The skills I know are used by npc and boss. I think these should also be given to us. At least the conditions will be equal.
Hacker Pulse : Overrides the agent's skills and turns them against their original user.
Lockdown Seeker-Mine: Seekers loaded with riot foam payloads. Applies unblockable Ensnare status effect on affected targets.
Chimera Chem Launcher: Modified Chem Launcher that can swap between Firestarter and Oxidizer canister at a fast rate.
Reviver Drone: Deploys small drones that revive nearby downed allies.
Ironclad Dispenser Bomb: Modified sticky bomb, shoots adhesive payloads with SHD Hive nano-technology capable of repairing the target's armor.
You don't want "the conditions" to be "equal", believe me. Currently agents are plowing through hundreds of heroic NPCs with ease, dealing tons of damage, hiding behind ever-ready ballistic shields, having enemies killed by drones and turrets while idling somewhere in cover, overwhelming enemy hordes with self-spreading status effects... you should be happy that the NPCs aren't asking for our powers.Originally Posted by SonOsmanliC.Ali Go to original post
In Legendary difficulty, we eat bombs and take damage on the cover even where the bomb will not come. At least a little more skill should come. Otherwise, nobody uses the skills that have arrived recently. Because it doesn't work. Therefore, the skills used in them should be given to us. Our Bomber drone and npc's use are completely different. It should be worth the skill.
you forgot about suicide drones, healing stations, deployable shield turrets, the ability to go prone, and airburst launcher. also, I feel those tanks and warhounds we see the Black Tusk using should be implemented in someway. like maybe you get one or a few from doing the DARPA mission and then ounce it gets killed you have to go get another one. They could even make a repair system from scavenging parts from defeated Black Tusk hounds and tanks.,
Those are all enemy archetypes which are meant to give enemy factions a unique character and different threats. And those different threats are there to force agents to respond differently to each faction, to each archetype. This is a core game mechanic and a fundamental part of game design (which is by the way used in every comparable game) that is supposed to keep firefights fun, engaging and varied. The enemies' skills are in no way a blueprint to what our agents (or vice versa) should be having.
Or do you also want you're agent to be a suicide bomber?
Or do you wan't the enemies to have AR troops that can critically hit with a damage of around 1 million?
As far as we get their 50 mil armor and 10 mil life, why not?Originally Posted by Noxious81 Go to original post![]()
Maybe, something of that will be available in the future seasons - who knows?)Originally Posted by SonOsmanliC.Ali Go to original post
I wish we could have a reviver drone! OMG that would be awesome! Love the idea of seekers that have riot foam too.Originally Posted by SonOsmanliC.Ali Go to original post