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  1. #1

    Warlord

    Warlord is a s tier head bashing maching with hyper armor and kinda unfair shield wall gb where you are losing huge about of stamina. His head bash should be slowed cuz with latency animation looks odd and its much faster than 500 ms
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  2. #2
    Is there any hero who shouldn't be nerfed? Guess there would be a BP thread a week ago if I am a bit less slow that day. : D
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  3. #3
    Im only pointing annoying parth of the heroes what makes them unfair
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  4. #4
    Originally Posted by FoxyVi Go to original post
    Im only pointing annoying parth of the heroes what makes them unfair
    Fair enough. Though the only really unfair thing is the crashing charge, the headbutt at least is fair damage for fair risk. The hyperarmor is natural for a heavy with slow and blockable heavies. The punishes with the guardbreak throw feel a bit unfair, but far less so than let's say, Lawbringer's impale on a heavy parry or 100-0 after an out of stamina throw.
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  5. #5
    Originally Posted by FoxyVi Go to original post
    His head bash should be slowed cuz with latency animation looks odd and its much faster than 500 ms
    Should his blow to the head be slowed down? What???

    Absolutely not. Learn to play. "Headbutt" is fine at 500ms

    Maybe you haven't noticed, but this game is based on offensive ability.
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  6. #6
    Originally Posted by Wyrd9- Go to original post
    Should his blow to the head be slowed down? What???

    Absolutely not. Learn to play. "Headbutt" is fine at 500ms

    Maybe you haven't noticed, but this game is based on offensive ability.
    Dunno what rep you are but at rankeds and high tier warlords are turtle monsters and head bash is thier op weapon. Becouse its fast and have kinda hidden animation by forward dodge yet if we add turtling and latency what makes it faster than yeah.... Im grand master so please stay in your corner kid. "Learn how to play" Pfff
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  7. #7
    Originally Posted by FoxyVi Go to original post
    Dunno what rep you are but at rankeds and high tier warlords are turtle monsters and head bash is thier op weapon. Becouse its fast and have kinda hidden animation by forward dodge yet if we add turtling and latency what makes it faster than yeah.... Im grand master so please stay in your corner kid. "Learn how to play" Pfff
    Look, you don't need to be a high level rep to know that that you said BS, however if you're really interested I'm over 300 reps in.
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  8. #8
    Warlord is fine.

    /closethread
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  9. #9
    Its one of those move where if you are used to playing as the hero, you wont have issues countering it. Its easy to say for me though since I main Warlord, but I havent really had an issue with headbutt spam in a long time. Usually if you dodge that consistently, WL players tend to hold off on using it. What you need to look out for is his lights since they come out pretty fast, are easily delayed, and have crushing counter abilities. If you can parry those as well as get good at dodging the headbutts, you will shut down most Warlord's you face.
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  10. #10
    King_of_Xibalba's Avatar Senior Member
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    Feb 2020
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    foxy is because you want to react, is the 100th time I tell you.

    This game post ccu is not a reaction game, you are a GM with a good PC and extremely good monitor that helps a lot in your quest to react to everything. Homever there is a limit to your capabilities even when you are using a monitor with 240hz. So you need to read the patterns of your opponents, being GM or not, also being diamond 5 with Pk a char that is trash compared with LB is enough skill to tell you this fact.

    This is not a reaction game anymore, you should make reads on WL bashes attempts.
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