While I realize the game doesn’t need any more knights at the moment, I’d still like to share my idea for a new knight hero. This knight would be an axe-wielding heavy called the Siegebreaker.

Key visuals:
>Fully armored (like the Lawbringer or Warmonger).
>Some of the visuals can have capes.
>Some armor visuals could maybe have animal pelts (similar to https://i.pinimg.com/736x/8b/3a/58/8...b11d4de8e0.jpg).
>Would be gender-locked to male.
>In terms of height/size, he’d be similar to heroes like the Conqueror, Black Prior, Warlord, Jormungandr, or Hitokiri.

Weapon:
Battle axe

Themes/concepts:
>Designed for pushing into the enemy’s territory and breaking their defense.
>Leads the charge.
>Elite warriors: when all else fails, they don’t.
>Imposing presence

Fighting style/moveset:
>Aggressive/relentless
>Hard hitter
>Disabler
>Can have a couple of punching moves.
>Similarly to how the Jiang Jun can perform a chokehold, after performing a parry the Siegebreaker would be able to perform an unblockable punch to the face that stuns the enemy.

Possible feat options:
The ones in bold are my top choices for each tier, but feel free to comment if you think another one would be better.
>Tier 1:
>Conqueror: capture control zones faster and picked up boosts last longer (passive)
>Iron lungs: you can still sprint when out of stamina (passive)
>Fast recovery: stamina regenerates faster (passive)
>Rush: trigger to gain movement speed for a short duration
>Bounty hunter: gain health and stamina when you kill another hero (passive)
>Tier 2:
>Haymaker: punches, kicks, and throws now deal damage (passive)
>Rock steady: you cannot be stumbled or unbalanced by parries and throws (passive)
>Juggernaut: you’re slowed and gain high damage reduction, slippery and uninterruptible
>Fiat lux: throw a flash grenade that blinds enemies for a few seconds
>Doom banner: nearby enemies have less powerful attack and defense
>Inspire: nearby allies deal more damage, and soldiers fight faster
>Thick skin: gain moderate damage reduction (passive)
>Tier 3:
>Punch through: deal damage on blocked attacks (passive)
>Pugno mortis: throw an explosive projectile dealing damage over an area
>Hard to kill: losing health increases your damage reduction (passive)
>Tough as nails: raises max health when unlocked (passive)
>Second wind: recover some of your health
>Tier 4:
>Igneous imber: several grenades that deal moderate damage over an area
>Catapult: call a catapult strike over an area
>Regenerate: regenerates your health when out of combat (passive)
>Dauntless: your actions can’t be interrupted for a short duration
>Fear itself: enemies around you have lower stamina regeneration and defenses
>Morale booster: improve the attacks of nearby allies for a short duration
>Last laugh: drop a high damage grenade upon death unless executed (passive)
>Staggering blow: heavy attacks and throws cause enemies to fall
>Indomitable: gain a shield when in critical health (passive)

Custom feat idea:
Gain a 15% damage increase when in an enemy-controlled zone or when carrying a banner/offering.
>This would be a tier 2 feat.

Possible perk options:
These are my top choices (with the one in bold being their default perk), but feel free to comment if you think another one would be better. Keep in mind that vanguards tend to have offensive and/or defensive perks, heavies and hybrids tend to have defensive and/or assist ones, and assassins tend to have offensive ones. However, there are some exceptions to this, such as the Tiandi, who has assist perks.
>Bastion: when in a zone or carrying a banner/offering, gain 10% damage resistance
>Shields up: when revived, receive a temporary +25 health shield
>Aegis: all shield received are increased by 20%
>Vengeful barrier: when exiting revenge, gain a temporary +25 health shield
>Clever tactics: capture a zone and use banner/offerings 15% faster
>Bulk up: when gaining a renown level, increase maximum health by +4 (max 4 increases)
>Rising dawn: revive allies to 75% health

Signature ideas:
>The Siegebreaker raises his axe up in victory (similar to several other heroes).

Execution ideas:
>The Siegebreaker knocks the enemy down to the ground (face-down), and then lifts his axe high into the air and swings it down, chopping off their head.
>The Siegebreaker knocks the enemy down to the ground (face-up) and tries to impale them in the chest or neck with the axe. They resist by attempting to push the axe away, but it is futile, as the Siegebreaker ultimately succeeds.
>The enemy runs at the Siegebreaker in an attempt to attack him. He then punches them in the face, and they fall to the ground dead.

Some images to help paint a picture:
https://i.pinimg.com/originals/72/76...f9e81b788a.jpg (This one is probably my favorite, and ideally what I would want him to look like.)

https://i.pinimg.com/originals/06/0c...338302633d.png (This could be his idle stance in the hero customization menu.)

https://i.pinimg.com/originals/b9/ec...a8c1213ce1.jpg

https://i.pinimg.com/originals/3b/a2...ab78b79705.jpg

https://tse1.mm.bing.net/th?id=OIP.w...wHaLR&pid=15.1

https://i.pinimg.com/originals/9a/39...c211786c42.png

https://i.redd.it/u8dhddx8wmf01.jpg

https://i.pinimg.com/originals/5a/07...f67615d5ba.jpg

https://i.pinimg.com/originals/32/29...dfdb578afc.jpg

https://i.pinimg.com/originals/6f/b4...d3e1d54cdf.jpg

https://i.pinimg.com/originals/e9/78...b107d43027.jpg

https://cdna.artstation.com/p/assets...jpg?1454424178

https://i.pinimg.com/originals/8f/dd...86e481878f.jpg

https://i.pinimg.com/originals/7e/dc...20f88e9964.jpg

https://i.pinimg.com/originals/b0/10...0fefebb0c0.jpg

https://i.pinimg.com/originals/31/3a...7ae26c6d0c.png

https://i.pinimg.com/originals/d5/73...be39c0e5f1.jpg

https://www.replicadungeon.com/wp-co...2-1601_WEB.jpg