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  1. #1

    Reasons to find a way to remove excessive lights (need new players)

    1. To learn the game in this environment is impossible. It's going to be kinda hectic. So only a hand full of new players are going to make it past that learning stage. In other words a lower Influx of new players.
    2. Heavies and single lights for specific purposes make it a turn for turn fight it's almost like a chess game. Lights are more fight to fight and whoever gets the upper hand wins. Basically once you got them sometimes there's nothing the other player can do.
    3. Its much more fun at least for me and it seems people get less salty at a loss (including me) when it was played with pretty much no lights.
    4. It's kind of too fast for most players to block and that's kind of cheap in that way.
    5. It kind of interrupts huge aspects of the game so if you keep pressing it you essentially remove the need for defense.


    Potential ideas of how it would be done.
    1. Remove light combos if possible and only allow one at a time Including all the other lights like directionals and the ones where you have to defend to use. By only allowing one at a time it would make it more selective in how it's used I predict?
    2. Remove Interruption effect would make lights kind of obsolete compared to heavy but at least new players would stand a chance in game.
    3. Potentially only let the first light in a combo interrupt? That way you can use it to interrupt a heavy still but can't over use that effect. That way heavies aren't obsolete due to being immediately canceled by an all light combo every time.
    4. Slow them down potentially. It would still be irritating but at least there's a chance your average player can defend.
    5. Separate game mode with one of these ideas so that way it would be cool for everyone to play the way they like. That way everyone gets along and nobody is claiming anyone is using a cheap tactic and all that drama. I know I'm not the only one who thinks it's cheap so consider it. (Too easy to land)
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  2. #2
    Originally Posted by Nobody7heGreat Go to original post
    1. To learn the game in this environment is impossible. It's going to be kinda hectic. So only a hand full of new players are going to make it past that learning stage. In other words a lower Influx of new players.
    2. Heavies and single lights for specific purposes make it a turn for turn fight it's almost like a chess game. Lights are more fight to fight and whoever gets the upper hand wins. Basically once you got them sometimes there's nothing the other player can do.
    3. Its much more fun at least for me and it seems people get less salty at a loss (including me) when it was played with pretty much no lights.
    4. It's kind of too fast for most players to block and that's kind of cheap in that way.
    5. It kind of interrupts huge aspects of the game so if you keep pressing it you essentially remove the need for defense.


    Potential ideas of how it would be done.
    1. Remove light combos if possible and only allow one at a time Including all the other lights like directionals and the ones where you have to defend to use. By only allowing one at a time it would make it more selective in how it's used I predict?
    2. Remove Interruption effect would make lights kind of obsolete compared to heavy but at least new players would stand a chance in game.
    3. Potentially only let the first light in a combo interrupt? That way you can use it to interrupt a heavy still but can't over use that effect. That way heavies aren't obsolete due to being immediately canceled by an all light combo every time.
    4. Slow them down potentially. It would still be irritating but at least there's a chance your average player can defend.
    5. Separate game mode with one of these ideas so that way it would be cool for everyone to play the way they like. That way everyone gets along and nobody is claiming anyone is using a cheap tactic and all that drama. I know I'm not the only one who thinks it's cheap so consider it. (Too easy to land)
    Reason 6. Would allow for way more cinematic fights
    7. Its pushing away players who don't want to play that way and it honestly feels unfair a person using a single button that doesn't allow for the other person to use any other attack than a light winning over someone who is intending to play to the full extent of their character is honestly a really sad thing to see.
    8. Some of the characters are really not built the same as others making it kind of a character based victory rather than actual tactical victories.
    9. Players will claim anything that can't be handled with a light is OP it seems... IDK how to win it without someone complaining honestly.
    10. If there's a light thrown at least for me I want to take one back asap. But then they take it as you starting to light spam depending on your character and go nuts on you with lights. In the end it's forcing a heavy based fight into lights pretty much immediately if one is thrown and you return it.

    For the record I hate using them honestly I think it's lame to land a full set of free hits essentially. But when someone else is using only lights then it kind of forces you to play their way since as soon as you try anything else it's interrupted and the upper hand goes back to them. It's honestly chasing away players who want to use more than a single aspect of the game. I honestly feel like quitting when I can't get any matches without my team or the opposite team having at least one person only using lights and honestly lately it's entirely lights in the games I've been getting and I know I'm not the only person with this thought and problem (Only thing holding people down to this game is the time they took to learn to play their way with multiple aspects including attacking, defending etc.)

    In my opinion if I could imagine and describe a strategic fair fight containing all aspects I can only see it being played under these conditions almost

    1. Only heavies guard breaks and any special light attack
    2. RB only for interruptions (if only used once for that purpose), special moves, and directionals (idk what they are called that's just what I keep going with)
    3. No spamming of any kind (except the most basic heavy attack since it's easily defended against)
    4. No cancels to lights (lights are mostly unlockable to most players it seems so to cancel to get a light in is like just flair and even harder than a regular light.)

    In this way there is no free hits due to someone not having experience or being quick enough in reaction time. No cheap tricks. And would force you to use your movements and attacks wisely to make it so they don't block your heavy. Also highlighting more purposes for light attacks than just speed. It also would make it a great place to learn for anyone and for any regular person to play and win through strategic planning and all that and learn from both wins and losses since you don't just get completely destroyed if you need to figure out your moves. (especially if you've never encountered it before) i don't know that's my thought on the subject.

    One last thing is that I think that by removing those two over used tactics it would make it a much more game like game instead of just doing the same things to get a quick kill.
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  3. #3
    People will always find a way to cheese the system and use the easiest, most efficient way to win. Then the whole community will complain about that too. Removing light attack spam won't fix anything in the long run. People like to light spam not because they hAvE nO sKiLl but because it is an effective way to win. Restricting and micromanaging how players use intended mechanics in the game sets a dangerous precedent. That's not a game I want to play.

    Instead, suggest something to help the non-light spammers counter the light spammers. As it is, there is already a mechanic in the game for that. Parrying a light gives a much better advantage than parrying a heavy. I've found that light-spammers are relatively predictable. You will trade some hits, but once you learn their pattern parrying them becomes pretty easy, and this is coming from someone who hates PvP (see my other posts). If you come up against an unpredictable light-spammer, guess what? They are better and smarter than you. They found a tactic that works for them and are using it to their advantage. On an actual battlefield, if someone outwits you or beats you, you don't get to whine and say it isn't fair.

    You think light-spamming is cheap tactic. Great, don't do it. But when you lose, don't blame the light-spammers. Blame yourself for not working out a way to beat them. If you can beat the light-spammers with, by your definition, non-cheap methods, then you just proved (again by YOUR definition) that you have significantly more skill than the light-spammers and can feel good about yourself. Everyone wants to blame their poor performance on someone else, but that is almost never the case. You need to be willing to examine your own skill, correct your own mistakes, eliminate bad habits, and practice good habits in order to improve your performance.
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