1. #71
    Is the attack boost supposed to be permanent? Only while garrison is on the field? New cards spawned are supposed to get the boost too? Seems like the boost disappears right after it is granted... is that how its supposed to work?
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  2. #72
    ScottOld's Avatar Banned
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    yea new card is useless after the boost has happened
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  3. #73
    Could you help me with this? With Mr, Hat, I have a few questions. It appears to me that his war-cry continues in effect until the targeted enemies is killed, and is effectively the entire battlefield. BHK was played alongside Mr. Hat after Mr. Hat's war-cry animation and BHK received the speed and attack boosts. Also, is it suppose to be the closest ground enemy unit or the highest energy cost ground unit? Often times these are going to be 2 different enemies units. Thank you
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  4. #74
    Originally Posted by SPPD2165079649 Go to original post
    Could you help me with this? With Mr, Hat, I have a few questions. It appears to me that his war-cry continues in effect until the targeted enemies is killed, and is effectively the entire battlefield. BHK was played alongside Mr. Hat after Mr. Hat's war-cry animation and BHK received the speed and attack boosts. Also, is it suppose to be the closest ground enemy unit or the highest energy cost ground unit? Often times these are going to be 2 different enemies units. Thank you
    Re: the warcry- this is tricky wording. The warcry ONLY establishes the target. The rest of the card reads: all allies get the attack and speed buff while the target is still alive. Therefore, cards played after Commander Hat will get the buff. However it is unclear to me if they are required to attack the same target. I’ve tried to watch but the target dies so fast I cannot tell.
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  5. #75
    Make WOODLAND CRiTTERS a 3 energy bar card without changing its stats
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  6. #76
    ScottOld's Avatar Banned
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    so yea commander hat kills his target, i stunned an inuit with awesomo.. and the stuff hitting inuit were doing NO DAMAGE for a good second, explain? whats the point in this card if, once the target is nuked, you then do nothing?
    and once again, grind from 8.1 to 8.2 (which is top 1000 which is still too low) and end the pack after a 50% win rate at... 8090.... because of 2x SPB rubbish everyone has the same level cards, so change the ranking system to reflect this? -70+ x2 because you get a dodgy hand and for some reason assassins become tactical nukes under space pilot bradley? this is just frustrating.. week after week, the same things.. too many matches against players below your rank time and time again, how many times do i need this bringing up as something that needs to change to make the game experience better, people go on about rewards, but whats rewarding about winning 30-40 then one loss for 70 when everyone is the same? thats 2 wins wiped out by a loss because you hit some bad luck?
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  7. #77
    Love the new card! Good work guys and great ideas recently. Commander hat has bug issues once the target dies, my units have been going full on mash potato and taking hits whilst doing the cha cha slide.
    But again, nice going!
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  8. #78
    Originally Posted by LuvinDaHurbs Go to original post
    Love the new card! Good work guys and great ideas recently. Commander hat has bug issues once the target dies, my units have been going full on mash potato and taking hits whilst doing the cha cha slide.
    But again, nice going!
    I agree! Bugs aside, THIS is a cool way to build in a “clear” that isn’t just a blunt boring clear. I like this card, it’s a neat effect, and when played correctly is a guaranteed kill on the target, including and especially MBG or any cartman.

    Too early to tell, but Commander Hat might need an attack buff that kicks in once the target is dead. Anyway, great card nonetheless!
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  9. #79
    Originally Posted by ScottOld Go to original post
    .....and once again, grind from 8.1 to 8.2 (which is top 1000 which is still too low) and end the pack after a 50% win rate at... 8090.... because of 2x SPB rubbish everyone has the same level cards, so change the ranking system to reflect this? -70+ x2 because you get a dodgy hand and for some reason assassins become tactical nukes under space pilot bradley? this is just frustrating.. week after week, the same things.. too many matches against players below your rank time and time again, how many times do i need this bringing up as something that needs to change to make the game experience better, people go on about rewards, but whats rewarding about winning 30-40 then one loss for 70 when everyone is the same? thats 2 wins wiped out by a loss because you hit some bad luck?
    Yes. 100% how it is supposed to work. What you describe is normal and not a flaw, it’s how games like this work. A bad hand, or series of band hands, will drop you and that’s how it is.
    Edit: and a ~50% win rate at top levels is exactly what you should expect.
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  10. #80
    ScottOld's Avatar Banned
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    yes a 50% win rate is basically sending me BACKWARDS, so stop saying thats how it works , its rubbish, and needs to change
    did you read.. win 30 win 30.. lose 70... thats -10 ELO for 66% win rate. if all 3 of those have the SAME level cards etc... then its sillyness and needs to change.
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