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  1. #21
    I reacted because “you can’t limit yourself”. It’s insulting that a person has no self control. I can, but why if game designers even don’t try to check math? Also track list of all things I need to limit is long and growing. Previous exploits have “cost”: most items need to be found until very end game research and there is influence involved, bright harvest require more space, new building and oil, here we have something, what has no drawback, only profit. If we look at it as math then it’s like 2+3=5, but 3+2!=5 (final good->raw) ... for me it’s a bug or just miss look which might be fixed with 10.1, who knows. They did something similar with ship buy/sell price. Maybe it’s even intentional to satisfy new player base. At the end I can always believe that some day things like I.A.A.M. (1404) or Vox Populi (Civ V) would be possible
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  2. #22
    Originally Posted by baraterek Go to original post
    ...
    it is not a bug, just a feature you do not agree with.
    Maybe they will add more options to make it as hard as you would like, as I have been replying to you numerous times already.
     1 people found this helpful
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  3. #23
    Brando_0070 you have some perseverence. No matter how many times you tell them. They will simply not understand.
    Mad respect to Brando_0070 in the other topic as well: [FEEDBACK] Docklands Import/Export system rebalance. They just dont get it and probably never will. Gave all the likes I could to all your posts. So good to read those nicely constructed replies.
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  4. #24
    Originally Posted by Brando_0070 Go to original post
    it is not a bug, just a feature you do not agree with.
    And I'll probably not agree until devs will confirm, that this math behind Docklands is intentional. You see, it's like with math exams - if you'll try to say, that in your solution 1!=1 and it's a feature - it probably won't work. It's simple like that. I'm ok with how Docklands work, but until numbers doesn't add-p, I'll cal it a bug.
    I was also stating, that there was a bug with Bright Harvest. Before patch, numbers also didn't add-up, and then the only reason to build Barns was, because they looked nice. After some time devs added extra good every n-th cycle. If we have similar situation devs will give us patch, if it's intentional then for me Anno franchise is traversing from Logistic Supply Chain game to Sandbox City Builder. Is it bad? Probably not, because they did it better, than 2205, and Anno is best-seller. It'll just - maybe - make me careful with next BB game so that I won't preorder or even buy it, because I'm not a fan of games like Cities Skylines (there is traffic instead of production chains, rest will be similar if we add in-game unlimited resources).

    Originally Posted by KopiG Go to original post
    Brando_0070 you have some perseverence. No matter how many times you tell them. They will simply not understand.
    As I wrote couple lines above - I understand and I see, that game simplification brings more players to this game. My most complain is about math, so something what is fact. Numbers are adding up or not - 0|1, simple as that I'm happy that players enjoy game, but I would like to enjoy it as much (optional settings) so that I can start a game where 1=1
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  5. #25
    If the devs come out and admit it is not working as intended (a bug) then I will except that as fact.
    Until then I will continue to argue that it is working as intended, just because you percieve it as a bug doesnt make it fact.

    Lets just agree that optional settings would satisfy everyone (as long as you can, indeed, alter settings mid-game)....please
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  6. #26
    I'm stating that math as a science is about facts, not that bug is officially a fact - yet. I think, that because how math is - this bug is a fact (for me - personally). But I - of course - agree, that if devs won't do anything with it within couple months (no need for official statement) then you're right, and this exchange rate (which is not balanced if we talk about it "scientifically") was intentional, and it just pushed the game towards "relaxing game" and "city builder" which I personally don't like.
    Until then you have fully right to think that's a feature, and I - that's a bug and we can talk about it day by day with no consensus
    About the rest - I don't have a problem if there will be a switch (or more of them, not only for Docklands) - I would be delighted since maybe some day I'll be able to jump into relaxing game as well. It's the same reason I don't complain that Mods like "unlimited resources/cash" are already available. I don't understand how someone enjoins easy mode, but I respect it and even I like some of the screenshot with really nice cities (and it isn't easy to go outside grid and build something nice).
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  7. #27
    Originally Posted by baraterek Go to original post
    I'm stating that math as a science is about facts, not that bug is officially a fact - yet. I think, that because how math is - this bug is a fact (for me - personally). But I - of course - agree, that if devs won't do anything with it within couple months (no need for official statement) then you're right, and this exchange rate (which is not balanced if we talk about it "scientifically") was intentional, and it just pushed the game towards "relaxing game" and "city builder" which I personally don't like.
    Until then you have fully right to think that's a feature, and I - that's a bug and we can talk about it day by day with no consensus
    About the rest - I don't have a problem if there will be a switch (or more of them, not only for Docklands) - I would be delighted since maybe some day I'll be able to jump into relaxing game as well. It's the same reason I don't complain that Mods like "unlimited resources/cash" are already available. I don't understand how someone enjoins easy mode, but I respect it and even I like some of the screenshot with really nice cities (and it isn't easy to go outside grid and build something nice).
    Let me repeat what Brando_0070 said I believe multiple times:
    You DONT HAVE TO USE DOCKLANDS. You can completely IGNORE it. Alternately lets say you just use the piers and depots because you want those increased storage space limits and faster load times but you CAN completely IGNORE the import/export feature of it. Dont have self control? Well thats YOUR fault.
    I really felt caps lock had to be used here.
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  8. #28
    But I like the concept and the mechanic ... I don't like the math behind it. This "optional" blah blah isn't the solution. The fact, that Dockland generates many discussions shows, that something is there. Why you think, that person shouldn't use half of the product which was bought even if the only thing that isn't right - for this person - is math. You can't stand, that someone has different point of view? Why you're attacking me personally? I have self-control (I have my years too), but I just don't feel that I should or want in this context. In-game difficulty settings would be optional - you don't need to touch them, they're optional.
    As I also stated - if devs won't do anything with this, I'm fine with it. But if they address it (like they did with Barns or with ship buy/sell price), will you be fine with it?
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  9. #29
    Brando_0070 said multiple times a difficulty setting slider could be implemented for Docklands. More options is generally always good so yeah go for it. But imagine a whole Docklands rebalance now when most of us already has the economy configured for the current balance. Would be a disaster. Im currently in a multiplayer game with one of my friends.
    Im all in for a settings slider for Docklands as there is difficulty settings for the game now. I always play on the hardest ( around 6 playthroughs so far with low influence/income/small islands/expert AIs etc...). anyway with the exception for this multiplayer game with my friend as its his first game, we started on Advanced.
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  10. #30
    And I already agreed with Brando_0070 and in the "slider" area we have consensus.
    Dockland design is also fine for me (i called it "lazy design" because in my opinion not enough math was done before release, but mechanics/visuals are nicely done),
    I just still think, that exchange ratio might be a bug, and I stated that if devs won't fix it I'll live with it and I just won't buy SP3 yet and see if "not fixing" is connected how other two DLCs might look like. I just hope, that if devs indeed fix exchange rate then you'll be fine with it as well (and probably yes, because You play on highest settings already).
    Let's just wait and see
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