You're working with outcasts and homesteaders, not like you're going to get them to convert to being operatives and what have you. You'd end up with a bunch of farmers and former skell tech employees. This idea seems a bit niave and redundant. Valhalla has a home base story line because often in those times the Nordic people would sail off, conquer and settle. The reason behind settling was to maintain their domain.
That's exactly my point.Originally Posted by EffinJedi Go to original post
On the other side, it would be nice to see some "Ghost Outposts" being unlocked as the story progresses, just like the hideouts in Division, maybe caves or abandoned sites to become such a place, I've been almost in the whole Island and many places even seems like they were designed for that purpose.
But since Ubisoft adopted Bivouacs there's no need for them.