Yes
Need some change
No
In FH LightAttack has always been too usefull It's good at opening Denying attack and doing damage
And to that i think you need to change the core balance of the game
Imagine FH with useless Lights the game would be pretty boring and not really fun since other ways of attacking are **** you basically got no good opener unless you use character gimick
The RPS balance in the game is made with the *** Since GB is not good enough to break through defence and Light can be used to defend yourself
It made defence be Paper&Pit which utterly broke the offence
But in current FH instead of making defence weaker they made offence stronger and by offence i mean only light so currently the balance is Defence = Paper and Lights = Pit the rest = Rock
So i had an idea instead of nerfing **** change directly the RPS balance and don't make other characters have major gimmick other don't
A fight should be winnable without having a single gimmick on your character just make some better at something but worst at something else
Light should break through dodge&Bash
Heavy should break through Lights&GB
Bash should break through Heavy&GB
GB should break through Light&Dodge
Dodge should work on Bash&Heavy
Here's a image "https://imgur.com/bGexOkD"
Then you add gimick like
This character has a better Dodge and Light but his bashes suck *** so he can get countered by well placed Lights and GB
or this one has a better Heavy and GB but is light suck *** so he get countered by well placed Heavy and Bash
This balance make
Heavy a good opener
Light an counter/denier
Bash a timed counter or opening
GB would be a good against dodgy boy
Dodge a high-risk high-reward parry
Like imagine you open with an Heavy the guy dodge so you feint into light dealing very poor damage but returning to neutral
Same scenario but the guy GB after dodging he could get you but you could dodge returning to neutral or you bash him into something
And you might ask where does the parry come in this list
Well parry in it's form can't be balanced around RPS since it's inconsistent
So parry will need some change
1st Perfect Parry doesn't make a hit guaranteed it stop the combo but it doesn't mean it's a free hit
2nd A perfect parry make you gain stamina while making you not take damage
Like that Parry is a combo breaker and a way of getting back in the offence quicker
Tell me what you think of it