that his war-cry continues in effect until the targeted enemies is killed, and is effectively the entire battlefield. BHK was played alongside Mr. Hat after Mr. Hat's war-cry animation and BHK received the speed and attack boosts. Also, is it suppose to be the closest ground enemy unit or the highest energy cost ground unit? Often times these are going to be 2 different enemies units. Thank you
Re: the warcry- this is tricky wording. The warcry ONLY establishes the target. The rest of the card reads: all allies get the attack and speed buff while the target is still alive. Therefore, cards played after Commander Hat will get the buff. However it is unclear to me if they are required to attack the same target. I’ve tried to watch but the target dies so fast I cannot tell.Originally Posted by SPPD2165079649 Go to original post
so yea commander hat kills his target, i stunned an inuit with awesomo.. and the stuff hitting inuit were doing NO DAMAGE for a good second, explain? whats the point in this card if, once the target is nuked, you then do nothing?
and once again, grind from 8.1 to 8.2 (which is top 1000 which is still too low) and end the pack after a 50% win rate at... 8090.... because of 2x SPB rubbish everyone has the same level cards, so change the ranking system to reflect this? -70+ x2 because you get a dodgy hand and for some reason assassins become tactical nukes under space pilot bradley? this is just frustrating.. week after week, the same things.. too many matches against players below your rank time and time again, how many times do i need this bringing up as something that needs to change to make the game experience better, people go on about rewards, but whats rewarding about winning 30-40 then one loss for 70 when everyone is the same? thats 2 wins wiped out by a loss because you hit some bad luck?
I agree! Bugs aside, THIS is a cool way to build in a “clear” that isn’t just a blunt boring clear. I like this card, it’s a neat effect, and when played correctly is a guaranteed kill on the target, including and especially MBG or any cartman.Originally Posted by LuvinDaHurbs Go to original post
Too early to tell, but Commander Hat might need an attack buff that kicks in once the target is dead. Anyway, great card nonetheless!
Yes. 100% how it is supposed to work. What you describe is normal and not a flaw, it’s how games like this work. A bad hand, or series of band hands, will drop you and that’s how it is.Originally Posted by ScottOld Go to original post
Edit: and a ~50% win rate at top levels is exactly what you should expect.