So this is something I have been wondering about. Improvised gear can have gear mods on any peice. Compare it to providence, it has 15% crit damage at 3 peice. 3 peice improvise gives you 36% with God rolled mods. No brand/ gearset allows you to get gear mods on gloves, holster, neepads. If build it right you could also get 80% hazard protection using yaahl gear and 2 ceska and still have 6 gear mod options to. This is kinda the ultimate set to use to fill in spaces.
Yeah but crit chance is easy to come by. 30 from gear alone, 10 from coyotes if you or someone else has it, 10 on your watch, 5 to 20ish on weapons and then ther is weapon talents that can give you it.Originally Posted by desrocchi Go to original post
Improvised gear could be only useful if stack CHD or PFE - basically, very niche builds.
And with it you are opting out of, at least:
Fox kneepads
Contractor gloves
which gives far better damage boost than just 12% CHD
Add here green item sets - some of them are good too. Some of them, lol...
Coyote mask is good, but for solo it's better wear Memento anyway.
Yeah... and with just that one piece you are freeing up at least 2 mod slots to get something else.Originally Posted by Peppyevilelmo Go to original post
It gives you 10%Originally Posted by desrocchi Go to original post
Not necessarily. You can still have both the contractors / foxes prayers and an improvised holster.Originally Posted by Licher.Rus Go to original post
Improvised is not kinda the ultimate set to fill in spaces, it is the set to temporarily fill up spaces.Originally Posted by Peppyevilelmo Go to original post
No brand has mods on gloves, holsters, or kneepads, but they do have brand stats, which improvised gear does not.
Being that the attributes are a wash:
Providence: 15% HSD | 10% CHC | 15% CHD
Improvised: 36% CHD
So with Improvised, you gain 21% CHD, but you forego 15% HSD and 10% CHC.