Originally Posted by
FoxyVi
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Its time to slow down his 400 ms faints cuz they are unreactable and he can do it 24/7 yeeeet with latency and ubi servers its even faster than 400 ms i can easly asusume its 300 ms by now or 350
If they just made it so hard feinting didn't count as a first hit in a chain, then zerk would lose armor on any hard feinted followup.
This might prove a better solution than just removing HA on all light attacks.
It would allow zerk to keep HA during actual chain lights but lights and heavies after a hard feint wouldn't have HA.
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