In FH LightAttack has always been too usefull It's good at opening Denying attack and doing damage

And to that i think you need to change the core balance of the game

Imagine FH with useless Lights the game would be pretty boring and not really fun since other ways of attacking are **** you basically got no good opener unless you use character gimick

The RPS balance in the game is made with the *** Since GB is not good enough to break through defence and Light can be used to defend yourself

It made defence be Paper&Pit which utterly broke the offence

But in current FH instead of making defence weaker they made offence stronger and by offence i mean only light so currently the balance is Defence = Paper and Lights = Pit the rest = Rock


So i had an idea instead of nerfing **** change directly the RPS balance and don't make other characters have major gimmick other don't

A fight should be winnable without having a single gimmick on your character just make some better at something but worst at something else



Light should break through dodge&Bash

Heavy should break through Lights&GB

Bash should break through Heavy&GB

GB should break through Light&Dodge

Dodge should work on Bash&Heavy

Here's a image "https://imgur.com/bGexOkD"


Then you add gimick like

This character has a better Dodge and Light but his bashes suck *** so he can get countered by well placed Lights and GB

or this one has a better Heavy and GB but is light suck *** so he get countered by well placed Heavy and Bash

This balance make

Heavy a good opener

Light an counter/denier

Bash a timed counter or opening

GB would be a good against dodgy boy

Dodge a high-risk high-reward parry


Like imagine you open with an Heavy the guy dodge so you feint into light dealing very poor damage but returning to neutral

Same scenario but the guy GB after dodging he could get you but you could dodge returning to neutral or you bash him into something



And you might ask where does the parry come in this list

Well parry in it's form can't be balanced around RPS since it's inconsistent

So parry will need some change

1st Perfect Parry doesn't make a hit guaranteed it stop the combo but it doesn't mean it's a free hit

2nd A perfect parry make you gain stamina while making you not take damage

Like that Parry is a combo breaker and a way of getting back in the offence quicker


Tell me what you think of it