I was one of those who think, that there should be balance changes...
After rethinking I think, that the only reason I want it is that I'm "selfish".
Example (overemphasise/exaggerated):
- In school I learn hard to get good notes, others found "workaround" and did it in simpler (unfair for me) way. It's fine - i'll benefit later.
- I was applying for a job - it was hard, but I've made it. My colleagues from school got it there as well, but they found a way to bypass recruitment process and got same salary. It's probably fine - Ill show that I'm better than this
- After some time I've got promoted for my hard work, but my colleges befriended with supervisor and got promoted as well - easy way.
- I feel motivated stil ... or maybe not? Maybe I should go "easier path" - why bother?
It might be a thing in real life, but Anno isn't real nor even competitive. Unfortunately I still like the feeling, that I've beat the game and it wasn't easy and probably - for selfish reason - i like confirmation of "achievement" which was also hard for others.
I would love to "roleplay", but my analytic mind like game rules. I'ts also hard to track those rules if those will be only "on paper"
What I would love it that gamedevs will just add more options in game setup phase, so game would track some of my "roleplay" rules to allow me to just play.
I don't know what it could be, some ideas (which I think might be doable):
- NPC Request: ON/OFF | allow me to trade everything, but with regular price Semi doable now by selling everything to Archie (except coal).
- NPC max Item level: Common/Uncommon/Rare/Epic/Legendary | better option that turning NPCs off
- Ceasefire cooldown: None/2h/4h
- Dockland trade fee: 0/50%/100% of sell price - sounds like nice money sink + adds some strategy
- Max workforce reduction: OFF/10%/20%/slider? Will allow to stack -workforce items, but stil even with -200% you'll need some citizens, so incidents might happen and fire/policestations might be needed in boosted industrial sectors
- ... probably there might be more/different options/switches/game customizations. Some moght be even fine for those who like relaxing game (just to spice it up a little). Also - they would be optional - default state will be "game as it is now".
If not possible ... well, I must live with it.
For now i'll take a break, maybe later with other DLCs I'll want to play again and I'll buy SP3 (bonus - it might be cheaper then). I just hope, that after that time devs will allow me to "customize" a game as I want - not only by "mental stops". Mental stop not always work, even on stock market putting "Stop loss" order is sometimes a smarter move![]()
Your real life example doesnt really work in my mind -
If, in real life, you had access to all of the things that would enable you to get good grades at school but, for some strange reason, you just choose not to use them then you would be a bit of a fool
When I was at school there was no internet, I feel it must be much easier to do homework when you have all this information now just a few clicks away. But I dont begrudge the kids of today for being able to take advantage of that
At the end of the day, Anno, for most, is a single player experience, so what does it matter if someone is cheesing or playing in a different manner to yourself?
As I said in a previous post, there are already many ways people try and make the game easier for themselves,
Starting the game on easy settings with no Ai springs to mind
But there are many more.
It sounds like you just want a much harder experience in general, not just focussing on Docklands.
I totally agree, they could have added far more options, but the devs made their choice, and, judging by the posts Ive seen with people struggling on easy, they probably thought they had made it hard enough, but there will always be some that want it harder.
But regarding Docklands alone (which this thread was discussing) I wrote this in another thread -
Maybe if Docklands had been in the base game from the start then I might have had more of an issue with it, because it would have been tempting to use the cheese above all else (at the expense of having to manage all the cities/needs/logistics). But most people that have played the game from the start already have "beat" the logistical task as much and as often as they like, on whatever game settings they are, personally happy with.
This just gives people far more flexibilty in how they can play and you can use and/or abuse it as much or as little as you want.
It also helps out the players who have always struggled on easy.
You said you realised you were asking for things for selfish reasons.
Its only selfish if you are saying everyone should play this way (your way) but as you are just asking for more optional stuff then I dont really see that as selfish.
But with Docklands people have been saying that they should limit this, limit that, no raw materials etc.
And without making that optional somehow (which would probably be difficult for the devs to implement into peoples existing save games) they are just wanting everyone to play it that way (their way) because they dont like it.
This is selfish. Especially when they can still play the game exactly as they used to.
I am afraid it is just your own personal problem that you dont like the thought that someone can achieve the same as you just easier, but, its not real life, its just a, mostly, single player game, so I would guess that many dont even give that a second thought.
As someone who is a 100.000 investor dude, I agree with the OP. The current Docklands gameplay should be way more limited in its upward production leverage is out of balance. Trade volumes in docklands should be locked to a certain ceiling.Originally Posted by KopiG Go to original post
I would propose to have a free amount of trade volume in each docklands, that gets locked on a 1000 pieces in one trade session with the trader. Each extra 1000, 500, 250, 125 extra trade volume in docklands should cost a permanent (refundable) investment of 5 influence per tread per good. That way you do not limit trades over a lot of different islands, but do limit the unlimited levering of trade goods on a single docklands trade post.
This way, all starter games and games under profile level 60 should be not limited by influence barriers at all, I think that accounts for the largest part of the population playing Anno 1800. But it would limit the endless leverage for 100.000 investor dudes.
I have a feeling that the amount of trade docklands gives will be needed when the next two elements are released, especially The High Life, i could envisage not being able to produce enough with the limitations of resources on current islands hence the need to trade. I may be wrong! we shall see, in the meantime Docklands may not suit everyone's idea of gameplay but i for one am enjoying the new content.
With the current map, its "doable" to reach 1.000.000 - 1.500.000 inhabitants without to many gymnastics.Originally Posted by brillo56 Go to original post
With docklands it leaves more room even, so, about 2.000.000-2.500.000 inhabitants would be doable.
4.000.000 with docklands has been proven, when using clipping and min-maxing all extra products.
I do not see any problems with the high-live eating into this, since population density will go up per building.
Or maybe just limit yourself and let others play as they want.Originally Posted by SirHarryPierce Go to original post
If they want unlimited resources let them have it, if you dont, then dont create unlimited resources.
I agree, Docklands DLC is OP.
If you cant play Anno, thats fine, I dont care, you can use mods, cheats, unlimited money, resources, whatever you want. All I need is some settings before I create new game. Just let me reduce power of Docklands and let me have fun of it as well. Thats all.
That's a straight-up solipsist argument. Even if your argument is that all ways of playing the game are equal was correct (and that can be debated) why should players who don't enjoy unlimited resources adapt to your preferred version of the game?Originally Posted by Brando_0070 Go to original post
How can you debate that all ways of playing the game are not equal?Originally Posted by Iesekeel Go to original post
If the game allows a player to play in a certain way, and they enjoy playing in that way, then you can not tell them they are doing it wrong.
I can throw that right back at you -Originally Posted by Iesekeel Go to original post
Why should people who enjoy Docklands as it is now be forced to play in your preferred, harder version?
Especially as no-one is forced to make unlimited resources, how hard is that to understand?
Look, I am not against adding more, optional, game settings so any player can make Docklands as hard or as easy as they want.
What I am against is nerfing it into the ground to satisfy just the (small) proportion of people that want it to be much harder.
Even adding more settings will cause problems, as that will mean many people having to restart their cities/sandbox from scratch to choose how hard/easy they want Docklands to be.
Ok, many people like restarting, but I would bet there are just as many that dont, and just play a long continous game.
Would you be prepared to start again to make it harder?
All I can really see now is people complaining that they bought some optional DLC that doesnt meet their expectations and want it changed.
Ive said before, they could have waited and seen the communities reaction to Docklands and decided if it was what they wanted, but they didnt.
They just bought it and then found it wasnt what they thought it was going to be.
Buying DLC or any game without waiting is always a bit of a risk so I dont have much sympathy for them Im afraid.
I get it, they wanted new content, but when the Artic came out, another optional DLC, which is very hard for many (not myself just so you know) did the devs turn round and make it really easy or did they leave it as it was as some players like that amount of challenge?
I bet there are many people that went there, found it too hard, and never went back. Should they all complain until it gets changed?
I really dont understand the problem anyway, as you can still play the game exactly as you did before, no-one forces you to make unlimited stuff.