They got me pretty excited again too, especially with the announcement of Aramusha improvements. I hope I can main him once again.Originally Posted by MrBdur Go to original post
Zerk needs to be in the TG. They need to do some testing of HA removal and figure out what he would need for compensation when they remove HA from his lights.Originally Posted by Knight_Raime Go to original post
Yes for honor has missed a lot of its own potential, but it was also laid out by an entirely different team. The newer team is finally finding some good footing and they seem to be really getting on track now.
That's why they got rid of it. It nulifies those 3's kits and that's just stupid.Originally Posted by LordSpyro598 Go to original post
Learn how to counter them instead of using a passive feat that counters them for you. It's a skill based game, after all.
I liked a majority of the changes. Testing grounds work is always a plus and it's good to see that characters are still being evaluated and changed. A little worried about warden's new feat but we'll see. My main disappointment is the executions. I think the universal ones are so lame compared to character specific. I remember looking forward to the executions at the start of each season to see what new finishers each character could pull off. The universal ones just take away that flavor and are too magical that they almost break the immersion for me. If it's because mocap is currently unavailable that's understandable, but I hope that doesn't means they'll never come back. I mean warmonger and gryphon still only have four executions specific to them...
Zerk was already hit hard from the ccu update. If you look at his damage values in combination of stamina cost and pair that with his health you can see that he needs to land at least two hits in most scenarios for trading to be in his favor.Originally Posted by MrBdur Go to original post
I really disagree with removing his armor anywhere. Considering that's where he was at launch and it was awful. I cannot think of a way to buff him significantly that wouldn't change who he his to appease the whinging of those who struggle against zerk.
Uhhhhhhh dude no. At launch, zerk only got armor on the 4th swing and beyond. Removing HA on his lights and leaving him with HA on his heavy chains is not nearly as bad as zerk at launch, not to mention zerk has gotten other things since then as well, like UB side finishers.Originally Posted by Knight_Raime Go to original post
I remember. I'm saying it would be just as bad if you removed any of his HA. His unblockables are bolstered by the fact that he can feint into HA moves. Removing HA from either his lights or heavies makes that scenario a dead one because you'd be able to stuff it half the time.Originally Posted by MrBdur Go to original post
Ah yes, let's axe his offense because he's attemtping to be offensive. Zerks chains are incredibly limited as is. His non heavy finishers are severely reactable even on console since they slowed them down from the ccu. Like I don't claim to be a great zerk. But when I can sit there and actually have over half of my heavies parried because I committed to them that really says something.Originally Posted by MrBdur Go to original post
I severely urge you to actually learn his kit. And then go learn how much stamina it costs him to do actually land attacks against people who can decently react. And then tell me that it's a problem that he can trade. Because giving up nearly half of my stamina bar just to consistently land two attacks doesn't feel great.