🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #11
    This game had got a... story!?
    Share this post

  2. #12
    FCacGRdvWD's Avatar Senior Member
    Join Date
    Jul 2019
    Posts
    3,097
    Game as a Service... the biggest scam and gimmick to date!

    But hey, there is no shame in it because people like it.
    Share this post

  3. #13
    Originally Posted by Legsplitter Go to original post
    Never heard of this. What am I missing? Never bought a game that you are forced to pay more if you want finish the core story line. What a totally sleezy move ubisoft. And finishing episode 1 was so anticlimactic. What the?????
    I bought my game with and had access to all 3 mission stories. I updated the game and it locked me out of Mission 3. Now its telling me that I have repurchase DLC. I will never preorder or buy from Ubisoft again.
    Share this post

  4. #14
    Rafi-KtC's Avatar Senior Member
    Join Date
    Sep 2020
    Location
    Germany
    Posts
    928
    I had a lot of fun with the side missions, they're very crazy and funny. Main story is just "meh"
    In few words:
    Nomad: "I want to go out of the island"
    All other people: "go there, do this, do that"
    Nomad: "glad I could help"
    Game: "sorry, you need to stay in the island"
    Me: "uh..."
    Share this post

  5. #15
    Sandilands85's Avatar Senior Member
    Join Date
    Jun 2019
    Location
    United Kingdom - Yorkshire
    Posts
    1,210
    Originally Posted by FCacGRdvWD Go to original post
    Game as a Service... the biggest scam and gimmick to date!

    But hey, there is no shame in it because people like it.
    The true disappointment here is that theoretically this game model could work really well if implemented correctly and with regular two way commas with the studios and devs, they could have easily been doing weekly but fixes and releasing them in tuesdays when the raids were re-setting, with new faction missions being added every month to further enhance the overall storyline when the next episode Drops.

    Stuff that would have easily kept the fan base occupied and playing. Even if they were only fixing 1 or two bugs per week. The factions storylines for example could have actually played a much bigger role in the game as you start to train and equip the Outcasts in guerrilla tactics, Skell and his team in Erewhon could also be playing a much bigger role in providing support to help defeat the drones and disable the drone swarm towers. Midas, Holt, hirouhi and Mads should be running an ad hoc Ops centre from Erewhon, co-ordinating all movement of Outcast fighters and your team

    But this is Ubisoft we’re talking about, and Paris specifically have no interest in communicating with the fan base, or indeed by the looks of BP in making an authentic Squad based tactical shooter anymore
     1 people found this helpful
    Share this post

  6. #16
    Originally Posted by Legsplitter Go to original post
    Never heard of this. What am I missing? Never bought a game that you are forced to pay more if you want finish the core story line. What a totally sleezy move ubisoft. And finishing episode 1 was so anticlimactic. What the?????
    They did a similar thing with The Division 2 game.
    Some of the settings and future contents only available if you buy the Warlords of New York DLC. The story of the previous The Division game also continued with this DLC.
    Share this post

  7. #17
    FCacGRdvWD's Avatar Senior Member
    Join Date
    Jul 2019
    Posts
    3,097
    Originally Posted by Sandilands85 Go to original post
    The true disappointment here is that theoretically this game model could work really well if implemented correctly and with regular two way commas with the studios and devs, they could have easily been doing weekly but fixes and releasing them in tuesdays when the raids were re-setting, with new faction missions being added every month to further enhance the overall storyline when the next episode Drops.

    Stuff that would have easily kept the fan base occupied and playing. Even if they were only fixing 1 or two bugs per week. The factions storylines for example could have actually played a much bigger role in the game as you start to train and equip the Outcasts in guerrilla tactics, Skell and his team in Erewhon could also be playing a much bigger role in providing support to help defeat the drones and disable the drone swarm towers. Midas, Holt, hirouhi and Mads should be running an ad hoc Ops centre from Erewhon, co-ordinating all movement of Outcast fighters and your team

    But this is Ubisoft we’re talking about, and Paris specifically have no interest in communicating with the fan base, or indeed by the looks of BP in making an authentic Squad based tactical shooter anymore.
    I am sorry Sandilands85, and I mean zero disrespect here but the true disappointment is that THIS has been Ubisoft modus operandi for years now (with pretty much all of their games, you only need to go to their individual forums to see it) and I don't know if people are just naïve or what because it never fails, even in this 10 lbs sack with the 25 lbs crap inside called BP, everyone seems like they are getting their forks and pitches out for days, weeks and even months and when new content drop (crappy as all hell mind you, adding more bugs than the game had before) they are ready to clean the whole Studios shoes for a year (it seems) and 3 weeks later, the whole ruckus and commotions starts again with pitches and fork, rinse and repeat, new guys praying and defending the game only to be gone by next month or two and it is what we have been doing all year.

    After a while, you keep on blaming Ubisoft because it is warranted but c'mon, we need to take responsibility for our own actions as well, otherwise, they will take the blame and your money as well. Oh! wait! they already did
    Share this post

  8. #18
    Originally Posted by Rafi-KtC Go to original post
    All other people: "go there, do this, do that"
    After rescuing Skell, I felt like an errand boy, doing everyone's work while not getting help from anyone. Made me push towards the end, which was weird, lazy, and unsatisfying.
    Share this post

  9. #19
    Originally Posted by HighlyTactical Go to original post
    Are you talking about Stone?
    Yes, but just in general if I buy a game I expect a conclusion not freaking cliffhanger trying to force me to pay more. I'm all for dlc if it add to core story not if they ARE the core story. Total BS. I don't think this is something I should expect. Wildlands...all far cry's....just to pick a few Ubi games, all have endings with actual conclusions. Glad I got the game on sale.
    Share this post

  10. #20
    Originally Posted by Sandilands85 Go to original post
    The true disappointment here is that theoretically this game model could work really well if implemented correctly and with regular two way commas with the studios and devs, they could have easily been doing weekly but fixes and releasing them in tuesdays when the raids were re-setting, with new faction missions being added every month to further enhance the overall storyline when the next episode Drops.

    Stuff that would have easily kept the fan base occupied and playing. Even if they were only fixing 1 or two bugs per week. The factions storylines for example could have actually played a much bigger role in the game as you start to train and equip the Outcasts in guerrilla tactics, Skell and his team in Erewhon could also be playing a much bigger role in providing support to help defeat the drones and disable the drone swarm towers. Midas, Holt, hirouhi and Mads should be running an ad hoc Ops centre from Erewhon, co-ordinating all movement of Outcast fighters and your team

    But this is Ubisoft we’re talking about, and Paris specifically have no interest in communicating with the fan base, or indeed by the looks of BP in making an authentic Squad based tactical shooter anymore

    Ubi Paris is a joke, there is no transparency whatsoever, they use false advertisement to push sales and the only thing you can you can expect of them is radio silence through and through.

    I have a couple associates over there in Paris who are willing to take legal action based on several accounts of ubisoft's constant method of luring in game sales by advertising a content filled, appealing product by using flashy "gameplay" trailers which often do not depict the final product that will be shipped to end-users.

    They have a long list of compiled issues and complaints from reports towards several ubisoft games as well as visual evidence and representation of promotional material not reflecting the final product. Right now said associates are just waiting for the right time to act.
    Share this post