Thank you for backstabbing us warden main again, thank you for the final proof that you don't give a s***t about this forums and the community
I never wanted to end up being one of those that get triggered for nothing
My mistake was thinking that you care about the players opinions and ideas but the sad reality is that even with suggestions, ideas or even full complete moveset you never thought about making warden on pair with the other vanguards in terms of mechanics and combo
Once again thank you for destroyng my hopes for the characther
Warden's new changes are good and I like them. I haven't played with him since the CCU but thanks to the changes I am actually ready to play him again.
My only problem is his stamina management, he gets OS too quickly if I want to fully utilize shoulder bash (charging it, feinting is etc.). I expected that the devs will adjust his stamina costs on SB or something like that, but no words was mentioned about this during the Warrior's Den, so I guess I will use up 2/3 of my stamina by doing a SB after a zone attack.
Had no idea they even changed him seems the same as always. Well rounded, good defensive moves, makes it easy to learn basic game mechanics and not to mention only two pesky little lights. Warden has always been great and honestly I never noticed a difference. He's my favorite.Originally Posted by Lollo_168 Go to original post
Warden is fine. He is just not as spammable. One of my good friends is a warden main, and he and I top the charts in PVP most matches. The hero is mean to be simple, and his whole kit has always revolved around feinting the heavy. If you have someone who clicks with the hero well, hes annoying as hell. Just like a Raider. Literally like 4 strikes, and his switchups make him annoying.
As far as getting OOS faster... GOOD. I think this needs to be the case with most heroes, even me as an Aramusha main feel I get too much stimina to use. Dont even get me started on heroes like the Kensei which basically can just spam attacks all day long without carring.
They need to start using stamina depletion to force players to react more and not just go into over drive feint spamming and light spam.
But as far as this hero, warden has been fine, and will be fine. Im not worried too much.
I kinda fail to see the reasoning behind giving a hero options and not giving him enough stamina to use them, but ok... It's not like the devs will listen to any one of us; fixing clear discrepancies is obviously not on their agenda...Originally Posted by Eidetik Go to original post
Don't get me wrong( I was kinda triggerd when I posted this ahahah), this rework did improved warden performance? We will see, but the fact is that the main problems of warden are still here after this "rework" and i'm talking about the lights, the lack of mechanics and mix ups
The lack of mechanic and mix ups is intentional.Originally Posted by Lollo_168 Go to original post
The three standard vanguards are supposed to be the first heroes you pick up to learn the game.
Not to mention there isn’t really any meaningful things to add to his design now.