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  1. #11
    MrBdur's Avatar Senior Member
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    Originally Posted by KoboldHonor Go to original post
    Well, that post drips conceited elitism, but I like to be thorough so let's talk through your points of argument.

    "the other game modes are less exciting?"- are they really though? Maybe for you, but I personally like the idea behind breach, and deathmatch is a classic game mode in many games for a reason.

    "Why does dominion get picked over breach/trib/dm? Because it's better."- Again, subjective. It certainly seems to be easier than other game modes, which have win conditions and strategies more complex than 'run as a pack and take each point one by one'. Speaking of strategy...

    "Complaining about ganks in an objective based 4v4 mode? What? It's called strategy. Keep the other team disadvantaged by keeping them oppressed. Next."- the term 'gank' holds the context on one, maybe two' roaming to help their ally hold a point. 'Gank' is NOT an appropriate term for a four-man kill squad who hops from point to point, rapidly decimating any single or pair of enemies they face. You can attempt to oppress them by having a player backdoor a farther away spot, but once the kill squad has eliminated their current objective, it's a safe bet they'll swoop in to reclaim the area and move on to bloodier pastures. Indeed, next.

    "I'm sorry but you're rep 11 total, so you're a new player. You don't understand the game well enough to be giving in depth ideas to "fix" it."- Yes, I am rep 11...on Xbox. I played on PS4 beforehand, and even if I was new, my opinion would be just as important as a seasoned player, considering every game needs new blood to survive. That said, just how complex do you think this game is? Mastering individual characters might take time, but these game modes are very cut and dry. A month of playing any one game mode will tell you plenty about how they're played, their strong suits and their flaws.

    "No offense, but forcing a rotation of game modes is quite possibly the stupidest thing I've read on these forums." Biased, subjective and, despite the claim of 'no offense', still overly aggressive. Many other video game have utilized rotating game modes to great effect, why should For Honor be any different?

    "90%" I'd like to see where that number came from, I can't help but feel the percentages would be closer than you might think.

    "If you're constantly being ganked, then it's your own fault. Stick with a teammate. Pair up. If you're any good, you should be able to hold off a gank long enough to get revenge. It's up to you to stop the gank my man."- 2v4's are still rough, and 4 people can burn down one player before revenge can pop, especially if they have shoves and/or use GB

    "Y'all can keep crying about dominion but it is easily the best game mode overall (and I'm primarily a duelist/brawler, so that means something coming from me). It isn't going to change, at least not in any way described in this thread. Every complaint about dominion in this thread is utterly and completely braindead. Just stop." VERY subjective. Just because you don't agree with a complaint, doesn't mean it isn't viable. Dominion might be okay, but it could be better, and it might involve change that you either think it doesn't need/forces you to adjust.
    Hey man, if you wanna continue stressing yourself out wondering why Dom is the way it is and why other game modes arent as popular, go right ahead. Doesn't bother me none.

    Just know that your ideas are very obviously from a new player, and any experienced player can see that. That is the exact reason that your ideas will not be seriously considered.

    If you were better at the game, you would realize how wrong a forced rotation would be.

    Also, go post "forced game mode rotations" on the reddit. You'll see that 90% come for blood faster than a hungry shark.

    Oh, and you arent SUPPOSED to be able to win 4v1. It's 4v1 for **** sakes. If you are being consistently 4v1'd, then you're an idiot. Go find a teammate and stick with them. Stop charging in headfirst to your death?
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  2. #12
    MrBdur's Avatar Senior Member
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    When I encounter 4 man death squads, I just let them run where they want and the instant they leave a zone for another, I cap it. I also try to keep the lane while doing so and boom, 4 man kill squad sudddenly appears to be a 4 man clown squad.

    If they are smart and leave one guy behind, I murder him. If they leave 2, I go after the 2 roamers.

    If you are good at the game, these issues you speak of don't exist.

    Instead of crying for the game to change to be easier for you, how about you practice and get better? Sound good?

    If you were crying for actual proper balance changes, this would be a very different conversation but you're whining about things that are very easy to counter and get past. You just don't want to take the time to learn how.

    Next.
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  3. #13
    MrBdur's Avatar Senior Member
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    Originally Posted by FAT_GUTS Go to original post
    If you have a problem with Dominion, just DC and jump to another match. Many bad player do not know how to play Dominion. And because this game has not quality matchmaking mechanism, you do not have to be ashamed of it.
    Another reason why players never improve is they DC whenever things don't go their way. You are literally robbing yourself of the opportunity to improve.

    If you quit when things get tough, how can you ever hope to get good enough to overcome anything?
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  4. #14
    Dominion is the most played mode cuz 80% players cant win 1vs1 so they prefer to gank and fill her ego. Tribute is a bit more objective based since theres 6 zones to defend/attack instead of just 3 zones. Dominion is very good played properly but you will see just pp ganking without any knolege of dominion almost every match. When you loose those is cuz your team has also zero knolege of the mode and not even good good ganking.
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  5. #15
    MrBdur's Avatar Senior Member
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    Originally Posted by wolfocezosu Go to original post
    Dominion is the most played mode cuz 80% players cant win 1vs1 so they prefer to gank and fill her ego. Tribute is a bit more objective based since theres 6 zones to defend/attack instead of just 3 zones. Dominion is very good played properly but you will see just pp ganking without any knolege of dominion almost every match. When you loose those is cuz your team has also zero knolege of the mode and not even good good ganking.
    No... just... no...
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  6. #16
    Originally Posted by MrBdur Go to original post
    Another reason why players never improve is they DC whenever things don't go their way. You are literally robbing yourself of the opportunity to improve.

    If you quit when things get tough, how can you ever hope to get good enough to overcome anything?
    It is impossible to improve when you are forced to fight 2/3/4 enemies alone all the time. I prefer winning over KD. But with some sort of players it is not possible to win.
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  7. #17
    MrBdur's Avatar Senior Member
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    Originally Posted by FAT_GUTS Go to original post
    It is impossible to improve when you are forced to fight 2/3/4 enemies alone all the time. I prefer winning over KD. But with some sort of players it is not possible to win.
    You're right. Some sorts of players, aka, the ones with more skill, can't be beaten. As it should be.

    I'm sorry but I rarely see noobs in my games and when I do, I end up as MVP. If I'm being ganked, sure it's sometimes because of silly teammates but it's up to me to find a workaround. It's called strategy.
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  8. #18
    Dominion is picked as the premium mode for two primary reasons. The first being it's the longest standing 4's mode as tribute and breach were added much later. And second because at a high skill bracket wins require proper meta gaming thinking. Deathballs and roaming gank buddies work because the general playerbase doesn't know nor care to properly learn dominion. They just want to slay out and the death match style 4's not only feature pick ups (which no one likes,) but they end too quickly.

    It doesn't help that Breach has a lot of design flaws that get compounded by awful map design. The devs don't seem willing to redo breach from the ground up. So it mostly exists for those who want a longer death match than dominion. Tribute has some issues like placements of the flags both for grabbing and for placing. And not enough maps are good enough design wise. So you can have some really snowball situations. Or have overly gimmicky things like boulders that kill people.

    This isn't to say Dominion isn't free of design problems. Mid lane is overwhelmingly imbalanced points wise. End phase where people are breaking isn't interesting or eventful. It could be a cool comeback mechanic but ends up being just an after thought. And map design for some maps is still horrible. But fixing a dominion map is 10x easier than a tribute or breach map. There are players like myself who'd love to have breach and tribute have more players involved. But no one wants to deal with how awful breach is. And frankly no one wants to deal with having poor teammates in tribute. You can get away with loners in dominion as long as they don't feed too hard and end up helping kill minions from time to time. But if you have someone snagging all the buffs and then dying constantly in tribute you're hurting your team far too much.

    I have suggested in the past that we get a "mix tape" style search update for awhile now. This would essentially let you que up for multiple game modes. But Just like single pick I don't think it's ever going to happen. For better or worse it seems like what MM is like is what we're stuck with.
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  9. #19
    Originally Posted by Knight_Raime Go to original post
    Dominion is picked as the premium mode for two primary reasons. The first being it's the longest standing 4's mode as tribute and breach were added much later. And second because at a high skill bracket wins require proper meta gaming thinking. Deathballs and roaming gank buddies work because the general playerbase doesn't know nor care to properly learn dominion. They just want to slay out and the death match style 4's not only feature pick ups (which no one likes,) but they end too quickly.

    It doesn't help that Breach has a lot of design flaws that get compounded by awful map design. The devs don't seem willing to redo breach from the ground up. So it mostly exists for those who want a longer death match than dominion. Tribute has some issues like placements of the flags both for grabbing and for placing. And not enough maps are good enough design wise. So you can have some really snowball situations. Or have overly gimmicky things like boulders that kill people.

    This isn't to say Dominion isn't free of design problems. Mid lane is overwhelmingly imbalanced points wise. End phase where people are breaking isn't interesting or eventful. It could be a cool comeback mechanic but ends up being just an after thought. And map design for some maps is still horrible. But fixing a dominion map is 10x easier than a tribute or breach map. There are players like myself who'd love to have breach and tribute have more players involved. But no one wants to deal with how awful breach is. And frankly no one wants to deal with having poor teammates in tribute. You can get away with loners in dominion as long as they don't feed too hard and end up helping kill minions from time to time. But if you have someone snagging all the buffs and then dying constantly in tribute you're hurting your team far too much.

    I have suggested in the past that we get a "mix tape" style search update for awhile now. This would essentially let you que up for multiple game modes. But Just like single pick I don't think it's ever going to happen. For better or worse it seems like what MM is like is what we're stuck with.
    I love the "mix tape" idea. I'm the type of player that sees the event game modes and get excited. Maybe after season 5 is over, they'll touch up breach and tribute (I can hope at least).

    What if...what if minions were split up among the lanes? That might help balance point distribution. I always found it kind of weird they like to huddle in the middle anyways, It would make it feel more like an actual battleground.
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  10. #20
    Originally Posted by KoboldHonor Go to original post
    I know the majority's consensus on Dominion is that it's fine, and for the most part, it is indeed working properly. However, there's a couple of glaring issues I personally have with Dominion (for context, I play on Xbox, and am only Rep 11 overall, so my experience might differ from that of others.)

    First, I personally feel one game mode shouldn't take complete precedence over other modes, but we've reached that point with Dominion. Even with two other friends, we tried- and failed- to find a breach/deathmatch/tribute match for at least 30 minutes. It wasn't an issue with matchmaking; everyone was playing Dominion. Why Dominion, over other game modes?

    That question brings me to my second point- Dominion, more than any other game mode, encourages teaming up against single players. Yes, the other 4v4 game modes have the potential to be equally toxic, but I argue that additional considerations make it a less appealing option: In an elimination deathmatch, When you're dead you stay dead, causing players to treat it like a 4v4 brawl, whereas tribute and breach have additional win conditions teamers must take into consideration. In Dominion, however, not only is teaming a valid tactical choice, it's heavily incentivized: zones are captured faster and tend to stay captured by roaming as a gang, picking off loners trying to backdoor and grab a zone. Oftentimes, revenge doesn't proc soon enough to be of any real benefit (unless you're a parrying god), and even if a member of the gang dies, they're immediately revived or or just respawn and rejoin the pack. Add to this the simple fact certain characters just can't handle more than one opponent at a time, and it causes an extremely frustrating game experience.

    Just so this thread isn't just me complaining, I do have a couple of ideas on how to discourage excessing teaming: 1) Just as honorable kills are rewarded, penalize players for extremely 'dishonorable' kills [3 or more people fighting the same person], and 2) put Dominion and the other game modes on a rotation, to force players to step out of their comfort zones and experience other parts of the game.

    if you've read this wall of text, thank you for your time.
    Teamming is not a problem, teammates are. Nothing better than being in a 1v2 or more, and having teammates coming out of nowhere to kick some ars*s

    Nothing wrose than Being all alone on a 1v4 while teammates are clearing minions also.

    On pc you find a fair amount of breach but it's all the same except than when your teammates suc* you are stuck in this for 30 min. That's the reason dominion is most picked over breach.

    I love both modes and I would like to poay more deathmatch and tribute also but those are really dead unfortunately
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